Difference between revisions of "AI War:Spire Mini Ram"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarLotS]] | [[Category:AIWarLotS]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarMiniRam.png|100px|left|Mini Ram]] || valign="top" | This miniature battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] | |[[File:AIWarMiniRam.png|100px|left|Mini Ram]] || valign="top" | This miniature battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 20 || {{AlgCtr}} | Ram || {{AlgCtr}} | Heavy || {{AlgCtr}} | Sniper Shots Tractor Beams Reclamation Paralysis Attacks Force Fields Mines || {{AlgCtr}} | 0.001 Command-Grade, 3 Structural |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 780,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | sec || {{AlgCtr}} | 408,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 56 || {{AlgCtr}} | Inf || {{AlgRgt}} | dmg/sec || {{AlgRgt}} | dmg/sec || {{AlgLeft}} | Target Seek Range 2,000 Attacks Are Self-Damaging |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 1,560,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | sec || {{AlgCtr}} | 818,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 56 || {{AlgCtr}} | Inf|| {{AlgRgt}} | dmg/sec || {{AlgRgt}} | dmg/sec || {{AlgLeft}} | Target Seek Range 2,000 Attacks Are Self-Damaging |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 2,320,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | sec || {{AlgCtr}} | 1,220,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 56 || {{AlgCtr}} | Inf|| {{AlgRgt}} | dmg/sec || {{AlgRgt}} | dmg/sec || {{AlgLeft}} | Target Seek Range 2,000 Attacks Are Self-Damaging |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 3,120,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | sec || {{AlgCtr}} | 1,630,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 56 || {{AlgCtr}} | Inf|| {{AlgRgt}} | dmg/sec || {{AlgRgt}} | dmg/sec || {{AlgLeft}} | Target Seek Range 2,000 Attacks Are Self-Damaging |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 3,880,000|| {{AlgCtr}} | 0 || {{AlgCtr}} | sec || {{AlgCtr}} | 2,040,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 56 || {{AlgCtr}} | Inf|| {{AlgRgt}} | dmg/sec || {{AlgRgt}} | dmg/sec || {{AlgLeft}} | Target Seek Range 2,000 Attacks Are Self-Damaging |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 3,000 || {{AlgCtr}} | || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:25 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:08:20 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:00:50 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 00:16:40 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:01:40 || {{AlgCtr}} | 240,000 || {{AlgCtr}} | || {{AlgCtr}} | 240,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 00:33:20 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 18,000 || {{AlgCtr}} | || {{AlgCtr}} | 18,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:02:30 || {{AlgCtr}} | 360,000 || {{AlgCtr}} | || {{AlgCtr}} | 360,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 00:50:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 24,000 || {{AlgCtr}} | || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:03:20 || {{AlgCtr}} | 360,000 || {{AlgCtr}} | || {{AlgCtr}} | 480,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 01:06:40 |
|} | |} | ||
Revision as of 20:07, 27 January 2013
This page is up to date for version 6.009 |
This miniature battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships. Part of the Spire Fleet |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
20 | Ram | Heavy | Sniper Shots Tractor Beams Reclamation Paralysis Attacks Force Fields Mines | 0.001 Command-Grade, 3 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 780,000 | 0 | sec | 408,000 | 0 | 56 | Inf | dmg/sec | dmg/sec | Target Seek Range 2,000 Attacks Are Self-Damaging |
II | 1,560,000 | 0 | sec | 818,000 | 0 | 56 | Inf | dmg/sec | dmg/sec | Target Seek Range 2,000 Attacks Are Self-Damaging |
III | 2,320,000 | 0 | sec | 1,220,000 | 0 | 56 | Inf | dmg/sec | dmg/sec | Target Seek Range 2,000 Attacks Are Self-Damaging |
IV | 3,120,000 | 0 | sec | 1,630,000 | 0 | 56 | Inf | dmg/sec | dmg/sec | Target Seek Range 2,000 Attacks Are Self-Damaging |
V | 3,880,000 | 0 | sec | 2,040,000 | 0 | 56 | Inf | dmg/sec | dmg/sec | Target Seek Range 2,000 Attacks Are Self-Damaging |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 3,000 | 3,000 | 100 | 00:00:25 | 60,000 | 60,000 | 2,000 | 00:08:20 | ||
II | 2,500 | 6,000 | 6,000 | 200 | 00:00:50 | 120,000 | 120,000 | 4,000 | 00:16:40 | ||
III | 6,000 | 12,000 | 12,000 | 200 | 00:01:40 | 240,000 | 240,000 | 4,000 | 00:33:20 | ||
IV | Adv Fac | 18,000 | 18,000 | 200 | 00:02:30 | 360,000 | 360,000 | 4,000 | 00:50:00 | ||
V | Core Fab | 24,000 | 24,000 | 200 | 00:03:20 | 360,000 | 480,000 | 4,000 | 01:06:40 |
How to use in your fleet
Mini Rams are a useful method eliminate large threats to the player's existence, albeit a little expensive. As long as one avoids Gravity Guardians, a cap of these ships can pick off Guardians, Starships, or emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted Neinzul Enclave Starships to provide a mobile bomb factory against large ships, in the same way as Zenith Auto Bombs and Neinzul Youngling Nanoswarms provide counters to fleet-ships.
NB: Despite the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against Command Stations and Hunter/Killers.
How to counter when in the AI fleet
These Mini-rams are much slower than real Spirecraft Rams, so they can be kited easily on your systems. Conversely, if you don't pay periodic attention to your fleet, then starship losses are inevitable - with their health a few mini-rams will usually survive the charge. Therefore, do not send and forget your Transport Ships, or other such raiding contingents on an enemy planet; and consider carefully whether to unlock more starships once the AI has obtained Mini-Rams.