Difference between revisions of "AI War:Zenith Chameleon"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Usually, ships in AI waves never stop moving or attacking, so [[Fighter]]s alone make a decent counter. Chameleons have no immunities and much lower armor than bombers, so can be stopped by many types of defenses. | |
It would be much more interesting if this ship actually re-cloaked after attacking, limiting the chance of retaliation. | It would be much more interesting if this ship actually re-cloaked after attacking, limiting the chance of retaliation. |
Revision as of 07:07, 7 April 2012
This page is up to date for game version 5.025 and should still be correct |
Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving. Part of the Zenith Fleet |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Close-Combat | 2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 16,000 | 7,000 | 12 sec | 203,000 | 300 | 76 | 800 | 1,333 dmg/sec | 130,667 dmg/sec | |
II | 88 | 32,000 | 7,000 | 12 sec | 406,000 | 600 | 76 | 800 | 2,667 dmg/sec | 234,667 dmg/sec | |
III | 78 | 48,000 | 7,000 | 12 sec | 609,000 | 900 | 76 | 800 | 4,000 dmg/sec | 312,000 dmg/sec | |
IV | 68 | 64,000 | 7,000 | 12 sec | 812,000 | 1,200 | 76 | 800 | 5,333 dmg/sec | 362,667 dmg/sec | |
V | 49 | 80,000 | 7,000 | 12 sec | 1,015,000 | 1,500 | 76 | 800 | 6,667 dmg/sec | 326,667 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 400 | 1,400 | 50 | 00:00:09 | 98,000 | 39,200 | 137,200 | 4,900 | 00:14:42 |
II | 2,500 | 2,000 | 800 | 2,800 | 100 | 00:00:17 | 176,000 | 70,400 | 246,400 | 8,800 | 00:24:56 |
III | 6,000 | 4,000 | 1,600 | 5,600 | 100 | 00:00:34 | 312,000 | 124,800 | 436,800 | 7,800 | 00:44:12 |
IV | Adv Fac | 6,000 | 2,400 | 8,400 | 100 | 00:00:50 | 408,000 | 163,200 | 571,200 | 6,800 | 00:56:40 |
V | Core Fab | 8,000 | 3,200 | 11,200 | 100 | 00:01:07 | 392,000 | 156,800 | 548,800 | 4,900 | 00:54:43 |
How to use in your fleet
Zenith Chameleon are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function is limited to allowing Chameleons to fire upon the enemy first in defense. Furthermore, as they do not re-cloak after firing (or indeed whenever enemy ships are in-range) this "appearance of junk" business is itself a bit of garbage. A Chameleon finds itself to be a mid-range Bomber in a different hull.
How to counter when in the AI fleet
Usually, ships in AI waves never stop moving or attacking, so Fighters alone make a decent counter. Chameleons have no immunities and much lower armor than bombers, so can be stopped by many types of defenses.
It would be much more interesting if this ship actually re-cloaked after attacking, limiting the chance of retaliation.