AI War:Spire City Hub
Revision as of 19:45, 9 April 2012 by Ptarth (talk | contribs) (Created page with 'Category:AIWar Category:AIWarBase {{5.032}}<br/> {| |100px|left|Fallen Spire City Hub || valign="top" | This facility doubles as the nerve …')
This page is up to date for game version 5.032 and is likely out of date. |
This facility doubles as the nerve center and central habitat of a Spire City. It is responsible for the construction and coordination of the city's other structures. A Hub can only be constructed on a planet satisfying the following conditions:
1) Is friendly (has a human command station).
2) Does not have a Home Command Station.
3) Has at least 2 wormholes.
4) No planet within 2 hops in any direction has a Hub. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Polycrystal | Fusion Cutters Black Hole Machines Tractor Beams Tachyon Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
-- | -- | -- sec | 100,000,000 | 2,000 | 0 | Inf | -- dmg/sec | Cloaking Blind Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|
Fallen Spire | 1,000,000 | 1,000,000 | 2,000,000 | 0 | 00:30:01 |
How to use in your fleet
Coming soon