Difference between revisions of "AI War:Ships and Structures"
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− | Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Note that some ship-types are versatile and have been listed in multiple categories: | + | Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Note that some ship-types are versatile and have been listed in multiple categories, and that the Triangle-Ship counter are highly ship-type dependent: |
{| border="1" cellpadding="1" style="font-size:80%" | {| border="1" cellpadding="1" style="font-size:80%" | ||
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| Role: Brawling (archetype: [[Fighter]]) | | Role: Brawling (archetype: [[Fighter]]) | ||
* Large numbers, easily replaceable | * Large numbers, easily replaceable | ||
+ | * geared towards general combat and attacking assault-craft | ||
+ | * tend to be lighter hulls | ||
* Cheap DPS | * Cheap DPS | ||
* Short range | * Short range | ||
| | | | ||
− | * [[Acid Sprayer]] | + | * [[Acid Sprayer]] (anti-rare hulls/bombers) |
− | * [[ | + | * [[Anti-Armor]] (Long-range, anti-heavy/bombers) |
* [[Fighter]] | * [[Fighter]] | ||
− | |||
* [[Laser Gatling]] | * [[Laser Gatling]] | ||
− | * [[Neinzul Youngling Commando]] | + | * [[Neinzul Youngling Commando]] (anti-light) |
− | |||
* [[Tachyon Microfighter]] | * [[Tachyon Microfighter]] | ||
− | * [[Vampire Claw]] | + | * [[Vampire Claw]] (melee) |
− | * [[Vorticular Cutlass]] | + | * [[Vorticular Cutlass]] (melee) |
|- | |- | ||
− | | | + | | Role: Damage-soaker (archetype: [[Shield Bearer]]) |
* Emphasis on survivability | * Emphasis on survivability | ||
− | * Immunity to some ammunition | + | * Immunity to some ammunition, or diverts enemy attention |
* Can lead ahead of other ships | * Can lead ahead of other ships | ||
| | | | ||
− | * [[Armor Ship]] | + | * [[Armor Ship]] (anti-light) |
* [[Bulletproof Fighter]] | * [[Bulletproof Fighter]] | ||
− | * [[Neinzul Youngling Weasel]] | + | * [[Neinzul Youngling Weasel]] (anti-rare hulls/bombers) |
* [[Shield Bearer]] | * [[Shield Bearer]] | ||
− | * [[Zenith Viral Shredder]] | + | * [[Zenith Viral Shredder]] (melee) |
|- | |- | ||
| Role: AOE-attack (archetype: [[Electric Shuttle]]) | | Role: AOE-attack (archetype: [[Electric Shuttle]]) | ||
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* [[Zenith Beam Frigate]] | * [[Zenith Beam Frigate]] | ||
|- | |- | ||
− | ! scope="row" rowspan="2" style="background:#efefef;" | | + | ! scope="row" rowspan="2" style="background:#efefef;" | Assault-craft |
| Role: Assault (archetype: [[Bomber]]) | | Role: Assault (archetype: [[Bomber]]) | ||
− | * Large damage | + | * geared towards larger and/or armored targets |
− | + | * Rarer hulls such as Swarmer, Neutron and Polycrystal | |
+ | * Large damage, or bonuses to Heavy/Ultra-heavy/Structural | ||
* Usually require fleet support unless on suicide run | * Usually require fleet support unless on suicide run | ||
| | | | ||
− | * [[Bomber]] | + | * [[Autocannon Minipod]] (cheap swarmer, no heavy bonus) |
− | * [[Neinzul Youngling Tiger]] | + | * [[Bomber]] (polycrystal) |
− | * [[ | + | * [[Infiltrator]] (cheap swarmer, no structure bonus) |
− | * [[ | + | * [[Neinzul Youngling Tiger]] (cheap polycrystal) |
− | * [[Zenith Chameleon]] | + | * [[Raider]] (cheap, no structure bonus) |
− | * [[Zenith Electric Bomber]] | + | * [[Space Tank]] (polycrystal) |
+ | * [[Zenith Chameleon]] (close combat) | ||
+ | * [[Zenith Electric Bomber]] (neutron) | ||
|- | |- | ||
| Sub-Role: Alternative | | Sub-Role: Alternative | ||
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* Increased damage against specific types of targets | * Increased damage against specific types of targets | ||
| | | | ||
− | * [[Anti-Armor]] | + | * [[Anti-Armor]] (Long-range, armor-piercing) |
− | * [[Impulse Reaction Emitter]] | + | * [[Impulse Reaction Emitter]] (neutron, energy-based scaling) |
− | * [[Neinzul Youngling Vulture]] | + | * [[Neinzul Youngling Vulture]] (ship damage-based scaling) |
− | * [[Spire Armor Rotter]] | + | * [[Spire Armor Rotter]] (removes armor) |
− | * [[Zenith Polarizer]] | + | * [[Zenith Polarizer]] (armor-based scaling) |
|- | |- | ||
! scope="row" rowspan="3" style="background:#efefef;" | Long-range | ! scope="row" rowspan="3" style="background:#efefef;" | Long-range | ||
| Role: Fleet-oriented (archetype: [[Missile Frigate]]) | | Role: Fleet-oriented (archetype: [[Missile Frigate]]) | ||
− | * Out-ranges | + | * Out-ranges combat ships (range >6000) |
− | * | + | * geared towards fighting smaller ships |
+ | * relies somewhat on first-strike | ||
* Slow to medium speed | * Slow to medium speed | ||
* (usually) bonuses to Light, Ultra-Light, and/or Swarmer | * (usually) bonuses to Light, Ultra-Light, and/or Swarmer | ||
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* Flexible in role | * Flexible in role | ||
| | | | ||
− | ( | + | (Top-ranks focus on fleet-ship combat) |
* [[Vampire Claw]] | * [[Vampire Claw]] | ||
* [[Raptor]] | * [[Raptor]] | ||
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* [[Spire Stealth Battleship]] | * [[Spire Stealth Battleship]] | ||
* [[Space Plane]] | * [[Space Plane]] | ||
+ | * [[Zenith Chameleon]] | ||
+ | * [[Autocannon Minipod]] | ||
* [[Eye Bot]] | * [[Eye Bot]] | ||
− | ( | + | (Bottom-ranks focus on anti-structure, anti-heavy duty, i.e. neutering) |
|- | |- | ||
| Role: KO-ships | | Role: KO-ships | ||
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Simple boosters: | Simple boosters: | ||
* [[Armor Booster]] | * [[Armor Booster]] | ||
− | * [[Deflector Drone]] | + | * [[Deflector Drone]] (reduce laser) |
* [[Munitions Booster]] | * [[Munitions Booster]] | ||
* [[Spire Armor Rotter]] | * [[Spire Armor Rotter]] | ||
Damage redirection: | Damage redirection: | ||
− | * [[Neinzul Youngling Weasel]] | + | * [[Neinzul Youngling Weasel]] (redirect missile) |
− | * [[Shield Bearer]] | + | * [[Shield Bearer]] (force field) |
− | * [[Zenith Mirror]] | + | * [[Zenith Mirror]] (redirect damage, retaliation) |
|- | |- | ||
| Role: Disablers | | Role: Disablers | ||
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| | | | ||
Paralyse/Remove attacker: | Paralyse/Remove attacker: | ||
− | * [[Neinzul Youngling Nanoswarm]] | + | * [[Neinzul Youngling Nanoswarm]] (paralysis) |
− | * [[Spire Maw]] | + | * [[Spire Maw]] (eats ships) |
− | * [[Zenith Paralyzer]] | + | * [[Zenith Paralyzer]] (paralysis) |
Slows/stops attacker (but not damage): | Slows/stops attacker (but not damage): | ||
− | * [[Spider Bot]] | + | * [[Spider Bot]] (engine damage) |
− | * [[Spire Gravity Drainer]] | + | * [[Spire Gravity Drainer]] (gravity) |
− | * [[Spire Gravity Ripper]] | + | * [[Spire Gravity Ripper]] (paralysis) |
Tractors: | Tractors: | ||
* [[Etherjet]] | * [[Etherjet]] |
Revision as of 10:50, 20 March 2012
Under construction
Complete list of all ships and structures in game.
Fleet Ships
Fleet ships will form the backbone of your fleet. Numerous and cheap to make, you start with the Fighter, Bomber, Missile Frigate, and an additional bonus ship type for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See here for more details.)
The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this, Fighters beat Bombers beats Missile Frigates beats Fighters:
Fighter | Inexpensive, with a small attack range. |
Bomber | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Missile Frigate | Fires powerful, long-range missiles, but has a very slow reload time. |
Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Note that some ship-types are versatile and have been listed in multiple categories, and that the Triangle-Ship counter are highly ship-type dependent:
Fleet combat | Role: Brawling (archetype: Fighter)
|
|
---|---|---|
Role: Damage-soaker (archetype: Shield Bearer)
|
| |
Role: AOE-attack (archetype: Electric Shuttle)
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||
Assault-craft | Role: Assault (archetype: Bomber)
|
|
Sub-Role: Alternative
|
| |
Long-range | Role: Fleet-oriented (archetype: Missile Frigate)
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|
Sub-role: Kiting ships (archetype: Raptor)
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||
Sub-Role: Super-sniping (archetype: Sniper)
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||
Strike-teams | Role: Assassination (archetype: Eye Bot)
|
(Top-ranks focus on fleet-ship combat)
(Bottom-ranks focus on anti-structure, anti-heavy duty, i.e. neutering) |
Role: KO-ships
|
| |
Role: Teleportation (archetype: Teleport Battle Station)
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||
Support ships | Role: Fleet-support (archetype: Munitions Booster)
|
Simple boosters:
Damage redirection:
|
Role: Disablers
|
Paralyse/Remove attacker:
Slows/stops attacker (but not damage):
Tractors: | |
Role: Reclaimers (archetype: Parasite)
|
Starships
Turrets
Military Structures
Economic Structures
Golems
Astrotrains