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  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...e bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...ber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...s of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...roids and asteroid quality also tends to increase as you get closer to the AI Homeworlds.<br/>There is a filter on the [[Galaxy Map]] for detected astero |[[File:AIWarSpirecraftImplosion.png|50px|left|]] || [[AI War:Spirecraft Implosion Artillery|Spirecraft Implosion Artillery]] || I || 1
    14 KB (1,595 words) - 16:00, 22 October 2017
  • [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''
    4 KB (657 words) - 10:51, 26 June 2023
  • If the <b>Immunity</b> is against an [[AI War:Ammunition Types|Ammunition Type]], ships armed with that ammunition can no ...r:Ammunition Types|Antimatter Bomb]] ammunition, such as fired by the [[AI War:Zenith Bombard|Zenith Bombard]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the Cloaked ships still show up on the [[AI War:Planetary Summary|Planetary Summary]] on the right side of the screen howev
    8 KB (1,435 words) - 14:11, 1 October 2017
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...when dealing with them. They all have a very slow regeneration and a [[AI War:Radar Dampening|Radar Dampening]] that makes them impossible to outrange. * [[AI War:Planetary Subcommanders|Subommander]] planets can pick regular and exotic g
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ght relate to the federation, it talks about how you might use them in the war effort against the Obscura. ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo
    349 KB (57,816 words) - 12:25, 31 January 2015
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[AI War 2: The Final Cycle]] ...o, which meant that they would have exceptions when trying to have a civil war, among some other issues.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con * The AI players never manage to destroy any of your planets.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...r [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role is mainly There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...:AI Progress|AI Progress]] when destroyed; some can be sabotaged by a [[AI War:Hacking|Hacker]]. ....png|50px|left|]] || valign="top" | [[AI War:Barracks|Barracks]]<br/>Holds AI units; releases them when destroyed or when the command station at this pla
    5 KB (680 words) - 11:53, 17 August 2016
  • ...esources like hacking or knowledge. This value represent how concerned the AI is about humans, how dedicated it is to their destruction, and represent an * Destroying an [[AI War:AI Warp Gate|AI Warp Gate]]: '''+5'''
    3 KB (550 words) - 13:51, 21 October 2016
  • ...inst humans in special events like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted b ...dian.png|50px|left|AI War:Dire Artillery Guardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely power
    4 KB (594 words) - 07:08, 9 July 2016
  • ...n this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from gam
    10 KB (1,590 words) - 15:57, 22 November 2018
  • Most Starships are available to both Humans and AI players, but some are reserved to one or the other. ...tor to be built up to MkIV (provided the MkIII has been unlocked with [[AI War:Knowledge|Knowledge]]). Their ship cap is usually 2 per mark (some have 1 a
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...valign="top" | [[AI War:Metal Harvester|Metal Harvester]]<br/>Gathers [[AI War:Metal|Metal]]. ...lign="top" | [[AI War:Energy Collector|Energy Collector]]<br/>Gathers [[AI War:Energy|Energy]].
    3 KB (411 words) - 03:21, 26 August 2016
  • ** Impressed or disgusted at war crimes relating to POW deaths. ** War
    402 KB (68,779 words) - 12:25, 31 January 2015
  • Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from Damage in AI War is not random and so the damage calculation is very straight forward and go
    6 KB (974 words) - 13:18, 24 February 2015
  • [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...a [[AI War:Minor Faction|Minor Faction]]. They were introduced in the [[AI War:Light of the Spire|Light of the Spire]] expansion. ...e powerful than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate by being far more versatile, plent
    6 KB (885 words) - 12:50, 4 July 2022
  • ...of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e [[AI War:AI Types|AI Type]]. Composition depends on what the controlling AI is able to use.
