Difference between revisions of "AI War:Riot Control Starship"
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TurtleNaTree (talk | contribs) m (Stewed moved page Riot Control Starship to AI War:Riot Control Starship: Moving AI War data to new namespace) |
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+ | The AI can only use these as part of its [[AI War:Special Forces|Special Forces]]. | ||
== Riot Control Starship Stats == | == Riot Control Starship Stats == | ||
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* Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields. | * Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields. | ||
− | + | What Riot Control Starships lack in firepower, they make up in utility. A group of Riot Control Starships can effectively neutralize a large chunk of the AI's fleet, and can dramatically increase the effectiveness of a wormhole chunk by knocking out the engines of enemy ships as they come through the wormhole. | |
− | + | ||
+ | That said, they're not cheap, and usually need to be supplemented with additional firepower to actually kill the fleet. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 11:41, 15 June 2017
Specializes in disabling and destroying large numbers of weaker disturbances to the peace. Has a variety of hardpoints that mount a number of different weapons and modules. |
The AI can only use these as part of its Special Forces.
Riot Control Starship Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
4 | Shell | Heavy | Fusion Cutters, Area Damage, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 4 Light, 4 Medium, 4 Swarmer, 4 Ultra-Light, 4 Close-Combat |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 5x 8,000 | 6,000 | 4 sec | 1,800,000 | 500 | 60 | 100,000 | 10,000 dmg/sec | 40,000 dmg/sec | Engine Damage 40 |
II | 5x 16,000 | 6,000 | 4 sec | 3,600,000 | 1,000 | 60 | 200,000 | 20,000 dmg/sec | 80,000 dmg/sec | Engine Damage 80 |
III | 5x 24,000 | 6,000 | 4 sec | 5,400,000 | 1,500 | 60 | 300,000 | 30,000 dmg/sec | 120,000 dmg/sec | Engine Damage 120, Tachyon Beam Emission (6000 Range) |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 30,000 | 50,000 | 80,000 | 3,000 | 00:06:57 | 120,000 | 200,000 | 320,000 | 12,000 | 00:27:48 |
II | 4,000 | 60,000 | 100,000 | 160,000 | 3,000 | 00:13:54 | 240,000 | 400,000 | 640,000 | 12,000 | 00:55:36 |
III | 5,000 | 120,000 | 200,000 | 320,000 | 3,000 | 00:27:47 | 480,000 | 800,000 | 1,280,000 | 12,000 | 01:51:08 |
Module Slots
Mark | I | II | III |
---|---|---|---|
Light | 4 | 2 | 0 |
Light(Advanced) | 0 | 1 | 3 |
Medium | 2 | 2 | 2 |
Heavy | 0 | 1 | 2 |
Modules
Light Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Riot Control Machine Gun | 400 x12 | 14,000 | 4 sec | 22,000 | 600 | 1,200 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 30 | 300 | 300 | 600 | 0 | 00:00:03 | Cannot reduce engine below 40% |
Riot Control Laser | 400 x8 | 23,000 | 8 sec | 40,000 | 800 | 400 dmg/sec | 4 Artillery, 4 Neutron, 4 Close-Combat | Engine Damage 30 | 400 | 1,300 | 1,700 | 0 | 00:00:11 | Cannot reduce engine below 25% |
Light(Advanced) Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Riot Control Machine Gun II | 800 x12 | 14,000 | 4 sec | 44,000 | 1,200 | 2,400 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 60 | 600 | 600 | 1,200 | 0 | 00:00:05 | Cannot reduce engine below 20% |
Riot Control Laser II | 800 x8 | 23,000 | 8 sec | 80,000 | 1,600 | 800 dmg/sec | 4 Artillery, 4 Neutron, 4 Close-Combat | Engine Damage 60 | 800 | 2,600 | 3,400 | 0 | 00:00:22 | Cannot reduce engine below 10% |
Medium Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Havoc Riot Control Shotgun | 800 x25 | 12,000 | 5 sec | 80,000 | 2,000 | 4,000 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 35 | 2,000 | 1,400 | 3,400 | 0 | 00:00:17 | Cannot reduce engines below 25% |
Riot Control Tractor | -- | -- | -- sec | 108,000 | 1,200 | -- dmg/sec | 72x Tractor Beam (4400 Range) | 200 | 1,800 | 2,000 | 0 | 00:00:15 | Cannot be mounted on a Mk II Riot | |
Riot Shield | -- | -- | -- sec | 2,000,000 | 4,000 | -- dmg/sec | Regen Time 00:30 | 400 | 1,000 | 1,400 | 0 | 00:00:30 | Can shield allies and block enemies |
Heavy Modules
Module | Damage | Attack Range | Reload | Health | Armor | Single Turret DPS | Damage Bonuses | Abilities | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"Ave It!" Riot Control Shotgun | 800 x50 | 12,000 | 5 sec | 160,000 | 4,000 | 8,000 dmg/sec | 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive | Engine Damage 36 | 4,000 | 2,800 | 6,800 | 0 | 00:00:34 | Cannot reduce engines below 10% |
Riot Control Tractor II | -- | -- | -- sec | 216,000 | 2,400 | -- dmg/sec | 144x Tractor Beam (4400 Range) | 400 | 3,600 | 2,400 | 0 | 00:00:30 | Cannot be mounted on a Mk II Riot | |
Riot Control Tazer | 600 | 4,000 | 8 sec | 40,000 | 800 | 75 dmg/sec | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 | Strikes all enemies in range Attack paralyzes x3 |
600 | 2,000 | 2,600 | 0 | 00:00:17 | Short range but stuns all enemies in range Can only be mounted on a Mk II Riot |
Riot Control Grav Tazer | 1,200 | 5,000 | 8 sec | 40,000 | 800 | 150 dmg/sec | Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 | Engine Damage 4 Strikes all enemies in range Attack paralyzes x3 Armor Piercing 999,999 | 1,200 | 4,000 | 5,200 | 0 | 00:00:34 | Short range but stuns all enemies in range, also slows ships that are immune to stun. Can only be mounted on a Mk III Riot |
Riot Control Grav Generator | -- | 5,000 | -- | 40,000 | 0 | -- dmg/sec | Max Ship Speed 8 withing 5,000 Range | 500 | 7,000 | 7,500 | 0 | 00:00:59 | Slows the movement of enemy ships within range. Requires unlocking the Gravitational Turret Mark I before it can be built. Can only be mounted on a Mk III Riot | |
Riot Shield II | -- | -- | -- sec | 4,000,000 | 8,000 | -- dmg/sec | Regen Time 00:40 | 1,600 | 4,000 | 5,600 | 0 | 00:00:34 | Can shield allies and block enemies |
How to use in your fleet
Summary of possible configurations:
- Any module slot can be occupied by a some kind of gun (machine gun, laser, shotgun) that efficiently inflicts engine damage on many fleet ships.
- All Riot Control Starships can replace up to [Mark level +1] guns with forcefields.
- Mark Is can mount up to two Riot Control Tractors instead of guns or forcefields.
- Mark IIs can mount one Riot Control Tazer instead of a gun or forcefield.
- Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields.
What Riot Control Starships lack in firepower, they make up in utility. A group of Riot Control Starships can effectively neutralize a large chunk of the AI's fleet, and can dramatically increase the effectiveness of a wormhole chunk by knocking out the engines of enemy ships as they come through the wormhole.
That said, they're not cheap, and usually need to be supplemented with additional firepower to actually kill the fleet.