Difference between revisions of "AI War:Mini-Fortress"
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|[[File:AIWarFortress.png|50px|left|Mini-Fortress]] || valign="top" | Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses. | |[[File:AIWarFortress.png|50px|left|Mini-Fortress]] || valign="top" | Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses. | ||
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|}Cap is for the 2 per system cap, not galaxy wide.<br/> | |}Cap is for the 2 per system cap, not galaxy wide.<br/> | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | One of the | + | One of the few units in the game with a per-system cap rather then a galaxy wide cap, you can build 2 of these units in a system. They can greatly increase the strength of a distributed or in-depth defense for a minimal knowledge cost, although they do require significant amounts of energy.<br/> |
− | Note that the system does not have to be human controlled, you can use a [[Mobile Builder]] to build these in an AI system. | + | Note that the system does not have to be human controlled, you can use a [[Mobile Builder]] to build these in an AI system as part of a beachhead. |
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+ | Unlike regular [[Fortress]]es, mini-forts do not have a damage penalty against Polycrystal hulls. | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | The AI does not use Mini-Fortresses. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} | ||
+ | [[Category:AIWar]] | ||
+ | [[Category:AIWarBase]] |
Revision as of 22:54, 7 December 2013
Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses.
Repairs all nearby ships. After moving, it must recharge for 60 seconds before it can start doing repairs again. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 per Planet | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
30x16,000 | 28,000 | 6 sec | 2,000,000 | 2,500 | 44 | Inf | 80,000 dmg/sec | 160,000 dmg/sec | Radar Dampening Range 15,000, Regen Time 12:00, Personal Attack Boost Limited To +100%, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
1,000 | 50,000 | 40,000 | 90,000 | 9,000 | 00:05:01 | 100,000 | 80,000 | 180,000 | 18,000 | 00:10:02 |
Cap is for the 2 per system cap, not galaxy wide.
How to use in your fleet
One of the few units in the game with a per-system cap rather then a galaxy wide cap, you can build 2 of these units in a system. They can greatly increase the strength of a distributed or in-depth defense for a minimal knowledge cost, although they do require significant amounts of energy.
Note that the system does not have to be human controlled, you can use a Mobile Builder to build these in an AI system as part of a beachhead.
Unlike regular Fortresses, mini-forts do not have a damage penalty against Polycrystal hulls.
How to counter when in the AI fleet
The AI does not use Mini-Fortresses.