Difference between revisions of "AI War:Ships and Structures"
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* Bypasses some defenses | * Bypasses some defenses | ||
* Flexible in role | * Flexible in role | ||
+ | * Generally Refractive hulls | ||
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− | (Top-ranks | + | (Top-ranks lean towards anti-light, ''e.g.'' fleet-ship combat) |
+ | * [[Raptor]] | ||
* [[Vampire Claw]] | * [[Vampire Claw]] | ||
− | * [[ | + | * [[Spire Stealth Battleship]] (Ultra-heavy hull) |
* [[Etherjet]] | * [[Etherjet]] | ||
− | + | * [[Space Plane]] (Ultra-light hull) | |
− | * [[Space Plane]] | + | * [[Autocannon Minipod]] (Swarmer hull) |
− | |||
− | * [[Autocannon Minipod]] | ||
* [[Eye Bot]] | * [[Eye Bot]] | ||
− | (Bottom-ranks | + | * [[Zenith Chameleon]] (Close combat hull) |
+ | (Bottom-ranks lean towards on anti-heavy, ''e.g.'' neutering) | ||
|- | |- | ||
| Role: KO-ships | | Role: KO-ships |
Revision as of 00:21, 21 March 2012
Under construction
Complete list of all ships and structures in game.
Fleet Ships
Fleet ships will form the backbone of your fleet. Numerous and cheap to make, you start with the Fighter, Bomber, Missile Frigate, and an additional bonus ship type for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See here for more details.)
The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this, Fighters beat Bombers beats Missile Frigates beats Fighters:
Fighter | Inexpensive, with a small attack range. |
Bomber | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. |
Missile Frigate | Fires powerful, long-range missiles, but has a very slow reload time. |
Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Note that some ship-types are versatile and have been listed in multiple categories, and that the Triangle-Ship counter are highly ship-type dependent:
Fleet combat | Role: Brawling (archetype: Fighter)
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Role: Damage-soaker (archetype: Shield Bearer)
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Role: AOE-attack (archetype: Electric Shuttle)
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Assault-craft | Role: Assault (archetype: Bomber)
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Sub-Role: Alternative
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Long-range | Role: Fleet-oriented (archetype: Missile Frigate)
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Sub-role: Kiting ships (archetype: Raptor)
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Sub-Role: Super-sniping (archetype: Sniper)
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Strike-teams | Role: Assassination (archetype: Eye Bot)
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(Top-ranks lean towards anti-light, e.g. fleet-ship combat)
(Bottom-ranks lean towards on anti-heavy, e.g. neutering) |
Role: KO-ships
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Role: Teleportation (archetype: Teleport Battle Station)
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Support ships | Role: Fleet-support (archetype: Munitions Booster)
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Simple boosters:
Damage redirection:
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Role: Disablers
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Paralyse/Remove attacker:
Slows/stops attacker (but not damage):
Tractors: | |
Role: Reclaimers (archetype: Parasite)
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Starships
Turrets
Military Structures
Economic Structures
Golems
Astrotrains