AI War:Mini-Fortress
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Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses. |
This unit is a Fortress and shares some perks with the other types. However, unlike others, Mini-Fortresses do full damage against polycrystal units.
Repairs all nearby ships. After moving, it must recharge for 60 seconds before it can start doing repairs again.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
30x 16,000 | 28,000 | 6 sec | 2,000,000 | 2,500 | 44 | Inf | 80,000 dmg/sec | 160,000 dmg/sec | Radar Dampening Range 15,000, Regen Time 12:00, Personal Attack Boost Limited To +100%
Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 50,000 | 40,000 | 90,000 | 9,000 | 00:05:01 | 100,000 | 80,000 | 180,000 | 18,000 | 00:10:02 |
(Cap is per system, not galaxy wide.)
How to use in your fleet
With their per-planet cap, they can greatly increase the strength of a distributed or in-depth defense for a minimal knowledge cost, although they do require significant amounts of energy.