Difference between revisions of "AI War:Zenith Auto Bomb"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarZR]]
 
[[Category:AIWarZR]]
{{5.025}}<br/>
 
 
{|
 
{|
|[[File:AIWarAutoBomb.png|left|Auto Bomb]] || valign="top" | Suicidal unit destroys itself when attacking in order to deal focused area damage to enemies.<br/>Part of the [[AI_War_Expansion_1:_Zenith_Remant|Zenith Remnant]]
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|[[File:AIWarAutoBomb.png|left|Auto Bomb]] || valign="top" | Suicidal unit destroys itself when attacking in order to deal focused area damage to enemies.<br/>Part of the [[AI_War_Expansion_1:_Zenith_Remant|Zenith Remnant]]<br/>
 +
Note that the Attack Range of 0 is correct, the Autobomb will explode when it reaches melee range of its target.<br/>The Autobomb will then damage up to 10 enemies that get caught in the Autobomb's explosion.<br/>Each ship caught in the explosion (up to the limit of 10) will take full damage as listed.<br/>As the Autobomb destroys itself on its first attack, the Autobomb does not have a DPS value.
 
|}
 
|}
  
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{{AIWarTableZenithAutoBomb}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Energy Bomb  || align="center" | Close-Combat || align="center" | Sniper Shots    Minor Electric Ammo    Tractor Beams    Reclamation    Nuclear Explosions    Mines || align="center" | 2 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 98 || align="center" | 16,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 154,000 || align="center" | 0 || align="center" | 184 || align="center" | 100 || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Absorbs EMPs    Target Seek Range 2,000    Armor Piercing 10,000
 
|-
 
| align="center" | II  || align="center" | 88 || align="center" | 32,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 308,000 || align="center" | 0 || align="center" | 184 || align="center" | 100 || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Absorbs EMPs    Target Seek Range 2,000    Armor Piercing 10,000
 
|-
 
| align="center" | III || align="center" | 78 || align="center" | 48,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 462,000 || align="center" | 0 || align="center" | 184 || align="center" | 100 || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Absorbs EMPs    Target Seek Range 2,000    Armor Piercing 10,000
 
|-
 
| align="center" | IV  || align="center" | 68 || align="center" | 64,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 616,000 || align="center" | 0 || align="center" | 184 || align="center" | 100 || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Absorbs EMPs    Target Seek Range 2,000    Armor Piercing 10,000
 
|-
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 20  || align="center" | 80 || align="center" | 100 || align="center" | 10 || align="center" | 00:00:01 || align="center" | 1,960 || align="center" | 7,840 || align="center" | 9,800 || align="center" | 980 || align="center" | 00:01:38
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 40  || align="center" | 160 || align="center" | 200 || align="center" | 20 || align="center" | 00:00:02 || align="center" | 3,520 || align="center" | 14,080 || align="center" | 17,600 || align="center" | 1,760 || align="center" | 00:02:56
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 80  || align="center" | 320 || align="center" | 400 || align="center" | 20 || align="center" | 00:00:03 || align="center" | 6,240 || align="center" | 24,960 || align="center" | 31,200 || align="center" | 1,560 || align="center" | 00:03:54
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 120  || align="center" | 480 || align="center" | 600 || align="center" | 20 || align="center" | 00:00:04 || align="center" | 8,160 || align="center" | 32,640 || align="center" | 40,800 || align="center" | 1,360 || align="center" | 00:04:32
 
|-
 
|}
 
Note: AutoBomb does not have a Mark V version.
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Coming soon
+
Autobombs are about as close as you can to firing a continuous storm of warheads without getting an AIP increase, and are also as cheap as Neinzuls. Their health will ensure a likely hit against a collection of fleet ships in a small area - although one should note that [[Missile Frigate]]s are immune to this kind of AOE damage. To spearhead an assault, one should line up [[Space Dock]]s (or [[Neinzul Enclave Starship]]s) against a hostile wormhole coupled with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left.
 +
 
