Difference between revisions of "AI War:Gravity Drill Station"
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | The value of the incoming resources and energy has to be balanced against the massive influence on mobility. Defensively, Gravity Drills can considerably improve the effectiveness of player static defenses, and can be a hard counter to Raider and Speed racer AIs. | |
− | + | Their mobility hit affects all units in system, meaning that having multiple Gravity Drills on a reinforcement path can be a potential liability. [[AI War:Zenith SpaceTime Manipulator|Zenith SpaceTime Manipulator]] can not help mitigate this problem. | |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | Remember that | + | Remember that galactic pathfinding can be setup to avoid a system from the system CTRL menu. |
− | If | + | If a Gravity Drill is located in a natural chokepoint, players will need to chose between taking it and fortify the system or destroying it to avoid losing fleet's strategic maneuverability. |
− | + | Tactically, a gravity drill benefits whoever has the longer-ranged ships, because having equal speed means almost indefinite kiting. If a fleet is heavy on ships with infinite range then even hostile gravity drills can be used to its advantage. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 02:30, 26 August 2016
A large station that bores a hole into the fabric of spacetime. So brutal is the rending of normal space that the effects radiated from this rupture dramatically interfere with most known forms of propulsion thus rendering any teleportation within the system impossible and reducing the speed of all vessels to 32. Generates 40,000 energy and 180 metal for the player holding it. Increases AI Progress by 5 if destroyed while under AI control. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Neutron | Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
sec | 480,000 | 0 | 0 | Inf | -- dmg/sec | Prevents All Teleportation, Captured On Planet Ownership Change |
This structure has to be captured from the AI.
How to use in your fleet
The value of the incoming resources and energy has to be balanced against the massive influence on mobility. Defensively, Gravity Drills can considerably improve the effectiveness of player static defenses, and can be a hard counter to Raider and Speed racer AIs.
Their mobility hit affects all units in system, meaning that having multiple Gravity Drills on a reinforcement path can be a potential liability. Zenith SpaceTime Manipulator can not help mitigate this problem.
How to counter when in the AI fleet
Remember that galactic pathfinding can be setup to avoid a system from the system CTRL menu.
If a Gravity Drill is located in a natural chokepoint, players will need to chose between taking it and fortify the system or destroying it to avoid losing fleet's strategic maneuverability.
Tactically, a gravity drill benefits whoever has the longer-ranged ships, because having equal speed means almost indefinite kiting. If a fleet is heavy on ships with infinite range then even hostile gravity drills can be used to its advantage.