AI War:Neinzul Regeneration Chamber
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This page is up to date for game version 6.010 |
Stationary structure with the capacity to contain 500 Neinzul Youngling ships inside itself. The player cannot manually load the regeneration chamber, but Neinzul Younglings will automatically seek shelter inside the Regeneration Chamber when their health drops below 30% if they have no other orders. While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and then are automatically ejected when their health is fully restored. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
10 | Structural | Fusion Cutters, Minor Electric Ammo, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 1,000,000 | 4,000 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Transports 500 Ships |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 20,000 | 12,000 | 32,000 | 5,000 | 00:01:30 | 200,000 | 120,000 | 320,000 | 50,000 | 00:15:00 |
How to use in your fleet
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How to counter when in the AI fleet
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