AI War:Carrier

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Carrier
Contains hordes of AI units, when there are too many to conveniently travel independently.

The ships inside cannot fire upon targets outside, but the carrier uses their power for its own guns and gains more shots per salvo the more ships it contains. A fully loaded carrier can do a lot of damage.

When fired upon, the carrier's internal ships absorb the damage in its stead. When the last ship is destroyed in this manner (or is simply deployed naturally), the carrier is destroyed.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Ultra-Heavy Fusion Cutters, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields (for movement), Being Insta-Killed, Mines 0.1 Scout, 0.1 Command-Grade

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 38,400 3,000 4 sec 2,000,000 3,000 38 Inf 9,600 dmg/sec
II 76,800 3,000 4 sec 4,000,000 6,000 40 Inf 19,200 dmg/sec
III 115,200 3,000 4 sec 6,000,000 9,000 42 Inf 28,800 dmg/sec
IV 153,600 3,000 4 sec 8,000,000 12,000 44 Inf 38,400 dmg/sec
V 192,000 3,000 4 sec 10,000,000 15,000 46 Inf 48,000 dmg/sec

Damage is shown for a single shot when no units are inside the Carrier.

How to use in your fleet

This unit is usable by the AI only.

How to counter when in the AI fleet

Carriers have seen a number of revisions over the years.

The name of Carrier is perhaps misleading. This unit acts as a "combination" unit thanks to the scaling number of shots based on the units it carries. This is intended to reduce the load on your computers CPU by reducing the number of units involved in combat while not actually(significantly) reducing the firepower the AI is bringing to bear against you.

In their current state, carriers are no longer immune to forcefields, nor do they spawn a large number of vessels when killed, and their range has been increased twofold. This allows them to fulfill their role of dropping CPU pressure without acting as an anti-force field shuttle for invading exo-waves.

In some ways, a single carrier can be significantly easier to handle than a combination of other ships. The ultra-heavy hull type makes these extremely vulerable to Assault Craft, though a fully loaded carrier can deal large amounts of damage to unprepared fleets.

(Last Major Carrier Change: Prerelease 7.023)




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Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

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Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
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Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

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Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

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General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

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