Difference between revisions of "AI War:Orbital Command Station"
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− | [[Command Station|Command Stations]] are the nerve center of every star system. There can only be one [[Command Station]] in a star system and it is the only structure that can provide [[Supply]]. There are actually several types of [[Command Station|Command Stations]] as follows: | + | [[Command Station|Command Stations]] are the nerve center of every star system. There can only be one [[Command Station]] in a star system and it is the only structure that can provide [[Supply]]. <br/>When a [[Command Station]] gets destroyed, any [[Colony Ship|Colony Ships]] and [[Mobile Builder|Mobile Builders]] present in the system are destroyed as well.<br/>There are actually several types of [[Command Station|Command Stations]] as follows: |
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|[[File:AIWarHumanCommandStation.png|100px|left|Economic Command Station]] || valign="top" | [[Command Station#Economic Command Station|Economic Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Economic Command Station|Economic Command Station]] maximizes resource production at the expense of everything else.<br/>Mark I: Produces 32 Metal & Crystal, 2,000 Energy. Mark II: 80 Metal & Crystal, 4,000 Energy. Mark III: 160 Metal & Crystal, 6,000 Energy<br/>No special abilities. | |[[File:AIWarHumanCommandStation.png|100px|left|Economic Command Station]] || valign="top" | [[Command Station#Economic Command Station|Economic Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Economic Command Station|Economic Command Station]] maximizes resource production at the expense of everything else.<br/>Mark I: Produces 32 Metal & Crystal, 2,000 Energy. Mark II: 80 Metal & Crystal, 4,000 Energy. Mark III: 160 Metal & Crystal, 6,000 Energy<br/>No special abilities. | ||
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− | |[[File:AIWarHumanCommandStation.png|100px|left|Logistical Command Station]] || valign="top" | [[Command Station#Logistical Command Station|Logistical Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Logistical Command Station|Logistical Command Station]] is designed to move your ships around faster.<br/>Mark I: Produces 24 Metal & Crystal. Mark II: 48 Metal & Crystal. Mark III: 96 Metal & Crystal.<br/>All Marks: Halves the speed of all enemy units. Mark I: Increase the speed of friendly units by an additional 80. Mark II: Speed Increase of 120. Mark III: Speed Increase of 160 and prevents enemy units from teleporting in system.<br/>Note that the speed increase listed in the ability details is before the global speed doubling that all command stations have. | + | |[[File:AIWarHumanCommandStation.png|100px|left|Logistical Command Station]] || valign="top" | [[Command Station#Logistical Command Station|Logistical Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Logistical Command Station|Logistical Command Station]] is designed to move your ships around faster.<br/>Mark I: Produces 24 Metal & Crystal, consumes 1,000 Energy. Mark II: 48 Metal & Crystal, consumes 2,000 Energy. Mark III: 96 Metal & Crystal, consumes 3,000 Energy.<br/>All Marks: Halves the speed of all enemy units. Mark I: Increase the speed of friendly units by an additional 80. Mark II: Speed Increase of 120. Mark III: Speed Increase of 160 and prevents enemy units from teleporting in system.<br/>Note that the speed increase listed in the ability details is before the global speed doubling that all command stations have. |
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− | |[[File:AIWarHumanCommandStation.png|100px|left|Military Command Station]] || valign="top" | [[Command Station#Military Command Station|Military Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Military Command Station|Military Command Station]] is designed for front line systems where combat is expected.<br/>Mark I: Produces 16 Metal & Crystal. Mark II: 32 Metal & Crystal. Mark III: 64 Metal & Crystal.<br/>All Marks: High health and armor and fires translocation shots to split the enemy up. Emits tachyon beams and boosts allied attack power. These abilities get more powerful as the Mark level increases. | + | |[[File:AIWarHumanCommandStation.png|100px|left|Military Command Station]] || valign="top" | [[Command Station#Military Command Station|Military Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Military Command Station|Military Command Station]] is designed for front line systems where combat is expected.<br/>Mark I: Produces 16 Metal & Crystal, consumes 2,000 Energy. Mark II: 32 Metal & Crystal, consumes 4,000 Energy. Mark III: 64 Metal & Crystal, consumes 6,000 Energy.<br/>All Marks: High health and armor and fires translocation shots to split the enemy up. Emits tachyon beams and boosts allied attack power. These abilities get more powerful as the Mark level increases. |
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|[[File:AIWarHumanCommandStation.png|100px|left|Warp Jammer Command Station]] || valign="top" | [[Command Station#Orbital Command Station - Warp Jammer|Warp Jammer Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Orbital Command Station - Warp Jammer|Warp Jammer Command Station]] is specialty station that tricks the AI into think that the system is still under its control.<br/>Consumes 20 Metal & Crystal, 30,000 Energy.<br/>Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert from the loss of the AI command station. Adjacent planets can still go alert from other factors, such as a large enough human military presence. | |[[File:AIWarHumanCommandStation.png|100px|left|Warp Jammer Command Station]] || valign="top" | [[Command Station#Orbital Command Station - Warp Jammer|Warp Jammer Command Station]] is one of the [[Command Station|Command Stations]] that can be built in conquered star systems. The [[Command Station#Orbital Command Station - Warp Jammer|Warp Jammer Command Station]] is specialty station that tricks the AI into think that the system is still under its control.<br/>Consumes 20 Metal & Crystal, 30,000 Energy.<br/>Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert from the loss of the AI command station. Adjacent planets can still go alert from other factors, such as a large enough human military presence. |
Revision as of 19:35, 7 April 2012
This page is up to date for game version 5.032 and is likely out of date. |
Command Stations are the nerve center of every star system. There can only be one Command Station in a star system and it is the only structure that can provide Supply.
When a Command Station gets destroyed, any Colony Ships and Mobile Builders present in the system are destroyed as well.
There are actually several types of Command Stations as follows:
Orbital Command Station - Home Planet is the Command Station that is present in every human home system at game start. If this structure is destroyed, the humans have lost and it is game over. | |
Economic Command Station is one of the Command Stations that can be built in conquered star systems. The Economic Command Station maximizes resource production at the expense of everything else. Mark I: Produces 32 Metal & Crystal, 2,000 Energy. Mark II: 80 Metal & Crystal, 4,000 Energy. Mark III: 160 Metal & Crystal, 6,000 Energy No special abilities. | |
Logistical Command Station is one of the Command Stations that can be built in conquered star systems. The Logistical Command Station is designed to move your ships around faster. Mark I: Produces 24 Metal & Crystal, consumes 1,000 Energy. Mark II: 48 Metal & Crystal, consumes 2,000 Energy. Mark III: 96 Metal & Crystal, consumes 3,000 Energy. All Marks: Halves the speed of all enemy units. Mark I: Increase the speed of friendly units by an additional 80. Mark II: Speed Increase of 120. Mark III: Speed Increase of 160 and prevents enemy units from teleporting in system. Note that the speed increase listed in the ability details is before the global speed doubling that all command stations have. | |
Military Command Station is one of the Command Stations that can be built in conquered star systems. The Military Command Station is designed for front line systems where combat is expected. Mark I: Produces 16 Metal & Crystal, consumes 2,000 Energy. Mark II: 32 Metal & Crystal, consumes 4,000 Energy. Mark III: 64 Metal & Crystal, consumes 6,000 Energy. All Marks: High health and armor and fires translocation shots to split the enemy up. Emits tachyon beams and boosts allied attack power. These abilities get more powerful as the Mark level increases. | |
