Difference between revisions of "AI War:Orbital Command Station"

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|[[File:AIWarHumanHomeCommandStation.png|100px|left|Human Home Command Station]] || valign="top" | [[Command Station#Orbital Command Station - Home Planet|Orbital Command Station - Home Planet]] is the [[Command Station]] that is present in every human home system at game start. If this structure is destroyed, the humans have lost and it is game over.<br/>(There is a caveat on how losing works in [[Multiplayer]].)<br/>Increases [[AI Progress]] by 30 when destroyed or scrapped. Produces 600 Metal & 30,000 [[Energy]] Increases metal storage by 2,000,000. Salvages 40% of ships destroyed in system.
 
|[[File:AIWarHumanHomeCommandStation.png|100px|left|Human Home Command Station]] || valign="top" | [[Command Station#Orbital Command Station - Home Planet|Orbital Command Station - Home Planet]] is the [[Command Station]] that is present in every human home system at game start. If this structure is destroyed, the humans have lost and it is game over.<br/>(There is a caveat on how losing works in [[Multiplayer]].)<br/>Increases [[AI Progress]] by 30 when destroyed or scrapped. Produces 600 Metal & 30,000 [[Energy]] Increases metal storage by 2,000,000. Salvages 40% of ships destroyed in system.
 
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|[[File:AIWarHumanCommandStation.png|100px|left|Economic Command Station]] || valign="top" | [[Command Station#Economic Command Station|Economic Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Economic Command Station|Economic Command Station]] maximizes resource production at the expense of everything else.<br/>Mark I: Produces 64 Metal, 10,000 Energy. Salvages 5%<br/> Mark II: 160 Metal, 75,000 Energy<br/> Mark III: 320 Metal, 150,000 Energy<br/>
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|[[File:AIWarHumanCommandStation.png|100px|left|Economic Command Station]] || valign="top" | [[Command Station#Economic Command Station|Economic Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Economic Command Station|Economic Command Station]] maximizes resource production at the expense of everything else. Put these in backwater systems to boost your economy with minimal risk.  
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{{EcoComStat}}
 
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|[[File:AIWarHumanCommandStation.png|100px|left|Logistical Command Station]] || valign="top" | [[Command Station#Logistical Command Station|Logistical Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Logistical Command Station|Logistical Command Station]] is designed to move your ships around faster, store resources, and prevent enemy teleport deepstriking. Use these to create a buffer between the front lines and your economic core. <br/>  
 
|[[File:AIWarHumanCommandStation.png|100px|left|Logistical Command Station]] || valign="top" | [[Command Station#Logistical Command Station|Logistical Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Logistical Command Station|Logistical Command Station]] is designed to move your ships around faster, store resources, and prevent enemy teleport deepstriking. Use these to create a buffer between the front lines and your economic core. <br/>  
 
{{LogComStat}}
 
{{LogComStat}}
 
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|[[File:AIWarHumanCommandStation.png|100px|left|Military Command Station]] || valign="top" | [[Command Station#Military Command Station|Military Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Military Command Station|Military Command Station]] is designed for front line systems where combat is expected.<br/>
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|[[File:AIWarHumanCommandStation.png|100px|left|Military Command Station]] || valign="top" | [[Command Station#Military Command Station|Military Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Military Command Station|Military Command Station]] is designed for front line systems where combat is expected. Place these over the exits to frontline planets, near Advanced Factories and Fabricators, and near other positions of value. Note that these have no damage reduction from firing under force fields.<br/>
 
{{MilComStat}}
 
{{MilComStat}}
 
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Revision as of 12:29, 26 February 2015


This page is up to date for game version 6.010


This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.


Command Stations are the nerve center of every star system. There can only be one Command Station in a star system and it is the only structure that can provide Supply.
In older versions, the destruction of a Command Station caused any Colony Ships, Mobile Builders, and Energy Collectors present in the system are destroyed as well to prevent a form of instant-rebuilding cheese. In newer versions, the destruction of a command station adds a rebuilding delay based on the type of station. Command stations are able to build a 'replacement' command station in close proximity to themselves without triggering the timer, allowing military stations or warp jammers to be converted to economic or logistics stations as the front lines change. Each Mk costs 4,000 + 4,000*Mk Metal.
All Human command stations double the speed of allied ships in their system.
There are actually several types of Command Stations as follows:

