Difference between revisions of "AI War:Armor and Munitions Boosts"

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Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx Range)" boost a varying number of ships based on the size of the ships being boosted.<br/>The exact ships being boosted can be seen in-game by the thin yellow lines connecting them to the boosting ship.
 
Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx Range)" boost a varying number of ships based on the size of the ships being boosted.<br/>The exact ships being boosted can be seen in-game by the thin yellow lines connecting them to the boosting ship.
  
== Boost Calculation ==
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Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts.  A ship cannot be affected by multiple munitions boosts simultaneously, such as from a [[Light Starship]] and a [[Military Command Station]]; instead, only the highest value boost applies.
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== Boost calculation ==
 
The exact calculation is as follows:<br/><br/>
 
The exact calculation is as follows:<br/><br/>
BoostCircularArea = (BoostRange / 100) * (BoostRange / 100) * PI * GameShipCap
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BoostCircularArea = (BoostRange / 100) * (BoostRange / 100) * PI * GameShipCap<br/><br/>
 
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BoostCircularArea: The boosting ship's boost capacity.<br/>
BoostCircularArea: The boosting ship's boost capacity.
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BoostRange: Boost Range as listed in the ship's ability description.<br/>
BoostRange: Boost Range as listed in the ship's ability description.
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PI: Mathmatical Pi (3.14159)<br/>
PI: Mathmatical Pi (3.14159)
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GameShipCap: Multiplier based on the 'Unit Cap Scale' selected at game start. High = 1, Normal = 2, Low = 4, Ultra-Low = 8<br/>
GameShipCap: Multiplier based on the 'Unit Cap Scale' selected at game start. High = 1, Normal = 2, Low = 4, Ultra-Low = 8
 
  
 
=== BoostCircularArea ===
 
=== BoostCircularArea ===
 
Each ship in the game has a BoostCircularArea based on its size. The BoostCircularArea of each ship being boosted is added together to get the limit of the number of ships that a booster can boost.<br/><br/>
 
Each ship in the game has a BoostCircularArea based on its size. The BoostCircularArea of each ship being boosted is added together to get the limit of the number of ships that a booster can boost.<br/><br/>
Each ships BoostCircularArea is as follows:  
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Each ship's BoostCircularArea is as follows:  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 21:15, 1 February 2015


This page is up to date for game version 5.027 and is probably outdated


Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx Range)" boost a varying number of ships based on the size of the ships being boosted.
The exact ships being boosted can be seen in-game by the thin yellow lines connecting them to the boosting ship.

Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts. A ship cannot be affected by multiple munitions boosts simultaneously, such as from a Light Starship and a Military Command Station; instead, only the highest value boost applies.

Boost calculation

The exact calculation is as follows:

BoostCircularArea = (BoostRange / 100) * (BoostRange / 100) * PI * GameShipCap

BoostCircularArea: The boosting ship's boost capacity.
BoostRange: Boost Range as listed in the ship's ability description.
PI: Mathmatical Pi (3.14159)
GameShipCap: Multiplier based on the 'Unit Cap Scale' selected at game start. High = 1, Normal = 2, Low = 4, Ultra-Low = 8

BoostCircularArea

Each ship in the game has a BoostCircularArea based on its size. The BoostCircularArea of each ship being boosted is added together to get the limit of the number of ships that a booster can boost.

Each ship's BoostCircularArea is as follows:




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Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

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Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
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General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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