Warp Jammer Command Station is one of the Command Stations that can be built in conquered star systems. The Warp Jammer Command Station is specialty station that tricks the AI into think that the system is still under its control. Consumes 20 Metal & Crystal, 30,000 Energy. Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert from the loss of the AI command station. Adjacent planets can still go alert from other factors, such as a large enough human military presence. |
Orbital Command Station - Home Planet
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Command-Grade | Antimatter Bombs Blade Attacks Fusion Cutters Attrition Reclamation Being Scrapped Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
-- | -- | -- sec | 2,000,000 | 1,500 | 0 | Inf | -- dmg/sec | Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 300 Metal, 300 Crystal, 30,000 Energy |
Economic Command Station
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Command-Grade | Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | -- | -- | -- | -- sec | 99,999 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 32 Metal, 32 Crystal, 2,000 Energy |
II | 6 | -- | -- | -- sec | 299,999 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 80 Metal, 80 Crystal, 4,000 Energy |
III | 6 | -- | -- | -- sec | 599,999 | 1,500 | 0 | Inf | 0 dmg/sec | Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 160 Metal, 160 Crystal, 6,000 Energy |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 4,000 | 4,000 | 8,000 | 0 | 00:01:00 |
II | 4,000 | 6,000 | 6,000 | 12,000 | 0 | 00:02:00 |
III | 5,000 | 8,000 | 8,000 | 16,000 | 0 | 00:03:01 |
Logistical Command Station
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Command-Grade | Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | -- | -- | -- | -- sec | 149,998 | 1,500 | 0 | Inf | 0 dmg/sec | Advanced Warp Detection Halves Enemy Move Speed Doubles Allied Move Speed Gathers Scout Intel Increase Allies Move by 40 |
II | 6 | -- | -- | -- sec | 449,998 | 1,500 | 0 | Inf | 0 dmg/sec | Advanced Warp Detection Halves Enemy Move Speed Doubles Allied Move Speed Gathers Scout Intel Increase Allies Move by 60 |
III | 6 | -- | -- | -- sec | 899,998 | 1,500 | 0 | Inf | 0 dmg/sec | Advanced Warp Detection Halves Enemy Move Speed Doubles Allied Move Speed Prevents Enemy Teleportation Gathers Scout Intel Increase Allies Move by 80 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 4,000 | 4,000 | 8,000 | 1,000 | 00:01:00 |
II | 4,000 | 6,000 | 6,000 | 12,000 | 2,000 | 00:02:00 |
III | 5,000 | 8,000 | 8,000 | 16,000 | 3,000 | 00:03:01 |
Military Command Station
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Minor Electric | Command-Grade | Antimatter Bombs Blade Attacks Fusion Cutters Attack Boosts Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed EMPs |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | -- | 6,400 x4 | 23,000 | 2 sec | 499,995 | 1,500 | 0 | Inf | 12,800 dmg/sec | Warp Detection Doubles Allied Move Speed Tachyon Beam Emission (10000 Range) Attack Boost For All Allied Ships On Planet (+19% Bonus) Gathers Scout Intel |
II | 6 | 12,800 x8 | 33,000 | 2 sec | 1,499,995 | 1,500 | 0 | Inf | 51,200 dmg/sec | Warp Detection Doubles Allied Move Speed Tachyon Beam Emission (20000 Range) Attack Boost For All Allied Ships On Planet (+50% Bonus) Gathers Scout Intel |
III | 6 | 19,200 x12 | 43,000 | 2 sec | 2,999,995 | 1,500 | 0 | Inf | 115,200 dmg/sec | Warp Detection Doubles Allied Move Speed Planetary Tachyon Beam Coverage Attack Boost For All Allied Ships On Planet (+100% Bonus) Gathers Scout Intel |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 4,000 | 4,000 | 8,000 | 2,000 | 00:01:00 |
II | 4,000 | 6,000 | 6,000 | 12,000 | 4,000 | 00:02:00 |
III | 5,000 | 8,000 | 8,000 | 16,000 | 6,000 | 00:03:01 |
Orbital Command Station - Warp Jammer
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Command-Grade | Antimatter Bombs Attrition Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
5 | -- | -- | -- sec | 99,999 | 1,500 | 0 | Inf | -- dmg/sec | -- dmg/sec | Warp Detection Doubles Allied Move Speed Warp Jammer Gathers Scout Intel |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|
5,000 | 8,000 | 8,000 | 16,000 | 30,000 | 00:02:01 |