Human Home Command Station
Orbital Command Station - Home Planet is the Command Station that is present in every human home system at game start. If this structure is destroyed, the humans have lost and it is game over.
(There is a caveat on how losing works in Multiplayer.)
Increases AI Progress by 30 when destroyed or scrapped. Produces 600 Metal & 30,000 Energy Increases metal storage by 2,000,000. Salvages 40% of ships destroyed in system.
Economic Command Station
Economic Command Station is one of the Command Stations that can be built in conquered star systems. The Economic Command Station maximizes resource production at the expense of everything else. Put these in backwater systems to boost your economy with minimal risk.
Mk Unlock Cap Health Armor Produces Abilities Immunities
1 Default Inf 999 15 Produces 64 Metal, Produces 10,000 Energy Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel, Salvages 5%, Stores 100000 Metal Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation
2 4,000 6 2,499 15 Produces 160 Metal, Produces 75,000 Energy Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel, Salvages 10%, Stores 200000 Metal Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation
3 5,000 6 5,999 15 Produces 320 Metal, Produces 150,000 Energy Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel, Salvages 15%, Stores 300000 Metal Sniper Shots, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation

Logistical Command Station
Logistical Command Station is one of the Command Stations that can be built in conquered star systems. The Logistical Command Station is designed to move your ships around faster, store resources, and prevent enemy teleport deepstriking. Use these to create a buffer between the front lines and your economic core.
Mk Unlock Cap Health Armor Produces Abilities Immunities
1 Default Inf 1,499 15 Produces 48 Metal Advanced Warp Detection, Reduces Enemy Speed By 18.75%, Increases Ally Speed By 200%, Gathers Scout Intel, Salvages 10%, Stores 60000 Metal Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation
2 4,000 6 4,499 15 Produces 96 Metal Advanced Warp Detection, Reduces Enemy Speed By 37.5%, Increases Ally Speed By 200%, Gathers Scout Intel, Salvages 20%, Stores 120000 Metal Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation
3 5,000 6 8,999 15 Produces 192 Metal Advanced Warp Detection, Reduces Enemy Speed By 50, Increases Ally Speed By 200%, Prevents Enemy Teleportation, Gathers Scout Intel, Salvages 30%, Stores 180000 Metal Sniper Shots, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation

Military Command Station
Military Command Station is one of the Command Stations that can be built in conquered star systems. The Military Command Station is designed for front line systems where combat is expected. Place these over the exits to frontline planets, near Advanced Factories and Fabricators, and near other positions of value. Note that these have no damage reduction from firing under force fields.
Mk Unlock Cap Ammo Type Damage Range Reload Health Armor Produces Abilities Immunities
1 Default Inf Railgun 100 (x4) 23,000 2 10,000 15 Produces 24 Metal Warp Detection, Increases Ally Speed By 100%, Tachyon Beam Emission (10000 Range), Allied Attack Boost (+19% Bonus), Gathers Scout Intel, Salvages 4%, Stores 30000 Metal, 100% Attack From Under Human Forcefield Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Radar Dampening, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs, Translocation
2 4,000 6 Railgun 200 (x8) 33,000 2 40,000 15 Produces 48 Metal Warp Detection, Increases Ally Speed By 100%, Tachyon Beam Emission (20000 Range), Allied Attack Boost (+50% Bonus), Gathers Scout Intel, Salvages 8%, Stores 60000 Metal, 100% Attack From Under Human Forcefield Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Radar Dampening, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs, Translocation
3 5,000 6 Railgun 300 (x12) 43,000 2 90,000 15 Produces 96 Metal Warp Detection, Increases Ally Speed By 100%, Planetary Tachyon Beam Coverage, Allied Attack Boost (+100% Bonus), Gathers Scout Intel, Attack Paralyzes for 5s, Salvages 12%, Stores 90000 Metal, 100% Attack From Under Human Forcefield Antimatter Bombs, Blade Attacks, Fusion Cutters, Sniper Shots, Attack Boosts, Radar Dampening, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs, Translocation

