Difference between revisions of "AI War:Zenith Chameleon"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarZR]] | [[Category:AIWarZR]] | ||
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|[[File:AIWarChameleon.png|left|Chameleon]] || valign="top" | Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] | |[[File:AIWarChameleon.png|left|Chameleon]] || valign="top" | Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] | ||
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== Base Stats == | == Base Stats == | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Usually, ships in AI waves never stop moving or attacking, so [[Fighter]]s alone make a decent counter. Chameleons have no immunities and much lower armor than bombers, so can be stopped by many types of defenses. | |
− | + | ''Note: A chameleon that is cloaked in this way cannot actually be uncloaked by Tachyon beams or any other tachyon weapons. The "surprise"-element is therefore assured until they move.'' | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 11:29, 16 February 2015
Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving. Part of the Zenith Fleet |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
192 | Energy Bomb | Close-Combat | 2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 82 | 7,000 | 12 sec | 1,030 | 1 | 76 | 800 | 7 dmg/sec | 1,312 dmg/sec | 197,760 | |
II | 162 | 7,000 | 12 sec | 2,070 | 3 | 76 | 800 | 14 dmg/sec | 2,592 dmg/sec | 397,440 | |
III | 244 | 7,000 | 12 sec | 3,100 | 4 | 76 | 800 | 20 dmg/sec | 3,904 dmg/sec | 595,200 | |
IV | 326 | 7,000 | 12 sec | 4,140 | 6 | 76 | 800 | 27 dmg/sec | 5,216 dmg/sec | 794,880 | |
V | 408 | 7,000 | 12 sec | 5,150 | 7 | 76 | 800 | 34 dmg/sec | 6,528 dmg/sec | 988,800 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 400 | 1,400 | 50 | 00:00:09 | 96,000 | 38,400 | 134,400 | 4,800 | 00:14:24 |
II | 2,500 | 2,000 | 800 | 2,800 | 100 | 00:00:17 | 192,000 | 76,800 | 268,800 | 9,600 | 00:27:12 |
III | 4,000 | 4,000 | 1,600 | 5,600 | 100 | 00:00:34 | 384,000 | 153,600 | 537,600 | 9,600 | 00:54:24 |
IV | Adv Fac | 6,000 | 2,400 | 8,400 | 100 | 00:00:50 | 576,000 | 230,400 | 806,400 | 9,600 | 01:20:00 |
V | Core Fab | 8,000 | 3,200 | 11,200 | 100 | 00:01:07 | 768,000 | 307,200 | 1,075,200 | 9,600 | 01:47:12 |
How to use in your fleet
Zenith Chameleon are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function is limited to allowing Chameleons to fire upon the enemy first in defense. Furthermore, as they do not re-cloak after firing (or indeed whenever enemy ships are in-range) this "appearance of junk" business is itself a bit of garbage. A Chameleon finds itself to be a mid-range Bomber in a different hull.
How to counter when in the AI fleet
Usually, ships in AI waves never stop moving or attacking, so Fighters alone make a decent counter. Chameleons have no immunities and much lower armor than bombers, so can be stopped by many types of defenses.
Note: A chameleon that is cloaked in this way cannot actually be uncloaked by Tachyon beams or any other tachyon weapons. The "surprise"-element is therefore assured until they move.