AI War:Core (type) Guard Post
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Core Guard Posts are a stronger and more dangerous type of guard post that only spawns on an AI homeworld. They have a small AI Progress cost to destroy but they must be destroyed before the AI Home Command Station in that system can be destroyed.
All Core units are considered to be Mark V level units and increases AI Progress by 2 when destroyed.
Booster Guard Post Middling weaponry, but significantly boosts both the munitions and the armor of all nearby AI ships. | |
Cross Planet Attack Guard Post Launches brutal galaxy-wide cross planet attacks as soon as the human players bring military ships to this post's planet. These CPAs happen around every 13 minutes and are heavily influenced in their size by both the current AI Progress and the difficulty level of the AI controlling this post. | |
Electric Guard Post Emits fearsome large-scale electric area damage. | |
Grav Reactor Guard Post An enormously powerful reactor based on some kind of gravitational energy manipulation. Generates a strong gravity well that prevents most enemy ships from leaving the system, and greatly slows enemy ships that stray too near the reactor itself. | |
Heavy Beam Guard Post A massive long-range beam cannon that can vaporize many smaller craft in one blast, or do extreme damage to a larger target. The beam fired by this guard post is the same type as fired by the Heavy Beam Turret. | |
Leech Guard Post Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). | |
Missile Guard Post(Core) Emits fearsome long-range, armor-piercing, high-damage missiles. | |
Neinzul Melee Guard Post This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades. | |
Neinzul Spawner Guard Post Alien technology spawns powerful-yet-short-lived Neinzul Youngling Cockroaches. | |
Raid Engine Guard Post Launches brutal mark V waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have a significant fleet there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes and contain a broad mix of AI ships. | |
Sentinel Guard Post This mobile guard post comes after human fleets with its guards in tow, firing beam weapons. | |
Spire Shield Sphere Guard Post(core) Alien technology with relatively few guns, but an impressive force field attachment. | |
Teuthida Guard Post An AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continuously generates nanoswarm-like drones. Instead of merely doing reclamation damage, however, the organisms released by these drones instantly transform the targets into "zombie" vessels. Ships immune to reclamation are spared this fate, but are not spared from the extremely powerful cluster of railcannons mounted on the post itself. | |
Wrath Lance Guard Post As long as it detects hostile military ships on the planet, fires several massive long-range continuous beam weapon cannons in different directions. | |
Zenith Bombard Guard Post Alien technology emits extremely long-range mid-power energy bomb attacks. | |
Zenith Fortress Guard Post Alien immobile fortress emits massive flame waves at short range. |