AI War:AI-Neinzul Hybrid
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A strange hybrid of a mobile Neinzul hive and AI-built machinery. See the Hybrid Hives page for how these units behave. This unit equips modules based on how long they have had to evolve and which equipment modules are available to them. Hybrids have 1 shield module and 4 weapon modules as well as being equipped with a construction module if its mission calls for it. |
Contents
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Heavy | Fusion Cutters, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.1 Command-Grade, 0.2 Ultra-Heavy, 0.2 Structural |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
5x 7,200 | 4,500 | 4 sec | 2,000,000 | 1,000 | 100 | 100,000 | 9,000 dmg/sec | 9,000 dmg/sec | Regen Time 02:30 |
Hybrid Shield Modules
Armor Type | Immunities |
---|---|
Structural | Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Health | Armor | Abilities |
---|---|---|---|
I | 1,200,000 | 0 | Regen Time 00:50 |
II | 2,400,000 | 0 | Regen Time 01:00 |
III | 7,200,000 | 0 | Regen Time 01:10 |
IV | 9,600,000 | 0 | Regen Time 01:20 |
Hybrid Turrets
Laser Cannon Modules
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Turret | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 2x 20,000 | 13,000 | 8 sec | 40,000 | 300 | 5,000 dmg/sec | Armor Piercing 500 |
II | 3x 40,000 | 13,000 | 8 sec | 80,000 | 400 | 15,000 dmg/sec | Armor Piercing 1,500 |
III | 4x 60,000 | 13,000 | 8 sec | 120,000 | 500 | 30,000 dmg/sec | Armor Piercing 2,500 |
IV | 5x 80,000 | 13,000 | 8 sec | 160,000 | 600 | 50,000 dmg/sec | Armor Piercing 3,500 |
Machine Gun Modules
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Turret | 1.5 Artillery, 1.5 Ultra-Light, 1.8 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 10x 2,400 | 11,000 | 5 sec | 22,000 | 300 | 4,800 dmg/sec | |
II | 15x 4,800 | 11,000 | 5 sec | 44,000 | 400 | 14,400 dmg/sec | |
III | 20x 7,200 | 11,000 | 5 sec | 66,000 | 500 | 28,800 dmg/sec | |
IV | 25x 9,600 | 11,000 | 5 sec | 88,000 | 600 | 48,000 dmg/sec |
Hybrid Construction Modules
Hybrid Construction Module
A module containing the necessary tools and materials to construct facilities for servicing AI Hybrid Hive starships.
Armor Type | Immunities |
---|---|
Turret |
Mark | Health | Armor | Abilities |
---|---|---|---|
I | 40,000 | 1,000 | Consumed After Building One Ship |
II | 40,000 | 1,000 | Consumed After Building One Ship |
III | 40,000 | 1,000 | Consumed After Building One Ship |
IV | 40,000 | 1,000 | Consumed After Building One Ship |
Defensive Construction Module
A module containing the necessary tools and materials to construct defensive structures.
Armor Type | Immunities |
---|---|
Turret |
Mark | Health | Armor | Abilities |
---|---|---|---|
I | 40,000 | 1,000 | Consumed After Building One Ship |
II | 40,000 | 1,000 | Consumed After Building One Ship |
III | 40,000 | 1,000 | Consumed After Building One Ship |
IV | 40,000 | 1,000 | Consumed After Building One Ship |
Colonizer Module
A module containing the Command Station materials to re-capture a system for the AI.
Armor Type | Immunities |
---|---|
Turret |
Mark | Health | Armor | Abilities |
---|---|---|---|
I | 40,000 | 1,000 | Consumed After Building One Ship |
II | 40,000 | 1,000 | Consumed After Building One Ship |
III | 40,000 | 1,000 | Consumed After Building One Ship |
IV | 40,000 | 1,000 | Consumed After Building One Ship |
How to use in your fleet
This is an AI only unit.
How to counter when in the AI fleet
See Hybrid Hives.