Difference between revisions of "AI War:Zenith Auto Bomb"
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Note: AutoBomb does not have a Mark V version. | Note: AutoBomb does not have a Mark V version. | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Autobombs are about as close as you can to firing a continuous storm of warheads without getting an AIP increase, and are also as cheap as Neinzuls. Their health will ensure a likely hit against a collection of fleet ships in a small area - although one should note that [[Missile Frigate]]s are immune to this kind of AOE damage. To spearhead an assault, one should line up [[Space Dock]]s (or [[Neinzul Enclave Starship]]s) against a hostile wormhole coupled with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left. | |
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+ | For a user's experience, see this thread: http://www.arcengames.com/forums/index.php/topic,8690.0.html | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 01:22, 21 March 2012
This page is up to date for game version 5.025 and should still be correct |
Suicidal unit destroys itself when attacking in order to deal focused area damage to enemies. Part of the Zenith Remnant |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Close-Combat | Sniper Shots Minor Electric Ammo Tractor Beams Reclamation Nuclear Explosions Mines | 2 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 16,000 | 0 | 0 sec | 154,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs Target Seek Range 2,000 Armor Piercing 10,000 |
II | 88 | 32,000 | 0 | 0 sec | 308,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs Target Seek Range 2,000 Armor Piercing 10,000 |
III | 78 | 48,000 | 0 | 0 sec | 462,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs Target Seek Range 2,000 Armor Piercing 10,000 |
IV | 68 | 64,000 | 0 | 0 sec | 616,000 | 0 | 184 | 100 | 0 dmg/sec | 0 dmg/sec | Absorbs EMPs Target Seek Range 2,000 Armor Piercing 10,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 20 | 80 | 100 | 10 | 00:00:01 | 1,960 | 7,840 | 9,800 | 980 | 00:01:38 |
II | 2,500 | 40 | 160 | 200 | 20 | 00:00:02 | 3,520 | 14,080 | 17,600 | 1,760 | 00:02:56 |
III | 6,000 | 80 | 320 | 400 | 20 | 00:00:03 | 6,240 | 24,960 | 31,200 | 1,560 | 00:03:54 |
IV | Adv Fac | 120 | 480 | 600 | 20 | 00:00:04 | 8,160 | 32,640 | 40,800 | 1,360 | 00:04:32 |
Note: AutoBomb does not have a Mark V version.
How to use in your fleet
Autobombs are about as close as you can to firing a continuous storm of warheads without getting an AIP increase, and are also as cheap as Neinzuls. Their health will ensure a likely hit against a collection of fleet ships in a small area - although one should note that Missile Frigates are immune to this kind of AOE damage. To spearhead an assault, one should line up Space Docks (or Neinzul Enclave Starships) against a hostile wormhole coupled with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the Missile Frigates and Starships that are left.
For a user's experience, see this thread: http://www.arcengames.com/forums/index.php/topic,8690.0.html
How to counter when in the AI fleet
Coming soon