Difference between revisions of "AI War:Neinzul Youngling Nanoswarm"

From Arcen Wiki
Jump to navigation Jump to search
m (Sk 2013 moved page Neinzul Youngling Nanoswarm to AI War:Neinzul Youngling Nanoswarm: Moving all AI war ships to new category.)
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarCoN]]
 
[[Category:AIWarCoN]]
{{5.026}}<br/>
 
 
{|
 
{|
|[[File:AIWarYounglingMimic.png‎|left|Youngling Nanoswarm]] || valign="top" | Actually composed of billions of microscopic organisms, this "ship" has no conventional weapons and attacks by ramming targets and exploding.  This explosion damages the target and some nearby ships.  More importantly, the now-liberated microscopic organisms will work together to take over the damaged vessels.  They are unable to do further damage to the ship after the explosion, but can reclaim it once it is sufficiently weakened.
+
|[[File:AIWarYounglingMimic.png‎|left|Youngling Nanoswarm]] || valign="top" | Actually composed of billions of microscopic organisms, this "ship" has no conventional weapons and attacks by ramming targets and exploding.  This explosion damages 4/6/8/10/12 ships (depending on Mark), including the target.  More importantly, the now-liberated microscopic organisms will work together to take over the damaged vessels.  They are unable to do further damage to the ship after the explosion, but can reclaim it once it is sufficiently weakened.
  
 
[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).
 
[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).
Line 11: Line 10:
 
== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableNeinzulNanoswarm}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Energy Bomb  || align="center" | Close-Combat || align="center" | Sniper Shots    Minor Electric Ammo    Tractor Beams    Reclamation    Mines    Repair || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 98 || align="center" | 1,600 || align="center" | 0 || align="center" | 0 sec || align="center" | 47,600 || align="center" | 0 || align="center" | 300 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Engine Damage 10    Reclaims Enemy Ships    Self Attrition Time 04:00
 
Self Attrition Only When Not Low-Power    Target Seek Range 2,000    Armor Piercing 999,999
 
Armor Damage 100    Attack Paralyzes x3
 
|-
 
| align="center" | II  || align="center" | 88 || align="center" | 3,200 || align="center" | 0 || align="center" | 0 sec || align="center" | 95,200 || align="center" | 0 || align="center" | 300 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Engine Damage 20    Reclaims Enemy Ships    Self Attrition Time 04:00
 
Self Attrition Only When Not Low-Power    Target Seek Range 2,000    Armor Piercing 999,999
 
Armor Damage 200    Attack Paralyzes x6
 
|-
 
| align="center" | III || align="center" | 78 || align="center" | 4,800 || align="center" | 0 || align="center" | 0 sec || align="center" | 142,800 || align="center" | 0 || align="center" | 300 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Engine Damage 30    Reclaims Enemy Ships    Self Attrition Time 04:00
 
Self Attrition Only When Not Low-Power    Target Seek Range 2,000    Armor Piercing 999,999
 
Armor Damage 300    Attack Paralyzes x9
 
|-
 
| align="center" | IV  || align="center" | 68 || align="center" | 6,400 || align="center" | 0 || align="center" | 0 sec || align="center" | 190,400 || align="center" | 0 || align="center" | 300 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Engine Damage 40    Reclaims Enemy Ships    Self Attrition Time 04:00
 
Self Attrition Only When Not Low-Power    Target Seek Range 2,000    Armor Piercing 999,999
 
Armor Damage 400    Attack Paralyzes x12
 
|-
 
| align="center" | V  || align="center" | 49 || align="center" | 8,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 238,000 || align="center" | 0 || align="center" | 300 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Engine Damage 50    Reclaims Enemy Ships    Self Attrition Time 04:00
 
Self Attrition Only When Not Low-Power    Target Seek Range 2,000    Armor Piercing 999,999
 
Armor Damage 500    Attack Paralyzes x15
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 20  || align="center" | 20 || align="center" | 40 || align="center" | 10 || align="center" | 00:00:01 || align="center" | 1,960 || align="center" | 1,960 || align="center" | 3,920 || align="center" | 980 || align="center" | 00:01:38
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 40  || align="center" | 40 || align="center" | 80 || align="center" | 20 || align="center" | 00:00:01 || align="center" | 3,520 || align="center" | 3,520 || align="center" | 7,040 || align="center" | 1,760 || align="center" | 00:01:28
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 80  || align="center" | 80 || align="center" | 160 || align="center" | 20 || align="center" | 00:00:01 || align="center" | 6,240 || align="center" | 6,240 || align="center" | 12,480 || align="center" | 1,560 || align="center" | 00:01:18
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 120  || align="center" | 120 || align="center" | 240 || align="center" | 20 || align="center" | 00:00:01 || align="center" | 8,160 || align="center" | 8,160 || align="center" | 16,320 || align="center" | 1,360 || align="center" | 00:01:08
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 160  || align="center" | 160 || align="center" | 320 || align="center" | 20 || align="center" | 00:00:02 || align="center" | 7,840 || align="center" | 7,840 || align="center" | 15,680 || align="center" | 980 || align="center" | 00:01:38
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Coming soon
+
[[Neinzul Youngling Nanoswarm]] are the ultimate in support craft: they reclaim, paralyse, and even sacrifice themselves just to clear up your battlefield view. Uses are similar to the [[Zenith Auto Bomb]], in that having a local production source will help you immensely in combat. More so, since Neinzuls degenerate health constantly.
 +
 
