Difference between revisions of "AI War:Zenith Chameleon"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
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− | | {{AlgCtr}} | 96 || {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | || {{AlgCtr}} | 2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural | + | | {{AlgCtr}} | 96 per Mark || {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | || {{AlgCtr}} | 2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
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| {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 8,400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:50 || {{AlgCtr}} | 576,000 || {{AlgCtr}} | 230,400 || {{AlgCtr}} | 806,400 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 01:20:00 | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 8,400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:50 || {{AlgCtr}} | 576,000 || {{AlgCtr}} | 230,400 || {{AlgCtr}} | 806,400 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 01:20:00 | ||
|- | |- | ||
− | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 11,200 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:01:07 || {{AlgCtr}} | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 11,200 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:01:07 || {{AlgCtr}} | 768,000 || {{AlgCtr}} | 307,200 || {{AlgCtr}} | 1,075,200 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 01:47:12 |
|} | |} | ||
Revision as of 20:23, 5 February 2013
This page is up to date for version 6.009 |
Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving. Part of the Zenith Fleet |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 per Mark | Energy Bomb | Close-Combat | 2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 16,200 | 7,000 | 12 sec | 206,000 | 300 | 76 | 800 | 1,350 dmg/sec | 129,600 dmg/sec | |
II | 32,400 | 7,000 | 12 sec | 414,000 | 600 | 76 | 800 | 2,700 dmg/sec | 259,200 dmg/sec | |
III | 48,800 | 7,000 | 12 sec | 620,000 | 900 | 76 | 800 | 4,067 dmg/sec | 390,400 dmg/sec | |
IV | 65,200 | 7,000 | 12 sec | 828,000 | 1,200 | 76 | 800 | 5,433 dmg/sec | 521,600 dmg/sec | |
V | 81,600 | 7,000 | 12 sec | 1,030,000 | 1,500 | 76 | 800 | 6,800 dmg/sec | 652,800 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 400 | 1,400 | 50 | 00:00:09 | 96,000 | 38,400 | 134,400 | 4,800 | 00:14:24 |
II | 2,500 | 2,000 | 800 | 2,800 | 100 | 00:00:17 | 192,000 | 76,800 | 268,800 | 9,600 | 00:27:12 |
III | 6,000 | 4,000 | 1,600 | 5,600 | 100 | 00:00:34 | 384,000 | 153,600 | 537,600 | 9,600 | 00:54:24 |
IV | Adv Fac | 6,000 | 2,400 | 8,400 | 100 | 00:00:50 | 576,000 | 230,400 | 806,400 | 9,600 | 01:20:00 |
V | Core Fab | 8,000 | 3,200 | 11,200 | 100 | 00:01:07 | 768,000 | 307,200 | 1,075,200 | 9,600 | 01:47:12 |
How to use in your fleet
Zenith Chameleon are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function is limited to allowing Chameleons to fire upon the enemy first in defense. Furthermore, as they do not re-cloak after firing (or indeed whenever enemy ships are in-range) this "appearance of junk" business is itself a bit of garbage. A Chameleon finds itself to be a mid-range Bomber in a different hull.
How to counter when in the AI fleet
Usually, ships in AI waves never stop moving or attacking, so Fighters alone make a decent counter. Chameleons have no immunities and much lower armor than bombers, so can be stopped by many types of defenses.
Note: A chameleon that is cloaked in this way cannot actually be uncloaked by Tachyon beams or any other tachyon weapons. The "surprise"-element is therefore assured until they move.