Difference between revisions of "AI War:Enclave Guardian"
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Note that unlike the [[Carrier]] which spawns due to a different game mechanic, this unit does not scale its firepower based on the number of units it contains. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 23:45, 12 February 2013
This page is up to date for version 6.009 |
Mid-power, very high-health guardian that starts out with no ships inside it. As AI ships are damaged on the planet the carrier is on, they get inside the carrier and are slowly healed. When the carrier has enough ships inside it, it makes a beeline for player homeworlds. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Medium | Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Mines | 3 Heavy, 0.1 Command-Grade |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 31x1,200 | 6,000 | 10 sec | 8,000,000 | 300 | 100 | 100,000 | 3,720 dmg/sec | Regen Time 90:00, Transports 500 Ships |
II | 31x2,400 | 6,000 | 10 sec | 16,000,000 | 600 | 100 | 100,000 | 7,440 dmg/sec | Regen Time 70:00, Transports 500 Ships |
III | 31x3,600 | 6,000 | 10 sec | 24,000,000 | 900 | 100 | 100,000 | 11,160 dmg/sec | Regen Time 50:00, Transports 500 Ships |
IV | 31x4,800 | 6,000 | 10 sec | 32,000,000 | 1,200 | 100 | 100,000 | 14,880 dmg/sec | Regen Time 30:00, Transports 500 Ships |
V | 31x6,000 | 6,000 | 10 sec | 40,000,000 | 1,500 | 100 | 100,000 | 18,600 dmg/sec | Regen Time 10:00, Transports 500 Ships |
How to counter when in the AI fleet
Note that unlike the Carrier which spawns due to a different game mechanic, this unit does not scale its firepower based on the number of units it contains.