 +
They are cheap enough to delete and produce at a moment's notice, so one should consider stationing a set of [[Space Dock]]s on bordering planets to act as a super-EMP silo. If you unlock this early, seriously consider upgrading to mark-IVs (and [[Neinzul Enclave Starship]]-IVs) to provide one of the ultimate fleet-ship countermeasures. With the improved reclamation power (see [[Parasite]]s for details) and long paralysis, one may never need to build Triangle-ships again.
 +
 
 +
NB: This is the one Neinzul where you don't need [[Regen Chamber]] at all, since a Nanoswarm at 1% health will do just as well as a full health one as long as it survives until impact.
 +
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
As the AI rarely have the Clusters to support Neinzuls normally, you'll like only see these with an attack wave. Nanoswarm attacks are completely irrelevant by themselves, so turn on schizophrenic waves to give the AI something to play with. One might not notice them until the later stages of the game, as these become exponentially more dangerous with increasing marks (both reclaim potential and paralysis). As with all ships using melee range, [[Gravitational Turret]]s are the answer. Otherwise, you'll have to weather the brief stun-effect.
+
As the AI rarely have the Clusters to support Neinzuls normally, you'll like only see these with/after an attack wave. Nanoswarm attacks are completely irrelevant by themselves, so turn on schizophrenic waves to give the AI something to play with. One might not notice them until the later stages of the game, as these become exponentially more dangerous with increasing marks (both reclaim potential and paralysis). As with all ships using melee range, [[Gravitational Turret]]s are the answer. Otherwise, you'll have to weather the brief stun-effect.
 +
 
 +
Side note: All Spire fleet-ships are effectively hard-counters, being immune to reclamation and paralysis.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 10:54, 16 February 2015

Youngling Nanoswarm
Actually composed of billions of microscopic organisms, this "ship" has no conventional weapons and attacks by ramming targets and exploding. This explosion damages 4/6/8/10/12 ships (depending on Mark), including the target. More importantly, the now-liberated microscopic organisms will work together to take over the damaged vessels. They are unable to do further damage to the ship after the explosion, but can reclaim it once it is sufficiently weakened.

Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 Energy Bomb Close-Combat Sniper Shots, Minor Electric Ammo, Tractor Beams, Reclamation, Mines, Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 3,240 0 0 sec 48,400 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 10, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 100, Attack Paralyzes x3

II 4,320 0 0 sec 97,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 20, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 200, Attack Paralyzes x6

III 4,320 0 0 sec 97,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 20, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 200, Attack Paralyzes x6

IV 5,200 0 0 sec 194,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 40, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 400, Attack Paralyzes x12

V 5,400 0 0 sec 242,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 50, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 500, Attack Paralyzes x15


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 20 20 40 10 00:00:01 1,920 1,920 3,840 960 00:01:36
II 2,500 40 40 80 20 00:00:01 3,840 3,840 7,680 1,920 00:01:36
III 4,000 40 40 80 20 00:00:01 3,840 3,840 7,680 1,920 00:01:36
IV Adv Fac 120 120 240 20 00:00:01 11,520 11,520 23,040 1,920 00:01:36
V Core Fab 160 160 320 20 00:00:02 15,360 15,360 30,720 1,920 00:03:12

How to use in your fleet

Neinzul Youngling Nanoswarm are the ultimate in support craft: they reclaim, paralyse, and even sacrifice themselves just to clear up your battlefield view. Uses are similar to the Zenith Auto Bomb, in that having a local production source will help you immensely in combat. More so, since Neinzuls degenerate health constantly.

They are cheap enough to delete and produce at a moment's notice, so one should consider stationing a set of Space Docks on bordering planets to act as a super-EMP silo. If you unlock this early, seriously consider upgrading to mark-IVs (and Neinzul Enclave Starship-IVs) to provide one of the ultimate fleet-ship countermeasures. With the improved reclamation power (see Parasites for details) and long paralysis, one may never need to build Triangle-ships again.

NB: This is the one Neinzul where you don't need Regen Chamber at all, since a Nanoswarm at 1% health will do just as well as a full health one as long as it survives until impact.

How to counter when in the AI fleet

As the AI rarely have the Clusters to support Neinzuls normally, you'll like only see these with/after an attack wave. Nanoswarm attacks are completely irrelevant by themselves, so turn on schizophrenic waves to give the AI something to play with. One might not notice them until the later stages of the game, as these become exponentially more dangerous with increasing marks (both reclaim potential and paralysis). As with all ships using melee range, Gravitational Turrets are the answer. Otherwise, you'll have to weather the brief stun-effect.

Side note: All Spire fleet-ships are effectively hard-counters, being immune to reclamation and paralysis.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary