Difference between revisions of "AI War:Zenith Chameleon"
Mad Rubicant (talk | contribs) m (misc. copyedits) |
|||
Line 42: | Line 42: | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | [[Zenith Chameleon]] are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function | + | [[Zenith Chameleon]] are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function is limited to allowing Chameleons to fire upon the enemy first in defense. Furthermore, as they do not re-cloak after firing (or indeed whenever enemy ships are in-range) this "appearance of junk" business is itself a bit of garbage. A Chameleon finds itself to be a mid-range [[Bomber]] in a different hull. |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | In an AI-wave situation, the ships never stop moving or attacking - so sending [[Fighter]]s will be sufficiently useful. They are not immune to anything either and have no armor-piercing, so can be stopped by | + | In an AI-wave situation, the ships never stop moving or attacking - so sending [[Fighter]]s will be sufficiently useful. They are not immune to anything either and have no armor -piercing, so can be stopped by many types of defenses. |
− | It would be much more interesting if this ship actually re- | + | It would be much more interesting if this ship actually re-cloaked after attacking, limiting the chance of retaliation. |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 07:47, 5 April 2012
This page is up to date for game version 5.025 and should still be correct |
Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving. Part of the Zenith Fleet |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Close-Combat | 2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 16,000 | 7,000 | 12 sec | 203,000 | 300 | 76 | 800 | 1,333 dmg/sec | 130,667 dmg/sec | |
II | 88 | 32,000 | 7,000 | 12 sec | 406,000 | 600 | 76 | 800 | 2,667 dmg/sec | 234,667 dmg/sec | |
III | 78 | 48,000 | 7,000 | 12 sec | 609,000 | 900 | 76 | 800 | 4,000 dmg/sec | 312,000 dmg/sec | |
IV | 68 | 64,000 | 7,000 | 12 sec | 812,000 | 1,200 | 76 | 800 | 5,333 dmg/sec | 362,667 dmg/sec | |
V | 49 | 80,000 | 7,000 | 12 sec | 1,015,000 | 1,500 | 76 | 800 | 6,667 dmg/sec | 326,667 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 400 | 1,400 | 50 | 00:00:09 | 98,000 | 39,200 | 137,200 | 4,900 | 00:14:42 |
II | 2,500 | 2,000 | 800 | 2,800 | 100 | 00:00:17 | 176,000 | 70,400 | 246,400 | 8,800 | 00:24:56 |
III | 6,000 | 4,000 | 1,600 | 5,600 | 100 | 00:00:34 | 312,000 | 124,800 | 436,800 | 7,800 | 00:44:12 |
IV | Adv Fac | 6,000 | 2,400 | 8,400 | 100 | 00:00:50 | 408,000 | 163,200 | 571,200 | 6,800 | 00:56:40 |
V | Core Fab | 8,000 | 3,200 | 11,200 | 100 | 00:01:07 | 392,000 | 156,800 | 548,800 | 4,900 | 00:54:43 |
How to use in your fleet
Zenith Chameleon are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function is limited to allowing Chameleons to fire upon the enemy first in defense. Furthermore, as they do not re-cloak after firing (or indeed whenever enemy ships are in-range) this "appearance of junk" business is itself a bit of garbage. A Chameleon finds itself to be a mid-range Bomber in a different hull.
How to counter when in the AI fleet
In an AI-wave situation, the ships never stop moving or attacking - so sending Fighters will be sufficiently useful. They are not immune to anything either and have no armor -piercing, so can be stopped by many types of defenses.
It would be much more interesting if this ship actually re-cloaked after attacking, limiting the chance of retaliation.