Difference between revisions of "AI War:Orbital Command Station"
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Revision as of 16:38, 24 September 2017
This page is up to date for game version 6.010 |
This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc. |
Command Stations are the nerve center of every star system. There can only be one Command Station in a star system and it is the only structure that can provide Supply.
In older versions, the destruction of a Command Station caused any Colony Ships, Mobile Builders, and Energy Collectors present in the system are destroyed as well to prevent a form of instant-rebuilding cheese. In newer versions, the destruction of a command station adds a rebuilding delay based on the type of station. Command stations are able to build a 'replacement' command station in close proximity to themselves without triggering the timer, allowing military stations or warp jammers to be converted to economic or logistics stations as the front lines change. Each Mk costs 4,000 + 4,000*Mk Metal.
All Human command stations double the speed of allied ships in their system.
There are actually several types of Command Stations as follows:
Contents
Human Stations
These are the stations that can be built by the player. Stations are mutually exclusive - The AI does not have access to human stations, the player does not have access to AI stations (though some stations may share similarities).
Human Home Command Station
Orbital Command Station - Home Planet is the Command Station that is present in every human home system at game start. If this structure is destroyed, the humans have lost and it is game over. (There is a caveat on how losing works in Multiplayer.) Increases AI Progress by 30 when destroyed or scrapped. Produces 600 Metal & 30,000 Energy Increases metal storage by 2,000,000. Salvages 40% of ships destroyed in system. |
Economic Command Station
Economic Command Station is one of the Command Stations that can be built in conquered star systems. The Economic Command Station maximizes resource production at the expense of everything else. Put these in backwater systems to boost your economy with minimal risk.
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Logistical Command Station
Logistical Command Station is one of the Command Stations that can be built in conquered star systems. The Logistical Command Station is designed to move your ships around faster, store resources, and prevent enemy teleport deepstriking. Use these to create a buffer between the front lines and your economic core.
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Military Command Station
Military Command Station is one of the Command Stations that can be built in conquered star systems. The Military Command Station is designed for front line systems where combat is expected. Place these over the exits to frontline planets, near Advanced Factories and Fabricators, and near other positions of value. Note that these have no damage reduction from firing under force fields.
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Warp Jammer Command Station
Warp Jammer Command Station is one of the Command Stations that can be built in conquered star systems. The Warp Jammer Command Station is specialty station that tricks the AI into think that the system is still under its control. Consumes 40 Metal & Crystal. Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert from the loss of the AI command station. Adjacent planets can still go alert from other factors, such as a large enough human military presence. |
AI Stations
AI Orbital Command Station
AI Orbital Command Station is the AI's central command post in a star system. Destroying this structure is necessary before you can build your own Command Station in the system. When a AI Orbital Command Station is destroyed, any Wormhole Guard Post or Warp Gate left in the system are destroyed as well. Increases AI Progress by 15 when destroyed or scrapped. |
AI Home Command Station
AI Orbital Command Station - Home Planet is the AI's central command post our galaxy. There are two of these Command Stations in the galaxy, one for each AI. These two Command Stations must be destroyed to chase the AI out of our galaxy and win the game. All Core Guard Posts in the system must be destroyed before the AI Orbital Command Station - Home Planet can be attacked. Increases AI Progress by 20 when destroyed. |
AI Modular Fortress Command Station
The Modular Fortress Command Station is exclusively used by the Fortress King AI. Have fun. :) |
Data
Most of this is outdated and currently being kept for archival purposes until everything can be brought up to date.
Orbital Command Station - Home Planet
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Antimatter Bombs, Blade Attacks, Fusion Cutters, Attrition, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 2,000,000 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel |
Economic Command Station
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Inf/6/6 | Command-Grade | Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 99,999 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel |
II | 0 | 0 | 0 sec | 299,999 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel |
III | 0 | 0 | 0 sec | 599,999 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 4,000 | 4,000 | 8,000 | 0 | 00:01:00 |
II | 4,000 | 6,000 | 6,000 | 12,000 | 0 | 00:02:00 |
III | 5,000 | 8,000 | 8,000 | 16,000 | 0 | 00:03:01 |
Logistical Command Station
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Inf/6/6 | Command-Grade | Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 149,998 | 1,500 | 0 | Inf | 0 dmg/sec | Advanced Warp Detection, Reduces Enemy Speed By 18.75%, Increases Ally Speed By 200%, Gathers Scout Intel |
II | 0 | 0 | 0 sec | 449,998 | 1,500 | 0 | Inf | 0 dmg/sec | Advanced Warp Detection, Reduces Enemy Speed By 37.5%, Increases Ally Speed By 200%, Gathers Scout Intel |
III | 0 | 0 | 0 sec | 899,998 | 1,500 | 0 | Inf | 0 dmg/sec | Advanced Warp Detection, Reduces Enemy Speed By 50%, Increases Ally Speed By 200%, Prevents Enemy Teleportation, Gathers Scout Intel |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 4,000 | 4,000 | 8,000 | 0 | 00:01:00 |
II | 4,000 | 6,000 | 6,000 | 12,000 | 0 | 00:02:00 |
III | 5,000 | 8,000 | 8,000 | 16,000 | 0 | 00:03:01 |
Military Command Station
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Inf/6/6 | Railgun | Command-Grade | Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Radar Dampening, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 4x10000 | 23,000 | 2 sec | 1,000,000 | 1,500 | 0 | Inf | 20,000 dmg/sec | Warp Detection, Increases Ally Speed By 100%, Tachyon Beam Emission (10000 Range), Attack Boost For All Allied Ships On Planet (+19% Bonus), Gathers Scout Intel |
II | 8x20000 | 33,000 | 2 sec | 4,000,000 | 1,500 | 0 | Inf | 80,000 dmg/sec | Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Tachyon Beam Emission (20000 Range), Attack Boost For All Allied Ships On Planet (+50% Bonus), Gathers Scout Intel |
III | 12x30000 | 43,000 | 2 sec | 9,000,000 | 1,500 | 0 | Inf | 180,000 dmg/sec | Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Planetary Tachyon Beam Coverage, Attack Boost For All Allied Ships On Planet (+100% Bonus), Gathers Scout Intel, Attack Paralyzes x5 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 4,000 | 4,000 | 8,000 | 0 | 00:01:00 |
II | 4,000 | 6,000 | 6,000 | 12,000 | 0 | 00:02:00 |
III | 5,000 | 8,000 | 8,000 | 16,000 | 0 | 00:03:01 |
Orbital Command Station - Warp Jammer
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
5 | Command-Grade | Antimatter Bombs, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 99,999 | 1,500 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Warp Detection, Increases Ally Speed By 100%, Warp Jammer, Gathers Scout Intel |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
5,000 | 8,000 | 8,000 | 16,000 | 0 | 00:02:01 | 40,000 | 40,000 | 80,000 | 0 | 00:10:05 |
AI Orbital Command Station
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Antimatter Bombs, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 499,995 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Gate (Reinforce Only - AI ONLY) |
II | 0 | 0 | 0 sec | 1,499,995 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Gate (Reinforce Only - AI ONLY) |
III | 0 | 0 | 0 sec | 2,999,995 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Gate (Reinforce Only - AI ONLY) |
AI Orbital Command Station - Home Planet
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flare | Command-Grade | Missile Ammo, Antimatter Bombs, Mass Drivers, Artillery Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Attrition, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
200,000 | 4,000 | 2 sec | 16,000,000 | 2,500 | 0 | Inf | 100,000 dmg/sec | Warp Detection, Increases Ally Speed By 100%, Warp Gate (Full - AI ONLY), Gathers Scout Intel |
Modular Fortress Command Station