AI War:Vorticular Cutlass
| Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor.|
Unless issued a specific command by its controller, it will automatically attack nearby enemies.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|352||Blades||Close-Combat||Tractor Beams Force Fields Repair||4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Ship Cap HP||Abilities|
|I||8||0||1 sec||815||7||128||Inf||8 dmg/sec||2,816 dmg/sec||286,880||Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging|
|II||16||0||1 sec||1,630||15||128||Inf||16 dmg/sec||5,632 dmg/sec||573,760||Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging|
|III||24||0||1 sec||2,450||22||128||Inf||24 dmg/sec||8,448 dmg/sec||862,400||Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging|
|IV||32||0||1 sec||3,250||30||128||Inf||32 dmg/sec||11,264 dmg/sec||1,144,000||Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging|
|V||40||0||1 sec||4,090||37||128||Inf||40 dmg/sec||14,080 dmg/sec||1,439,680||Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 100 Attacks Are Self-Damaging|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Cap Build Time|
How to use in your fleet
After the 5.026 buff, Vorticular Cutlasses have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby Gravity Guardians. If the AI unlocks Spire Gravity Drainers, your flying blades of doom will be reduced to glorified damage-soakers.
How to counter when in the AI fleet
Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.
As with most melee-range ships, translocation can keep you from getting overwhelmed, and Riot Control Starships with paralysis can knock Cutlasses out of range and prevent them from immediately re-engaging.