    5 KB (878 words) - 14:09, 29 November 2016
  • == Fast Facts: A Crash Course On AI War 5.x == You build thousands of Ships at once in AI War, but to do so you need to unlock more ship types via knowledge. The per-ty
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  • [[AI War 2: Sunset of The Badger Era]] ...t, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multipla
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] ** This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: Post Completion Part II]] * Big nerfs to the AI's Prime ships
    338 KB (54,548 words) - 10:53, 26 June 2023
  • '''Q:''' In AI War, you've made the AI play by different rules to the player. Much of this works, but the bit tha ...on't have this mechanic or depth. I'm hoping to get across why I think AI War's gameplay is lacking that special something to get it from 'very good' to
    10 KB (1,936 words) - 19:48, 1 February 2015
  • ...e interesting targets for Human players, wether to destroy capture or [[AI War:Hacking|Hack]] them. |[[File:AIWarDataCenter.png|50px|left|]] || valign="top" | [[AI War:Design Backup Server|Design Backup Server]] ('''Hack''')<br/>Holds a ship b
    3 KB (470 words) - 10:40, 17 August 2016
  • ...nd the galaxy, providing special ships (for a hefty fee) to both human and AI players alike.'' This [[AI War:Minor Factions|Minor Faction]] adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]] somewhere in the galaxy. It is only a
    2 KB (388 words) - 04:01, 21 July 2016
  • ...an most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or mo ...st looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game,
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ut. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal. Most ships and structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.
    4 KB (663 words) - 06:16, 21 August 2016
  • An '''AI homeworld''' is a planet housing an [[AI War:AI Home Command Station|AI Home Command Station]]. There are always two of them in each game and the u ...an AI Homeworld has a bigger star and a larger halo (white or red if [[AI War:Alert|alerted]]).
    2 KB (374 words) - 17:40, 26 October 2016
  • While cloaked, ships are immune to damage and tractor beams, but not to [[AI War:Mines|Mines]] and Area-of-Effect damage. ...hyon Turrets]] (the advanced one also have cloaking). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory.
    5 KB (849 words) - 02:35, 25 August 2016
  • ...ts if the local Orbital Command Station is destroyed. They can be built on AI planets adjacent to Human planets as a strategy named beachhead. ...ers can build a full cap of each on every planet. However, their high [[AI War:Energy|Energy]] cost prevents players to build all their turrets on every p
    4 KB (667 words) - 16:16, 24 July 2016
  • [[AI War 2: The Arrival of Fleets]] * New Drones for the Swarmer AI no longer show up as bonus ships.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...AI, the sphere will realize your benign intent and will help you fight the AI on nearby planets. If you take the planet for yourself, the sphere will att This [[AI War:Minor Faction|Minor Faction]] adds a single [[AI War:Dyson Sphere Golem|Dyson Sphere Golem]] somewhere in the galaxy. It is only
    5 KB (822 words) - 11:37, 30 October 2018
  • <noinclude><big>The purpose of this page is to rework the main page of the AI WAR wiki</big></noinclude> Visability (Full visability Full fog of war)
    2 KB (297 words) - 15:40, 1 February 2015
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • == The Original AI War == ...nd various other sites back in 2009. It was an entirely novel approach to AI in strategy games, and basically the most immediately distinctive thing in
    17 KB (3,033 words) - 12:27, 18 September 2020
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store. We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and we w
    111 KB (17,535 words) - 19:32, 20 April 2024
  • ...can be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". ...and they seem peaceful, but I advise caution. Of the few who survived the AI's ferocity, even fewer clung to sanity. A message from the miners' leader
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...eir AIP at one point. Warheads are the only kind of units targeted by [[AI War:Core Warhead Interceptor|Core Warhead Interceptors]]. Every construction of a non-[[AI War:Tachyon Warhead|Tachyon]] warhead delays the construction of every other no
    4 KB (654 words) - 08:48, 25 July 2016
  • ...he AI won't use it unless Human military ships numerically overwhelm local AI forces, which makes dealing with eyes interesting challenges. ...n military units on the eye's planet are more than twice the number of the AI's, the eye is triggered. Some have a continuous effect that is activated wh
    4 KB (667 words) - 02:28, 25 August 2016
  • '''Q:''' I was reading that you take a planet [[AI War:AI_Progress#When_To_Worry|on average every 45 minutes]]. Does this apply ea ...n average, and that doesn't apply to every play style or every map. If the AI is really defensive, you might take fewer planets overall and take them mor
    20 KB (3,556 words) - 19:50, 1 February 2015
  • '''Q:''' The first expansion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What ar ...e ancient war machines were left behind by an alien race known as the [[AI War:Zenith Aliens|Zenith]], and are hundreds of thousands of years out of repai
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...rs if you take this route, but it can also lead to advantages on the first AI worlds you attack. ...t to make yourself as strong as you can while at the same time keeping the AI Progress number as low as you reasonably can (things get more difficult the
    7 KB (1,144 words) - 09:10, 17 April 2015
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • <big>'''What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?'''</big> '''Q:''' So I've heard that the AI here is something new and different, but I'm wondering what the high points
    20 KB (3,483 words) - 13:42, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus
    41 KB (6,447 words) - 19:47, 1 February 2015
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead of mo
    3 KB (473 words) - 03:42, 25 August 2016
  • In AI War, most ships have a '''Cap'''. It is displayed in bright green in the upper ...AI War:Metal|Metal]] cost. Most fleet ships have a cap of 96 and most [[AI War:Starships|Starships]] have a cap of 2.
