AI War:Tachyon Warhead
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This page is up to date for game version 6.010 |
Does a small bit of localized damage and causes a planet-wide tachyon pulse when destroyed by enemy forces or by scrapping. Reveals several minutes all cloaked ships (enemy and allied alike) on the planet on which it is set off. |
This unit is a Warhead. Specifically, it increases AI War:AI Progress by 1/2/3 (Mk. I/II/III) when destroyed.
The tachyon effect lasts for 5 minutes at MkI, 8 minutes ar MkII and 12 minutes at MkIII.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 per Mark | Major Electric | Composite | Sniper Shots, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, EMPs, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 50,000 | 250 | 2 sec | 100,000 | 0 | 72 | Inf | 25,000 dmg/sec | 50,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
II | 100,000 | 350 | 2 sec | 600,000 | 0 | 72 | Inf | 50,000 dmg/sec | 100,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
III | 150,000 | 450 | 2 sec | 1,200,000 | 0 | 72 | Inf | 75,000 dmg/sec | 150,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 2,500 | 2,500 | 5,000 | 2,000 | 00:00:21 | 5,000 | 5,000 | 10,000 | 4,000 | 00:00:42 |
II | -- | 10,000 | 10,000 | 20,000 | 2,000 | 00:01:24 | 20,000 | 20,000 | 40,000 | 4,000 | 00:02:48 |
III | -- | 20,000 | 20,000 | 40,000 | 2,000 | 00:02:47 | 40,000 | 40,000 | 80,000 | 4,000 | 00:05:34 |
How to use in your fleet
Coming soon