Difference between revisions of "AI War:Zenith Auto Bomb"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
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− | | {{AlgCtr}} | 96 || {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Sniper Shots | + | | {{AlgCtr}} | 96 per Mark || {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Sniper Shots, Minor Electric Ammo, Tractor Beams, Reclamation, Nuclear Explosions, Mines || {{AlgCtr}} | 2 Polycrystal |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] | ||
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− | | {{AlgCtr}} | I || {{AlgCtr}} | 16,200|| {{AlgCtr}} | 0 || {{AlgCtr}} | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 16,200|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 156,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 184 || {{AlgCtr}} | 100 || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
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− | | {{AlgCtr}} | II || {{AlgCtr}} | 32,400|| {{AlgCtr}} | 0 || {{AlgCtr}} | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 32,400|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 314,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 184 || {{AlgCtr}} | 100|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
|- | |- | ||
− | | {{AlgCtr}} | III || {{AlgCtr}} | 48,800|| {{AlgCtr}} | 0 || {{AlgCtr}} | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 48,800|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 470,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 184 || {{AlgCtr}} | 100|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
|- | |- | ||
− | | {{AlgCtr}} | IV || {{AlgCtr}} | 65,200|| {{AlgCtr}} | 0 || {{AlgCtr}} | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 65,200|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 628,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 184 || {{AlgCtr}} | 100|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
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| {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 120 || {{AlgCtr}} | 480 || {{AlgCtr}} | 600 || {{AlgCtr}} | 20 || {{AlgCtr}} | 00:00:04 || {{AlgCtr}} | 11,520 || {{AlgCtr}} | 46,080 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 1,920 || {{AlgCtr}} | 00:06:24 | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 120 || {{AlgCtr}} | 480 || {{AlgCtr}} | 600 || {{AlgCtr}} | 20 || {{AlgCtr}} | 00:00:04 || {{AlgCtr}} | 11,520 || {{AlgCtr}} | 46,080 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 1,920 || {{AlgCtr}} | 00:06:24 | ||
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Note: AutoBomb does not have a Mark V version. | Note: AutoBomb does not have a Mark V version. |
Revision as of 20:14, 5 February 2013
This page is up to date for version 6.009 |
Suicidal unit destroys itself when attacking in order to deal focused area damage to enemies. Part of the Zenith Remnant Note that the Attack Range of 0 is correct, the Autobomb will explode when it reaches melee range of its target. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 per Mark | Energy Bomb | Close-Combat | Sniper Shots, Minor Electric Ammo, Tractor Beams, Reclamation, Nuclear Explosions, Mines | 2 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 16,200 | 0 | 0 sec | 156,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
II | 32,400 | 0 | 0 sec | 314,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
III | 48,800 | 0 | 0 sec | 470,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
IV | 65,200 | 0 | 0 sec | 628,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs, Target Seek Range 2,000, Armor Piercing 10,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 20 | 80 | 100 | 10 | 00:00:01 | 1,920 | 7,680 | 9,600 | 960 | 00:01:36 |
II | 2,500 | 40 | 160 | 200 | 20 | 00:00:02 | 3,840 | 15,360 | 19,200 | 1,920 | 00:03:12 |
III | 6,000 | 80 | 320 | 400 | 20 | 00:00:03 | 7,680 | 30,720 | 38,400 | 1,920 | 00:04:48 |
IV | Adv Fac | 120 | 480 | 600 | 20 | 00:00:04 | 11,520 | 46,080 | 57,600 | 1,920 | 00:06:24 |
Note: AutoBomb does not have a Mark V version.
How to use in your fleet
Autobombs are about as close as you can to firing a continuous storm of warheads without getting an AIP increase, and are also as cheap as Neinzuls. Their health will ensure a likely hit against a collection of fleet ships in a small area - although one should note that Missile Frigates are immune to this kind of AOE damage. To spearhead an assault, one should line up Space Docks (or Neinzul Enclave Starships) against a hostile wormhole coupled with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the Missile Frigates and Starships that are left.
For a user's experience, see this thread: http://www.arcengames.com/forums/index.php/topic,8690.0.html
How to counter when in the AI fleet
A good network of Gravitational Turrets plus a Force Fields will hold these at bay for a while. It may be worth unlocking mark-II or III Gravs if you find that they're still making it through. Their hull-type means that Fighters actually do the most damage: just make sure to keep them at max range.
There isn't much one can do on the offense unless you have corresponding unlocks (Spire Gravity Drainers, Spider Bots (engines), Neinzuls and Raptors (outrun), etc.). Sending an initial cannon fodder fleet, especially with ships that are faster than Autobombs, can work to minimise their impact. It may be an idea to try to trick Autobombs into going for your fodder, although GUDare reports that they will preferentially target your Flagship-line and other such valuable assets.