Difference between revisions of "AI War:Nuclear Warhead"
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{{6.010}}<br/> | {{6.010}}<br/> | ||
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− | |[[File:AIWarNuclearWarhead.png|100px|left|Nuclear Warhead]] || valign="top" | Causes a planet-wide nuclear explosion when destroyed by enemy forces or by scrapping. | + | |[[File:AIWarNuclearWarhead.png|100px|left|Nuclear Warhead]] || valign="top" | Causes a planet-wide nuclear explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at that planet, meaning you then cannot use science labs, docks, etc. |
− | Also causes supply to be permanently lost for all teams at that planet, meaning you then cannot use science labs, docks, etc | ||
− | |||
|} | |} | ||
+ | This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 50/500/5000 (Mk. I/II/III) when destroyed. | ||
+ | |||
+ | The MkII also affects all adjacent planets; the MkIII affects the whole galaxy. | ||
+ | |||
+ | The destruction of the planet removes all local resources: [[AI War:Metal|Metal]], [[AI War:Energy|Energy]], [[AI War:Knowledge|Knowledge]] and [[AI War:Supply|Supply]]. | ||
== Base Stats == | == Base Stats == | ||
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| {{AlgCtr}} | III || {{AlgCtr}} | -- || {{AlgCtr}} | 7,500,000 || {{AlgCtr}} | 7,500,000 || {{AlgCtr}} | 15,000,000 || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 17:21:40 || {{AlgCtr}} | 15,000,000 || {{AlgCtr}} | 15,000,000 || {{AlgCtr}} | 30,000,000 || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 34:43:20 | | {{AlgCtr}} | III || {{AlgCtr}} | -- || {{AlgCtr}} | 7,500,000 || {{AlgCtr}} | 7,500,000 || {{AlgCtr}} | 15,000,000 || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 17:21:40 || {{AlgCtr}} | 15,000,000 || {{AlgCtr}} | 15,000,000 || {{AlgCtr}} | 30,000,000 || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 34:43:20 | ||
|} | |} | ||
+ | |||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | ||
− | + | While many units are immune to nuclear explosions ([[AI War:Starships|Starships]], [[AI War:Guard Posts|Guard Posts]] and MkV units), the huge AIP and resource trade-off often make that kind of warhead completely useless. While the MkI might be marginally useful on a final homeworld assault or to make a dent in a [[AI War:Cross Planet Attack|CPA]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]], the MkII and MkIII are considered jokes of the developers. | |
− | + | ||
+ | The MkIII is involved in an achievement: winning a game after (advice: ''right'' after) using it. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 08:07, 25 July 2016
This page is up to date for game version 6.010 |
Causes a planet-wide nuclear explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at that planet, meaning you then cannot use science labs, docks, etc. |
This unit is a Warhead. Specifically, it increases AI War:AI Progress by 50/500/5000 (Mk. I/II/III) when destroyed.
The MkII also affects all adjacent planets; the MkIII affects the whole galaxy.
The destruction of the planet removes all local resources: Metal, Energy, Knowledge and Supply.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 per Mark | Composite | Sniper Shots, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, EMPs, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 100,000 | 0 | 44 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 30:00, Emits Planet-Wide Nuclear Explosion On Destruction, Blind |
II | 0 | 0 | 0 sec | 100,000 | 0 | 44 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 30:00, Emits Multi-Planet Nuclear Explosion On Destruction, Blind |
III | 0 | 0 | 0 sec | 100,000 | 0 | 44 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 30:00, Emits Galaxy-Wide Nuclear Explosion On Destruction, Blind |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 75,000 | 75,000 | 150,000 | 5,000 | 00:10:25 | 150,000 | 150,000 | 300,000 | 10,000 | 00:20:50 |
II | -- | 750,000 | 750,000 | 1,500,000 | 50,000 | 01:44:10 | 1,500,000 | 1,500,000 | 3,000,000 | 100,000 | 03:28:20 |
III | -- | 7,500,000 | 7,500,000 | 15,000,000 | 500,000 | 17:21:40 | 15,000,000 | 15,000,000 | 30,000,000 | 1,000,000 | 34:43:20 |
How to use in your fleet
While many units are immune to nuclear explosions (Starships, Guard Posts and MkV units), the huge AIP and resource trade-off often make that kind of warhead completely useless. While the MkI might be marginally useful on a final homeworld assault or to make a dent in a CPA or an Exogalactic Strikeforce, the MkII and MkIII are considered jokes of the developers.
The MkIII is involved in an achievement: winning a game after (advice: right after) using it.