AI War:Zenith Chameleon
| Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving.|
Part of the Zenith Fleet
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|192||Energy Bomb||Close-Combat||2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Ship Cap HP||Abilities|
|I||82||7,000||12 sec||1,030||1||76||800||7 dmg/sec||1,312 dmg/sec||197,760|
|II||162||7,000||12 sec||2,070||3||76||800||14 dmg/sec||2,592 dmg/sec||397,440|
|III||244||7,000||12 sec||3,100||4||76||800||20 dmg/sec||3,904 dmg/sec||595,200|
|IV||326||7,000||12 sec||4,140||6||76||800||27 dmg/sec||5,216 dmg/sec||794,880|
|V||408||7,000||12 sec||5,150||7||76||800||34 dmg/sec||6,528 dmg/sec||988,800|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Cap Build Time|
How to use in your fleet
Zenith Chameleon are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function is limited to allowing Chameleons to fire upon the enemy first in defense. Furthermore, as they do not re-cloak after firing (or indeed whenever enemy ships are in-range) this "appearance of junk" business is itself a bit of garbage. A Chameleon finds itself to be a mid-range Bomber in a different hull.
How to counter when in the AI fleet
Usually, ships in AI waves never stop moving or attacking, so Fighters alone make a decent counter. Chameleons have no immunities and much lower armor than bombers, so can be stopped by many types of defenses.
Note: A chameleon that is cloaked in this way cannot actually be uncloaked by Tachyon beams or any other tachyon weapons. The "surprise"-element is therefore assured until they move.