AI War:Neinzul Regeneration Chamber
Revision as of 21:48, 8 April 2012 by Ptarth (talk | contribs) (Created page with 'Category:AIWar Category:AIWarBase {{5.032}}<br/> {| |100px|left|Neinzul Regeneration Chamber || valign="top" | Stationary structure with th…')
This page is up to date for game version 5.032 and is likely out of date. |
Stationary structure with the capacity to contain 500 Neinzul Youngling ships inside itself. The player cannot manually load the regeneration chamber, but Neinzul Younglings will automatically seek shelter inside the Regeneration Chamber when their health drops below 30% if they have no other orders. While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and then are automatically ejected when their health is fully restored. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Structural | Fusion Cutters Minor Electric Ammo Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
10 | -- | -- | -- sec | 1,000,000 | 4,000 | 0 | Inf | -- dmg/sec | -- dmg/sec | Transports 500 Ships |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 20,000 | 12,000 | 32,000 | 5,000 | 00:01:30 | 200,000 | 120,000 | 320,000 | 50,000 | 00:15:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon