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  • * Fixed a typo in the Orbital Bomber ability tooltip. * Fixed a bug where the "This special ability has been completely used up..." messages were showing for normal weapons (w
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Fixed a longstanding bug where tab-targeting was impacting the deploy-item ability (which is used for placing platforms, crates, etc) despite it specifically * Fixed a bug where the new "Use Ability: Place Platform", etc bindings from last version were not obeying the aim-k
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...a few <b>Abilities</b> that are actually limitations, these are shown as 'Ability: (Limitation)' in the list below.<br/> ...lways at least a few units in the game [[Immunities|Immune]] to a specific ability.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...ts the filling of a gap in our abilities thus far in the new paradigm: the ability to spend hacking points for more energy, since energy is one of the big lim ...ould say "Fleet type: ERR None". This was new since we started having the ability to click into fleets without going to the fleets tab first.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Added an ability to disable additive blending via the graphics settings, in case that is the * Fixed a bug where the GalaxyBot and SkyBot both had the SentryBot's unique ability to alert a ton of bots if alerted without being killed.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * To provide a counterbalance against the player's ability to build up a powerful champion (and nebula-ally fleet) without increasing ...ke fortresses and zenith siege engines that have to recharge (either their ability or their weapon) after moving at all.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * The Ability to swim! ...g the wrong spells, or not being able to cast spells, or players using one ability and getting the wrong projectile would be the risks here).
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ** However, they now have a new ability: not only do they draw the AI special forces ships to them in the way they ...ilding outlying command stations that were lost, with no real delay in the ability to rebuild.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...t even when a player's inventory is completely empty, it still shows their ability bar (just with nothing in it). ...of the ilari stone, now has its own cooldown type that doesn't affect your ability to heal yourself or similar.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...stating personal events that came as a shock and completely obliterated my ability to work until at least February 2019. Virtually all of the work done durin *** The ability to antagonize them, and antagonizers, for one example.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Corrected an issue where Uke Mochi's special ability affected all raw resource producers rather than just food-related ones. * "Cannot Be Attacked From Range" now shows up as a proper unit ability in green, like other unit abilities. This was causing some confusion with
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ..., and will become less vertically tall as well as showing the icon for the ability that would be produced. ...ility" bugs; this may cause some situations where a click won't trigger an ability when you think it should, but our testing hasn't found any of those yet.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ** This removes our ability to use locks, but also our need to. This ensures that no entity order will * Add the ability to hack Schematic Servers to get access to a different Tech Type in that se
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...hey grant ships to the Necromancer. This AI was pretty brutal without that ability ...Thanks to the general restructuring of the game, and the game's increased ability to profile and analyze itself, we're able to actually give you this sort of
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** If this seems inaccurate, it's probably because a Woe or other ability has already cut off a town center from the rest of the continent. You'll n ...This made them increasingly impotent as the game went on in terms of your ability to plop down a minotaur and alter the course of a battle.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...now just displays literal scouts, rather than everything that has scouting ability (like commandos). ...in very close range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Default ability point drop: 100 ** Default ability point drop: 100
    40 KB (6,127 words) - 18:16, 15 July 2018
  • ...have all the knockback strengths on the few player spells that retain the ability. The net effect of all these changes is that those spells that have knockb *** Just like an amp tower's special ability.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • === Ability Points removed, Experience Points added === * Ability point drops no longer chase you and make you think bullets are coming inexo
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...lot of flagships that come with 4 ship lines already, which decreases the ability to customize your fleets efficiently. * Hacking to make a dark spire VG vulnerable no longer gives your fleet the ability to build a new Vengeance Generator.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** The ability to unload transports at the destination is a big deal, at any rate, since t *** The CostBasedShipSpawner now has the ability to NOT spawn all ships on the same coordinates but spread them out. Sadly t
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Construction Rate (Ship Ability) == ...<br/>Engineers and similar ships have their Construction Rate listed as an ability.<br/>Construction Rates are linear. Construction Rate 2 is twice as fast as
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...he ability to disable it via the same option in the settings, and also the ability to hold the same hotkey (by default X) to bypass the prompt. ** This might have been messing with the ability for units to pathfind in general, sometimes, in the last couple of versions
