Difference between revisions of "AI War:Armor and Munitions Boosts"
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Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx Range)" boost a varying number of ships based on the size of the ships being boosted.<br/>The exact ships being boosted can be seen in-game by the thin yellow lines connecting them to the boosting ship. | Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx Range)" boost a varying number of ships based on the size of the ships being boosted.<br/>The exact ships being boosted can be seen in-game by the thin yellow lines connecting them to the boosting ship. | ||
− | == Boost | + | Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts. A ship cannot be affected by multiple munitions boosts simultaneously, such as from a [[Light Starship]] and a [[Military Command Station]]; instead, only the highest value boost applies. |
+ | |||
+ | == Boost calculation == | ||
The exact calculation is as follows:<br/><br/> | The exact calculation is as follows:<br/><br/> | ||
− | BoostCircularArea = (BoostRange / 100) * (BoostRange / 100) * PI * GameShipCap | + | BoostCircularArea = (BoostRange / 100) * (BoostRange / 100) * PI * GameShipCap<br/><br/> |
− | + | BoostCircularArea: The boosting ship's boost capacity.<br/> | |
− | BoostCircularArea: The boosting ship's boost capacity. | + | BoostRange: Boost Range as listed in the ship's ability description.<br/> |
− | BoostRange: Boost Range as listed in the ship's ability description. | + | PI: Mathmatical Pi (3.14159)<br/> |
− | PI: Mathmatical Pi (3.14159) | + | GameShipCap: Multiplier based on the 'Unit Cap Scale' selected at game start. High = 1, Normal = 2, Low = 4, Ultra-Low = 8<br/> |
− | GameShipCap: Multiplier based on the 'Unit Cap Scale' selected at game start. High = 1, Normal = 2, Low = 4, Ultra-Low = 8 | ||
=== BoostCircularArea === | === BoostCircularArea === | ||
Each ship in the game has a BoostCircularArea based on its size. The BoostCircularArea of each ship being boosted is added together to get the limit of the number of ships that a booster can boost.<br/><br/> | Each ship in the game has a BoostCircularArea based on its size. The BoostCircularArea of each ship being boosted is added together to get the limit of the number of ships that a booster can boost.<br/><br/> | ||
− | Each | + | Each ship's BoostCircularArea is as follows: |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 21:15, 1 February 2015
This page is up to date for game version 5.027 and is probably outdated |
Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx Range)" boost a varying number of ships based on the size of the ships being boosted.
The exact ships being boosted can be seen in-game by the thin yellow lines connecting them to the boosting ship.
Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts. A ship cannot be affected by multiple munitions boosts simultaneously, such as from a Light Starship and a Military Command Station; instead, only the highest value boost applies.
Boost calculation
The exact calculation is as follows:
BoostCircularArea = (BoostRange / 100) * (BoostRange / 100) * PI * GameShipCap
BoostCircularArea: The boosting ship's boost capacity.
BoostRange: Boost Range as listed in the ship's ability description.
PI: Mathmatical Pi (3.14159)
GameShipCap: Multiplier based on the 'Unit Cap Scale' selected at game start. High = 1, Normal = 2, Low = 4, Ultra-Low = 8
BoostCircularArea
Each ship in the game has a BoostCircularArea based on its size. The BoostCircularArea of each ship being boosted is added together to get the limit of the number of ships that a booster can boost.
Each ship's BoostCircularArea is as follows: