AI War:Spire City Hub
This page is up to date for version 8.024 and should still be correct. |
This facility doubles as the nerve center and central habitat of a Spire City. It is responsible for the construction and coordination of the city's other structures. A Hub can only be constructed on a planet satisfying the following conditions:
1) Is friendly (has a human command station).
2) Does not have a Home Command Station.
3) Has at least 2 wormholes.
4) No planet within 2 hops in any direction has a Hub. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
None | Polycrystal | Fusion Cutters, Black Hole Machines, Tractor Beams, Tachyon Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Translocation | None |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
None | None | None | 4,000,000 | 20 | 0 | Inf | None | Cloaking, Blind, Requires Supply, Stores up to 1,000,000 Metal, Boosts Command Station Salvage Rate by 409%, Resists 44% of Implosion Damage |
Requirements | Metal Cost | Energy Cost | Build Time |
---|---|---|---|
Fallen Spire Campaign | 2,000,000 | 0 | 00:30:00 |
How to use in your fleet
If the Fallen Spire campaign is on, these are very vital buildings for your cause. Without them you cannot build Spire cities, and by extension, their stronger ships.