AI War:Enclave Guardian
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This page is marked for deletion. Reasons could include a nonsense title, superfluous information, irrelevant/lack of material or the article could be outdated/duplicated.
Mid-power, very high-health guardian that starts out with no ships inside it. As AI ships are damaged on the planet the carrier is on, they get inside the carrier and are slowly healed. When the carrier has enough ships inside it, it makes a beeline for player homeworlds. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Mines | 5 Ultra-Light, 5 Close-Combat, 0.1 Command-Grade, 5 Refractive |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 12x 9,000 | 6,000 | 4 sec | 4,000,000 | 10,000 | 68 | 100,000 | 27,000 dmg/sec | Retreat Range 10,000, Regen Time 90:00, Transports 100 Ships |
II | 12x 18,000 | 6,000 | 4 sec | 8,000,000 | 10,000 | 68 | 100,000 | 54,000 dmg/sec | Retreat Range 10,000, Regen Time 70:00, Transports 100 Ships |
III | 12x 27,000 | 6,000 | 4 sec | 12,000,000 | 10,000 | 68 | 100,000 | 81,000 dmg/sec | Retreat Range 10,000, Regen Time 50:00, Transports 100 Ships |
IV | 12x 36,000 | 6,000 | 4 sec | 16,000,000 | 10,000 | 68 | 100,000 | 108,000 dmg/sec | Retreat Range 10,000, Regen Time 30:00, Transports 100 Ships |
V | 12x 45,000 | 6,000 | 4 sec | 20,000,000 | 10,000 | 68 | 100,000 | 135,000 dmg/sec | Retreat Range 10,000, Regen Time 10:00, Transports 100 Ships |
How to counter when in the AI fleet
Note that unlike the Carrier which spawns due to a different game mechanic, this unit does not scale its firepower based on the number of units it contains.