Difference between revisions of "AI War:Gravity Drill Station"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Remember that you can tell ship pathfinding to avoid a system from the system CTRL menu. | |
If one is located in a natural chokepoint either take it for yourself and fortify the system or destroy it to avoid losing your fleet's strategic maneuverability. | If one is located in a natural chokepoint either take it for yourself and fortify the system or destroy it to avoid losing your fleet's strategic maneuverability. | ||
+ | |||
+ | Remember that tactically a gravity drill benefits whoever has the longer-ranged ships because having equal speed means you can kite almost indefinitely. If your fleet is heavy on ships with infinite range then even hostile gravity drills benefit you. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 20:19, 25 April 2015
A large station that bores a hole into the fabric of spacetime. So brutal is the rending of normal space that the effects radiated from this rupture dramatically interfere with most known forms of propulsion thus rendering any teleportation within the system impossible and reducing the speed of all vessels to 32. Generates 40,000 energy and 180 metal for the player holding it. Increases AI Progress by 5 if destroyed while under AI control. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Neutron | Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
sec | 480,000 | 0 | 0 | Inf | -- dmg/sec | Prevents All Teleportation, Captured On Planet Ownership Change |
This structure has to be captured from the AI.
How to use in your fleet
Balance the value of the incoming resources and energy against the massive hit to mobility. Defensively speaking, Gravity Drills can considerably improve the effectiveness of player static defenses, and can be a godsend against Raider and Speed racer AIs.
Unfortunately, their mobility hit affects all units in system, meaning that having multiple Gravity Drills on a reinforcement path can be a potential liability. Zenith Spacetime Manipulators can help mitigate this problem somewhat.
How to counter when in the AI fleet
Remember that you can tell ship pathfinding to avoid a system from the system CTRL menu.
If one is located in a natural chokepoint either take it for yourself and fortify the system or destroy it to avoid losing your fleet's strategic maneuverability.
Remember that tactically a gravity drill benefits whoever has the longer-ranged ships because having equal speed means you can kite almost indefinitely. If your fleet is heavy on ships with infinite range then even hostile gravity drills benefit you.