Difference between revisions of "AI War:Ships and Structures"
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== Fleet Ships== | == Fleet Ships== | ||
− | Fleet ships will form the backbone of your fleet. Numerous and cheap to make, you start with the [[Fighter]], [[Bomber]], [[Missile Frigate]], and an additional bonus ship type for each homeworld you start with. | + | Fleet ships will form the backbone of your fleet. Numerous and cheap to make, you start with the [[Fighter]], [[Bomber]], [[Missile Frigate]], and an additional bonus ship type for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI_War_-_AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) |
+ | |||
+ | The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this, [[Fighter]]s beat [[Bomber]]s beats [[Missile Frigate]]s beats [[Fighter]]s: | ||
{| | {| | ||
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| [[Missile Frigate]] || Fires powerful, long-range missiles, but has a very slow reload time. | | [[Missile Frigate]] || Fires powerful, long-range missiles, but has a very slow reload time. | ||
|}<br/> | |}<br/> | ||
− | {| | + | |
− | | [[Fighter]] || | + | Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Note that some ship-types are versatile and have been listed in multiple categories: |
+ | |||
+ | {| border="1" cellpadding="1" style="font-size:80%" | ||
+ | ! scope="row" rowspan="3" style="background:#efefef;" | Fleet combat | ||
+ | | Role: Brawling (archetype: [[Fighter]]) | ||
+ | * Large numbers, easily replaceable | ||
+ | * Cheap DPS | ||
+ | * Short range | ||
+ | | | ||
+ | * [[Acid Sprayer]] | ||
+ | * [[Autocannon Minipod]] | ||
+ | * [[Fighter]] | ||
+ | * [[Infiltrator]] | ||
+ | * [[Laser Gatling]] | ||
+ | * [[Neinzul Youngling Commando]] | ||
+ | * [[Raider]] | ||
+ | * [[Tachyon Microfighter]] | ||
+ | * [[Vampire Claw]] | ||
+ | * [[Vorticular Cutlass]] | ||
+ | |- | ||
+ | | Sub-role: Damage-soaker (archetype: [[Shield Bearer]]) | ||
+ | * Emphasis on survivability | ||
+ | * Immunity to some ammunition | ||
+ | * Can lead ahead of other ships | ||
+ | | | ||
+ | * [[Armor Ship]] | ||
+ | * [[Bulletproof Fighter]] | ||
+ | * [[Neinzul Youngling Weasel]] | ||
+ | * [[Shield Bearer]] | ||
+ | * [[Zenith Viral Shredder]] | ||
+ | |- | ||
+ | | Role: AOE-attack (archetype: [[Electric Shuttle]]) | ||
+ | * Damage increases with enemy fleet size | ||
+ | | | ||
+ | * [[Electric Shuttle]] | ||
+ | * [[Grenade Launcher]] | ||
+ | * [[Zenith Auto Bomb]] | ||
+ | * [[Zenith Beam Frigate]] | ||
+ | |- | ||
+ | ! scope="row" rowspan="2" style="background:#efefef;" | Anti-heavy | ||
+ | | Role: Assault (archetype: [[Bomber]]) | ||
+ | * Large damage | ||
+ | * Bonuses to Heavy, Ultra-heavy, or Structural | ||
+ | * Usually require fleet support unless on suicide run | ||
+ | | | ||
+ | * [[Bomber]] | ||
+ | * [[Neinzul Youngling Tiger]] | ||
+ | * [[Space Tank]] | ||
+ | * [[Zenith Bombard]] | ||
+ | * [[Zenith Chameleon]] | ||
+ | * [[Zenith Electric Bomber]] | ||
+ | |- | ||
+ | | Sub-Role: Alternative | ||
+ | * Uses other mechanics | ||
+ | * Increased damage against specific types of targets | ||
+ | | | ||
+ | * [[Anti-Armor]] | ||
+ | * [[Impulse Reaction Emitter]] | ||
+ | * [[Neinzul Youngling Vulture]] | ||
+ | * [[Spire Armor Rotter]] | ||
+ | * [[Zenith Polarizer]] | ||
+ | |- | ||
+ | ! scope="row" rowspan="3" style="background:#efefef;" | Long-range | ||
+ | | Role: Fleet-oriented (archetype: [[Missile Frigate]]) | ||
+ | * Out-ranges short ships (range >6000) | ||
+ | * Relies somewhat on First-strike | ||
+ | * Slow to medium speed | ||
+ | * (usually) bonuses to Light, Ultra-Light, and/or Swarmer | ||
+ | | | ||
+ | * [[Deflector Drone]] | ||
+ | * [[Grenade Launcher]] | ||
+ | * [[Missile Frigate]] | ||
+ | * [[MLRS]] | ||
+ | * [[Spider Bot]] | ||
+ | * [[Spire Stealth Battleship]] | ||
+ | * [[Zenith Beam Frigate]] | ||
+ | |- | ||
+ | | Sub-role: Kiting ships (archetype: [[Raptor]]) | ||
+ | * Fast AND long-ranged | ||
+ | * Relatively brittle | ||
+ | | | ||
+ | * [[Raider]] | ||
+ | * [[Raptor]] | ||
+ | * [[Space Plane]] | ||
+ | |- | ||
+ | | Sub-Role: Super-sniping (archetype: [[Sniper]]) | ||
+ | * Very long-range/Planet-wide attack | ||
+ | * High-DPS against target | ||
+ | * Retreats | ||
+ | | | ||
+ | * [[Sentinel Frigate]] | ||
+ | * [[Sniper]] | ||
+ | * [[Spire Blade Spawner]] | ||
+ | * [[Zenith Bombard]] | ||
+ | |- | ||
+ | ! scope="row" rowspan="3" style="background:#efefef;" | Strike-teams | ||
+ | | Role: Assassination (archetype: [[Eye Bot]]) | ||
+ | * Cloaking, free reign in absence of tachyon | ||
+ | * Bypasses some defenses | ||
+ | * Flexible in role | ||
+ | | | ||
+ | (Combat oriented) | ||
+ | * [[Vampire Claw]] | ||
+ | * [[Raptor]] | ||
+ | * [[Etherjet]] | ||
+ | * [[Spire Stealth Battleship]] | ||
+ | * [[Space Plane]] | ||
+ | * [[Eye Bot]] | ||
+ | (Anti-Structure oriented) | ||
+ | |- | ||
+ | | Role: KO-ships | ||
+ | * Suicides | ||
+ | * Optimised in roles | ||
+ | | | ||
+ | * [[Neinzul Youngling Nanoswarm]] (support) | ||
+ | * [[Spire Mini Ram]] (anti-large) | ||
+ | * [[Zenith Auto Bomb]] (anti-small) | ||
+ | |- | ||
+ | | Role: Teleportation (archetype: [[Teleport Battle Station]]) | ||
+ | * Instant movement within wormholes | ||
+ | * High mobile defense | ||
+ | * Positioning critical for targeted attacks | ||
+ | | | ||
+ | * [[Teleport Battle Station]] | ||
+ | * [[Teleport Raider]] | ||
+ | * [[Spire Teleporting Leech]] | ||
+ | |- | ||
+ | ! scope="row" rowspan="3" style="background:#efefef;" | Support ships | ||
+ | | Role: Fleet-support (archetype: [[Munitions Booster]]) | ||
+ | * Increases effectiveness of other ships | ||
+ | * by altering stats or DPS, or | ||
+ | * directs damage away from friendly ships | ||
+ | | | ||
+ | Simple boosters: | ||
+ | * [[Armor Booster]] | ||
+ | * [[Deflector Drone]] | ||
+ | * [[Munitions Booster]] | ||
+ | * [[Spire Armor Rotter]] | ||
+ | Damage redirection: | ||
+ | * [[Neinzul Youngling Weasel]] | ||
+ | * [[Shield Bearer]] | ||
+ | * [[Zenith Mirror]] | ||
|- | |- | ||
− | | [[ | + | | Role: Disablers |
+ | * Provides some form of delaying | ||
+ | * Generally useful on defense | ||
+ | * Can complement attack depending on situation | ||
+ | | | ||
+ | Paralyse/Remove attacker: | ||
+ | * [[Neinzul Youngling Nanoswarm]] | ||
+ | * [[Spire Maw]] | ||
+ | * [[Zenith Paralyzer]] | ||
+ | Slows/stops attacker (but not damage): | ||
+ | * [[Spider Bot]] | ||
+ | * [[Spire Gravity Drainer]] | ||
+ | * [[Spire Gravity Ripper]] | ||
+ | Tractors: | ||
+ | * [[Etherjet]] | ||
+ | * [[Spire Tractor Platform]] | ||
|- | |- | ||
− | | [[ | + | | Role: Reclaimers (archetype: [[Parasite]]) |
+ | * Does reclamation damage | ||
+ | * Converts enemy ships | ||
+ | | | ||
+ | * [[Neinzul Youngling Nanoswarm]] | ||
+ | * [[Parasite]] | ||
+ | * [[Spire Teleporting Leech]] | ||
|} | |} | ||
Revision as of 10:55, 20 March 2012
Under construction
Complete list of all ships and structures in game.
Fleet Ships
Fleet ships will form the backbone of your fleet. Numerous and cheap to make, you start with the Fighter, Bomber, Missile Frigate, and an additional bonus ship type for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See here for more details.)
The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this, Fighters beat Bombers beats Missile Frigates beats Fighters:
Fighter | Inexpensive, with a small attack range. |
Bomber | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Missile Frigate | Fires powerful, long-range missiles, but has a very slow reload time. |
Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Note that some ship-types are versatile and have been listed in multiple categories:
Fleet combat | Role: Brawling (archetype: Fighter)
|
|
---|---|---|
Sub-role: Damage-soaker (archetype: Shield Bearer)
|
||
Role: AOE-attack (archetype: Electric Shuttle)
|
||
Anti-heavy | Role: Assault (archetype: Bomber)
|
|
Sub-Role: Alternative
|
||
Long-range | Role: Fleet-oriented (archetype: Missile Frigate)
|
|
Sub-role: Kiting ships (archetype: Raptor)
|
||
Sub-Role: Super-sniping (archetype: Sniper)
|
||
Strike-teams | Role: Assassination (archetype: Eye Bot)
|
(Combat oriented) (Anti-Structure oriented) |
Role: KO-ships
|
| |
Role: Teleportation (archetype: Teleport Battle Station)
|
||
Support ships | Role: Fleet-support (archetype: Munitions Booster)
|
Simple boosters: Damage redirection: |
Role: Disablers
|
Paralyse/Remove attacker: Slows/stops attacker (but not damage): Tractors: | |
Role: Reclaimers (archetype: Parasite)
|
Starships
Turrets
Military Structures
Economic Structures
Golems
Astrotrains