 +
For a user's experience, see this thread: http://www.arcengames.com/forums/index.php/topic,8690.0.html
 +
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be worth unlocking mark-II or III Gravs if you find that they're still making it through. Their hull-type means that [[Fighter]]s actually do the most damage: just make sure to keep them at max range.
 +
 
 +
There isn't much one can do on the offense unless you have corresponding unlocks ([[Spire Gravity Drainer]]s, [[Spider Bot]]s (engines), Neinzuls and [[Raptor]]s (outrun), ''etc.''). Sending an initial cannon fodder fleet, especially with ships that are faster than Autobombs, can work to minimise their impact. It may be an idea to try to trick Autobombs into going for your fodder, although GUDare reports that they will preferentially target your [[Flagship]]-line and other such valuable assets.
 +
 
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 21:18, 1 February 2015

Auto Bomb
Suicidal unit destroys itself when attacking in order to deal focused area damage to enemies.
Part of the Zenith Remnant

Note that the Attack Range of 0 is correct, the Autobomb will explode when it reaches melee range of its target.
The Autobomb will then damage up to 10 enemies that get caught in the Autobomb's explosion.
Each ship caught in the explosion (up to the limit of 10) will take full damage as listed.
As the Autobomb destroys itself on its first attack, the Autobomb does not have a DPS value.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
192 Energy Bomb Close-Combat Sniper Shots Minor Electric Ammo Tractor Beams Reclamation Nuclear Explosions 2 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship Damage Ship Cap Damage Ship Cap HP Abilities
I 82x10 0 - 780 0 184 100 820 dmg 157,440 dmg 149,760 Absorbs EMPs Target Seek Range 2,000 Armor Piercing 100
II 162x10 0 - 1,570 0 184 100 1620 dmg 311,040 dmg 301,440 Absorbs EMPs Target Seek Range 2,000 Armor Piercing 100
III 244x10 0 - 2,350 0 184 100 2440 dmg 468,480 dmg 451,200 Absorbs EMPs Target Seek Range 2,000 Armor Piercing 100
IV 326x10 0 - 3,140 0 184 100 3260 dmg 625,920 dmg 602,880 Absorbs EMPs Target Seek Range 2,000 Armor Piercing 100
V 408x10 0 - 3,900 0 184 100 4080 dmg 783,360 dmg 748,800 Absorbs EMPs Target Seek Range 2,000 Armor Piercing 100


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 20 80 100 10 00:00:01 1,920 7,680 9,600 960 00:01:36
II 2,500 40 160 200 20 00:00:02 3,840 15,360 19,200 1,920 00:03:12
III 4,000 80 320 400 20 00:00:03 7,680 30,720 38,400 1,920 00:04:48
IV Adv Fac 120 480 600 20 00:00:04 11,520 46,080 57,600 1,920 00:06:24
V Core Fab 160 640 800 20 00:00:06 15,360 61,440 76,800 1,920 00:09:36

How to use in your fleet

Autobombs are about as close as you can to firing a continuous storm of warheads without getting an AIP increase, and are also as cheap as Neinzuls. Their health will ensure a likely hit against a collection of fleet ships in a small area - although one should note that Missile Frigates are immune to this kind of AOE damage. To spearhead an assault, one should line up Space Docks (or Neinzul Enclave Starships) against a hostile wormhole coupled with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the Missile Frigates and Starships that are left.

For a user's experience, see this thread: http://www.arcengames.com/forums/index.php/topic,8690.0.html

How to counter when in the AI fleet

A good network of Gravitational Turrets plus a Force Fields will hold these at bay for a while. It may be worth unlocking mark-II or III Gravs if you find that they're still making it through. Their hull-type means that Fighters actually do the most damage: just make sure to keep them at max range.

There isn't much one can do on the offense unless you have corresponding unlocks (Spire Gravity Drainers, Spider Bots (engines), Neinzuls and Raptors (outrun), etc.). Sending an initial cannon fodder fleet, especially with ships that are faster than Autobombs, can work to minimise their impact. It may be an idea to try to trick Autobombs into going for your fodder, although GUDare reports that they will preferentially target your Flagship-line and other such valuable assets.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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