AI War:Bomber
This page is up to date for game version 5.025 and should still be correct |
Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Polycrystal | 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 9,600 | 4,000 | 12 sec | 154,000 | 1,200 | 76 | 200 | 800 dmg/sec | 78,400 dmg/sec | |
II | 88 | 19,200 | 4,200 | 12 sec | 308,000 | 2,400 | 76 | 200 | 1,600 dmg/sec | 140,800 dmg/sec | |
III | 78 | 28,800 | 4,400 | 12 sec | 462,000 | 3,600 | 76 | 200 | 2,400 dmg/sec | 187,200 dmg/sec | |
IV | 68 | 38,400 | 4,600 | 12 sec | 616,000 | 4,800 | 76 | 200 | 3,200 dmg/sec | 217,600 dmg/sec | |
V | 49 | 48,000 | 4,800 | 12 sec | 770,000 | 6,000 | 76 | 200 | 4,000 dmg/sec | 196,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,400 | 200 | 1,600 | 100 | 00:00:12 | 137,200 | 19,600 | 156,800 | 9,800 | 00:19:36 |
II | 2,500 | 2,800 | 400 | 3,200 | 200 | 00:00:24 | 246,400 | 35,200 | 281,600 | 17,600 | 00:35:12 |
III | 6,000 | 5,600 | 800 | 6,400 | 200 | 00:00:47 | 436,800 | 62,400 | 499,200 | 15,600 | 01:01:06 |
IV | Adv Fac | 8,400 | 1,200 | 9,600 | 200 | 00:01:10 | 571,200 | 81,600 | 652,800 | 13,600 | 01:19:20 |
V | Core Fab | 11,200 | 1,600 | 12,800 | 200 | 00:01:34 | 548,800 | 78,400 | 627,200 | 9,800 | 01:16:46 |
How to use in your fleet
The Bomber is designed to inflict heavy damage on all sorts of fortifications, and is in turn a priority target of many other ships. Protect them, and they will serve you well - otherwise rebuilding these constantly will likely bankrupt your metal reserves. Within the triangle, bombers counter Missile Frigates. You will often find yourself sending these against AI Fortresses since few other ships can survive its powerful defenses.
You will find that often these are the ships you'll want to upgrade to MK II first to assist with forcefield destruction and general versatility. They are actually lower in raw DPS then the rest of the triangle ships but their multipliers and the commonality of Heavy armor makes them very useful.
A Hint: Ion-cannons will always target your bombers before fighters and missile frigates.
How to counter when in the AI fleet
Coming soon