Warp Jammer Command Station
Warp Jammer Command Station is one of the Command Stations that can be built in conquered star systems. The Warp Jammer Command Station is specialty station that tricks the AI into think that the system is still under its control.
Consumes 40 Metal & Crystal.
Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert from the loss of the AI command station. Adjacent planets can still go alert from other factors, such as a large enough human military presence.
AI Orbital Command Station
AI Orbital Command Station is the AI's central command post in a star system. Destroying this structure is necessary before you can build your own Command Station in the system. When a AI Orbital Command Station is destroyed, any Wormhole Guard Post or Warp Gate left in the system are destroyed as well.
Increases AI Progress by 15 when destroyed or scrapped.
AI Orbital Command Station - Home Planet
AI Orbital Command Station - Home Planet is the AI's central command post our galaxy. There are two of these Command Stations in the galaxy, one for each AI. These two Command Stations must be destroyed to chase the AI out of our galaxy and win the game.
All Core Guard Posts in the system must be destroyed before the AI Orbital Command Station - Home Planet can be attacked.
Increases AI Progress by 100 when destroyed.
Modular Fortress Command Station
The Modular Fortress Command Station is exclusively used by the Fortress King AI.
Have fun. :)

Orbital Command Station - Home Planet


Ammo Type Armor Type Immunities Damage Bonuses
Command-Grade Antimatter Bombs, Blade Attacks, Fusion Cutters, Attrition, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
0 0 0 sec 2,000,000 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel



Economic Command Station


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Inf/6/6 Command-Grade Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 99,999 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel
II 0 0 0 sec 299,999 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel
III 0 0 0 sec 599,999 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 0 00:01:00
II 4,000 6,000 6,000 12,000 0 00:02:00
III 5,000 8,000 8,000 16,000 0 00:03:01


Logistical Command Station


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Inf/6/6 Command-Grade Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 149,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection, Reduces Enemy Speed By 18.75%, Increases Ally Speed By 200%, Gathers Scout Intel
II 0 0 0 sec 449,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection, Reduces Enemy Speed By 37.5%, Increases Ally Speed By 200%, Gathers Scout Intel
III 0 0 0 sec 899,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection, Reduces Enemy Speed By 50%, Increases Ally Speed By 200%, Prevents Enemy Teleportation, Gathers Scout Intel


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 0 00:01:00
II 4,000 6,000 6,000 12,000 0 00:02:00
III 5,000 8,000 8,000 16,000 0 00:03:01


Military Command Station


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Inf/6/6 Railgun Command-Grade Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Radar Dampening, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 4x10000 23,000 2 sec 1,000,000 1,500 0 Inf 20,000 dmg/sec Warp Detection, Increases Ally Speed By 100%, Tachyon Beam Emission (10000 Range), Attack Boost For All Allied Ships On Planet (+19% Bonus), Gathers Scout Intel
II 8x20000 33,000 2 sec 4,000,000 1,500 0 Inf 80,000 dmg/sec Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Tachyon Beam Emission (20000 Range), Attack Boost For All Allied Ships On Planet (+50% Bonus), Gathers Scout Intel
III 12x30000 43,000 2 sec 9,000,000 1,500 0 Inf 180,000 dmg/sec Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Planetary Tachyon Beam Coverage, Attack Boost For All Allied Ships On Planet (+100% Bonus), Gathers Scout Intel, Attack Paralyzes x5


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 0 00:01:00
II 4,000 6,000 6,000 12,000 0 00:02:00
III 5,000 8,000 8,000 16,000 0 00:03:01


Orbital Command Station - Warp Jammer


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
5 Command-Grade Antimatter Bombs, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
0 0 0 sec 99,999 1,500 0 Inf 0 dmg/sec 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Warp Jammer, Gathers Scout Intel


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
5,000 8,000 8,000 16,000 0 00:02:01 40,000 40,000 80,000 0 00:10:05


AI Orbital Command Station


Ammo Type Armor Type Immunities Damage Bonuses
Command-Grade Antimatter Bombs, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 499,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)
II 0 0 0 sec 1,499,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)
III 0 0 0 sec 2,999,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)



AI Orbital Command Station - Home Planet


Ammo Type Armor Type Immunities Damage Bonuses
Flare Command-Grade Missile Ammo, Antimatter Bombs, Mass Drivers, Artillery Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Attrition, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
200,000 4,000 2 sec 16,000,000 2,500 0 Inf 100,000 dmg/sec Warp Detection, Increases Ally Speed By 100%, Warp Gate (Full - AI ONLY), Gathers Scout Intel



Modular Fortress Command Station

Found here.




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Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

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Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

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Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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