    3 KB (576 words) - 06:59, 18 August 2016
  • == Role in AI War == ...s like AI Co-Processors. The ONLY thing a Dark Spire will not attack is an AI Command Station.
    2 KB (343 words) - 21:24, 28 October 2018
  • ...he mark of a ship is a general sign of its power. While an individual [[AI War:Starships|Starship]] is often more powerful than a single fleet ship, some ...their [[AI War:AI Homeworld|Homeworlds]]. Only by capturing specific [[AI War:Core Fabricator|Core Fabricators]] can Humans access specific MkV units.
    2 KB (404 words) - 04:55, 17 August 2016
  • '''''Response from Chris Park, AI War's Lead Designer:''''' So, what AI War is doing for the sake of sanity and CPU efficiency, is generally modeling t
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  • ...y galaxy. For reasons unknown Humanity was fighting a centuries long civil war, which abruptly came to a end not long after the creation of military Artif ...s coincidentally helped the Human Military remnant when the AI started its war against the Humans.
    2 KB (354 words) - 16:51, 26 August 2016
  • '''Welcome to AI War 2!''' AI War 2 is a combination of RTS, 4X, and Tower Defense. You'll be continuously co
    44 KB (7,548 words) - 13:50, 25 April 2022
  • [[AI War 2: The Era of Discovery]] ....kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...variety of different hacking types; players can go negative on HaP but the AI response is then very aggressive. Hacking gives players a number of ways t ...ets done through the Hacker unit, which places immobile hacking devices in AI systems.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • The ships the AI players use are restricted by the blueprints it has access to. They have an [[AI War:Guardians|Guardians]] are not subject to these rules and are unlocked in a
    2 KB (369 words) - 12:05, 21 August 2016
  • ...rom the start of the game. However mercenary ships cost ten times the [[AI War:Metal|Metal]] cost for a standard Mark IV ship. |[[File:AIWarMercenaryFighter.png|50px|left|]] || valign="top" | [[AI War:Fighter|Mercenary Fighter]]<br/>Inexpensive fighter with a small attack ran
    4 KB (573 words) - 04:56, 26 August 2016
  • ...ay in favor of both the raw hull attack multipliers display and a new [[AI War:STATS_Button_Overview#Reference_Tab |Reference tab]] when really detailed d *[[AI War:Combat System|Combat System Overview]]
    2 KB (379 words) - 02:16, 26 August 2016
  • ...al explanations of what these special mechanics ARE, please visit the [[AI War 2: Special Mechanics|Special Mechanics]] page as a reference. * tachyon_hits_albedo_less_than is an [[AI War 2: Units of Measurement#Albedo|albedeo]] value between 0 and 1. If this is
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  • * Fixed some bugs in the bot AI where it wouldn't consider a target that it could not move to (despite bein ...city map are now in place: these are actually reused tracks from later AI War expansions, since they fit well with the original music for this game, and
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...he primary attack strategy it will use as defined by its [[AI War:AI_Types|AI Type]]. Plots are on a per-AI basis and can be enabled on one AI or enabled on both AIs.
