Difference between revisions of "AI War:Neinzul Laser Drone"
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== How to use in your fleet == | == How to use in your fleet == | ||
− | These drones can only be built by a [[Neinzul Enclave Starship]]. The motivation behind these very temporary assets is to give an offensive boost to researching turret technologies. While it may be tempting to switch the drone production on and leave them on, a key to using drones efficiency is to produce them both ''when'' and ''where'' necessary | + | These drones can only be built by a [[Neinzul Enclave Starship]]. The motivation behind these very temporary assets is to give an offensive boost to researching turret technologies. While it may be tempting to switch the drone production on and leave them on, a key to using drones efficiency is to produce them both ''when'' and ''where'' necessary. |
− | On the downside, their build queue is shared with normal fleet-ships, so there will be some micro-intense juggling for those who want to use Enclaves as mobile [[Space Dock]]s as well. Until one can directly power-down Enclaves in the same selection as their drones, it may be a good idea to just dedicate a pair of Enclave-IIs (or a mercenary) to produce the lower mark-versions of the drones and keep Enclave-IIIs for fleet reinforcement. | + | While it is unlikely that these ships will win the battle on your behalf, swarming an AI's target list is often effective at buying time for your primary forces. In this task, drones are even better than standard Neinzul fleets. On the downside, their build queue is shared with normal fleet-ships, so there will be some micro-intense juggling for those who want to use Enclaves as mobile [[Space Dock]]s as well. Until one can directly power-down Enclaves in the same selection as their drones, it may be a good idea to just dedicate a pair of Enclave-IIs (or a mercenary) to produce the lower mark-versions of the drones and keep Enclave-IIIs for fleet reinforcement. |
Notes: On normal caps/high performance profiles, an Enclave-I will make a cap of drone-Is in ~9 seconds - which means you'll can almost self-sustain a population with just one enclave. An Enclave-II will make four caps of drones (I or II) in ~21 seconds, due to their faster build speed and lower drone cap. It is therefore possible to fully utilise the several I+II drones by using the mercenary enclave rather than unlock Enclave-II. | Notes: On normal caps/high performance profiles, an Enclave-I will make a cap of drone-Is in ~9 seconds - which means you'll can almost self-sustain a population with just one enclave. An Enclave-II will make four caps of drones (I or II) in ~21 seconds, due to their faster build speed and lower drone cap. It is therefore possible to fully utilise the several I+II drones by using the mercenary enclave rather than unlock Enclave-II. |
Revision as of 22:51, 9 July 2012
This page is updated for game version 5.039 and should still be correct |
A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted from advanced human laser turret technology.
Requires Mark II Laser Turret technology. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Swarmer | Transport Swallow Mines Repair | 5 Heavy, 5 Refractive, 5 Ultra-Heavy, 5 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 24 | 2,400 | 5,000 | 3 sec | 4,000 | 0 | 90 | Inf | 800 dmg/sec | 19,200 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 750 |
II | 22 | 4,800 | 5,000 | 3 sec | 8,000 | 0 | 90 | Inf | 1,600 dmg/sec | 35,200 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 1,500 |
III | 19 | 7,200 | 5,000 | 3 sec | 12,000 | 0 | 90 | Inf | 2,400 dmg/sec | 45,600 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 2,250 |
IV | 17 | 9,600 | 5,000 | 3 sec | 16,000 | 0 | 90 | Inf | 3,200 dmg/sec | 54,400 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 3,000 |
V | 12 | 12,000 | 5,000 | 3 sec | 20,000 | 0 | 90 | Inf | 4,000 dmg/sec | 48,000 dmg/sec | Self Attrition Time 00:30 Can't Use Wormholes Armor Piercing 3,750 |
NB: All Drones must be produced by a Neinzul Enclave Starship of at least that level, this increases the effective knowledge "cost".
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 2,500 (Laser Turret II) | 10 | 10 | 20 | 20 | 00:00:01 | 240 | 240 | 480 | 480 | 00:00:24 |
II | (with above) | 20 | 20 | 40 | 20 | 00:00:01 | 440 | 440 | 880 | 440 | 00:00:22 |
III | 3,500 (Laser Turret III) | 40 | 40 | 80 | 20 | 00:00:01 | 760 | 760 | 1,520 | 380 | 00:00:19 |
IV | (with above) | 60 | 60 | 120 | 20 | 00:00:01 | 1,020 | 1,020 | 2,040 | 340 | 00:00:17 |
V | not currently available | 80 | 80 | 160 | 20 | 00:00:01 | 960 | 960 | 1,920 | 240 | 00:00:12 |
How to use in your fleet
These drones can only be built by a Neinzul Enclave Starship. The motivation behind these very temporary assets is to give an offensive boost to researching turret technologies. While it may be tempting to switch the drone production on and leave them on, a key to using drones efficiency is to produce them both when and where necessary.
While it is unlikely that these ships will win the battle on your behalf, swarming an AI's target list is often effective at buying time for your primary forces. In this task, drones are even better than standard Neinzul fleets. On the downside, their build queue is shared with normal fleet-ships, so there will be some micro-intense juggling for those who want to use Enclaves as mobile Space Docks as well. Until one can directly power-down Enclaves in the same selection as their drones, it may be a good idea to just dedicate a pair of Enclave-IIs (or a mercenary) to produce the lower mark-versions of the drones and keep Enclave-IIIs for fleet reinforcement.
Notes: On normal caps/high performance profiles, an Enclave-I will make a cap of drone-Is in ~9 seconds - which means you'll can almost self-sustain a population with just one enclave. An Enclave-II will make four caps of drones (I or II) in ~21 seconds, due to their faster build speed and lower drone cap. It is therefore possible to fully utilise the several I+II drones by using the mercenary enclave rather than unlock Enclave-II.
How to counter when in the AI fleet
Not currently available to the AI.