    5 KB (869 words) - 03:23, 16 August 2016
  • * Be Peaceful (-100 AI Progress) * Get Angry (+100 AI Progress)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...b of your command station. Be aware that all of the warheads come with an AI Progress cost, which can be pretty significant. Built and use warheads wit On the bright side, the AI does not have or use warheads at all. It has a variety of core ships that
    6 KB (1,154 words) - 14:06, 1 February 2015
  • == A Note To Players from AI War Classic == ...g on/off gates. Additionally, mechanics are now heavily dependent on [[AI War 2: Units of Measurement|the 8 basic stats of every ship]], which are mostly
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...te on alien death rays, whatever. Why is there nothing of this sort in AI War? Is it something that is hard to implement? '''''Response from Chris Park, AI War's Lead Designer:'''''
    5 KB (926 words) - 14:04, 1 February 2015
  • [[AI War 2: Pre-And-Post Launch Polish]] ...initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on dis
    278 KB (47,062 words) - 16:30, 11 October 2019
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2: The Grand New AI]] ...give you the proper 20, 20, 20, 20. So depending on the size of stacks at AI planets and how much damage your ships were inflicting to entire stacks thi
    179 KB (30,218 words) - 23:28, 1 January 2020
  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...to that planet. Planets the AI cares about are generally ones with a [[AI War:Core Shield Generator|Core Shield Generator]] or a capturable of Human inte
    2 KB (420 words) - 17:45, 26 October 2016
  • ...t Drone|Scout Drones]], [[AI War:Scout Starship|Scout Starships]] and [[AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel a ...things. This page will consider that the visibility is set to "Full Fog of War", which is the default setting. For details about the differences of the ot
    4 KB (691 words) - 02:56, 20 August 2016
  • ...ll be 'destroyed' first. If you unlock these, consider also unlocking [[AI War:Leech Starship|Leech Starships]] as a complement. ...ly Point|Mobile Rally Point]] (plus [[AI War:Engineer|Engineers]]) or [[AI War:Mobile Space Dock|Mobile Space Dock]] (which has a good repair ability) wit
    3 KB (404 words) - 05:16, 10 July 2016
  • Engine damage is one of the less common aspect of AI-war gameplay. A Ship's base speed is determined by a ratio of their engine heal ...s into your territory. This is very useful when planning defenses in which AI ships have to travel a large distance to reach their targets, especially in
    3 KB (453 words) - 12:16, 23 September 2017
  • ...at every one of its planets. It still does that if it is a difficulty 10 AI, but only seeds a certain percent of wormholes on lower difficulties (Diff * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • <big>'''How Does The AI Think?'''</big> ...why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
    7 KB (1,278 words) - 13:44, 1 February 2015
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are common
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...a basic guide that attempts to outline a reasonable overall strategy in AI War: Fleet Command. Edits, enhancements, clarifications and so forth are of cou ...als and the [http://www.arcengames.com/mediawiki/index.php?title=AI War:AI War Official Manual/FAQ]
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...Lair]] || valign="top" | Sits dormant unless its own planet is put on [[AI War:Alert|Alert]] or taken.<br/> While awake it will gradually construct fearsome [[AI War:Dire Guardians|Dire Guardians]] that can wreak havoc on human forces.<br/>
    3 KB (447 words) - 13:21, 28 January 2019
  • ...the [[AI War:Fallen Spire Walkthrough|Fallen Spire Walkthrough]] and [[AI War:How The Fallen Spire Campaign Really Works|How the Fallen Spire Campaign Re ...lkthrough probably needs an editing pass, I'd like to see the in-game [[AI War:Fallen Spire Journal Entries|journal entries]] in there somewhere. The How
    3 KB (532 words) - 18:36, 26 October 2016
  • While not directly a resource, like [[AI War:Metal|Metal]] or [[AI War:Knowledge|Knowledge]], Supply is an important part of the economical game. It's important to note that both AI and Human players use this mechanism.
    2 KB (351 words) - 06:32, 21 August 2016
  • * [[AI War:Energy Collector|Energy collector]] produces 150,000 energy but is limited * [[AI War:Matter Converter|Matter Converter]] produces 50,000 energy but consume 200
    2 KB (327 words) - 06:30, 21 August 2016
  • ...choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive super ...as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and The Z
    30 KB (4,946 words) - 14:07, 8 March 2015
  • [[AI War 2: Making Alpha Fun]] ...th a certain number of certain types of these, and can get more by hacking AI Missile Silos (which destroys the silo and gives you more warheads).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...h AIs, whether the player has a positive handicap relative to the AIs, the AI modifiers, and all the other relevant start-game factors, multiplied times ...remember the last ship type that they were assigned by a player (human or AI) to kill. They will then adjust their targeting accordingly, preferring shi
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...sed a lot of trouble for these because they save to disk and run their own AI, etc. ** This also gets rid of the cause of the "rhino doing AI on client" message that was spamming people's logs in MP sometimes.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...I Homeworld|AI Homeworld]] are '''Core Worlds'''. They are by default [[AI War:Planet Mark|Mark]] IV planets with special rules. ...one, along with a Mark III [[AI War:Fortress|Fortress]] close to the [[AI War:Orbital Command Station|Orbital Command Station]].
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