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * The monster Stormy Sine ability (used by Clockwork Probes and Draconite Overlords) has had its time-to-live ** Not only is that bad ability type definition fixed, but it's now put in place so that if a similar bad d
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...was done this way because, when this feature was added, we didn't have the ability to select a savegame without loading it immediately. === Ability To Run The Game Under Minimum System Requirements ===
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Player homeworlds now include the ability construct up to 10 matter converters, rather than 0. ==== In-Game Ability To Change A Subset Of These ====
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Now when the Protective Sheath ability is active it displays the number of turns remaining near the top center of * Now when the game would list your gaining a special ability, but there's none left to give, it won't show that line at all instead of s
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Added the ability to disable reflections and/or specular highlights into our shaders. ...I in its strength computations, while its main contribution to your combat ability remains similar.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...l uv offsets, HDRI cubemap reflections, and some funky math as well as the ability to overdrive specularity, metallicity, and so forth well beyond what those ==== Ability To See And Alter LODs In-Game ====
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...sts are likely to support one another, and so your success depends on your ability to make and execute plans here. The goal is to make the endgame as strateg ...very little in the way of economic gain, but have much more health and the ability to shoot at enemy ships.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...dded at the beginning of the game or midway through, these have the unique ability to fly through special wormholes into the new nebulae. In those new areas, * Added the ability to switch your UI to display what another human player sees, making team co
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Fixed a bug where the spy international ability wasn't actually performing its logic. * There is now an Industrial Espionage international ability that commercial offices have.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ** Combined with the much lower wave warnings, the ability to go all in on offense yet defend with your mobile fleets should be notabl **** This is fairly experimental, but is also a large nerf to the players ability to "throw wads of cash" to solve every problem, so will be keeping an eye o
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Expanded the ability to spawn nearby encounters to include static ones that are only in explored ** Also removed the ability for the encounters to randomly change heat against the vigilante identity,
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * The ship ability "AI Will Abandon Post To Pursue," and its related functions, has been remov ...sts are likely to support one another, and so your success depends on your ability to make and execute plans here. The goal is to make the endgame as strateg
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** The ability to hover over this and see the name of the planet and click it to switch ba ...esn't seem to be an optimization that is needed, but it's nice to have the ability to include that later.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the enemy in any shape or f Ships with the [[AI War:Ship Abilities|Ability: Tachyon Beam Emission]] emit Tachyon Beams for the range listed that unclo
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...ed ghost copies of inventory items for assigning the same item to multiple ability bars at once ** Also, the ability to right-click characters in the character listing to rename them has been
    89 KB (14,646 words) - 19:51, 1 February 2015
  • **This should greatly improve the ability to see important things and select them, like your fleet leaders. ...8 -> 4 per mark, armor 80mm -> 50mm. This ship was simply absurd with its ability to multiply its own damage into the stratosphere as well as having increase
    338 KB (54,548 words) - 10:53, 26 June 2023
  • Several units have the '''Cloaking''' ability. While a unit is cloaked, enemies don't see it and can't shot at it. A cloa ...ts have the "Tachyon Beam Emission" ability, associated with a range. This ability allows a unit to reveal cloaked units around it within the specified range.
    5 KB (849 words) - 02:35, 25 August 2016
  • * Lightning Turrets now have extremely high armor piercing ability, as well as a hefty bonus against refractive hulls. * The ship ability "AI Will Abandon Post To Pursue," and its related functions, has been remov
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...estroying warp gates on planets adjacent to Human planets deny the AIs the ability to send waves through at least one wormhole (several if that planet is next Several AI units have the Warp Gate ability. There are three different kinds of Warp Gate abilities: Wave Only, Reinfor
    5 KB (878 words) - 14:09, 29 November 2016
  • ...can see what sort of ship stats it can hit with its ability, and what its ability does, all in one place. This again increases readability. ...ve had to evaluate every ship to see if it needs new immunities to the new ability, by contrast, meaning that if a modder didn't do that their ship could act
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ** The ability to drag the view via the middle mouse button has been removed. If you'd li ...the boat "what spot do I attack from?" logic to handle the recently added ability to attack underground targets and to consider "in range of the surface abov
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ** With shields removed, much of your ability to defend a soft target comes from pure distance, so here's some more of th * Added the ability for us to have controller-less elements in the gui, which is useful for ima
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ==Firing ability== ==Movement ability==
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  • ...mic Command Stations have very little defensive quality, and absolutely no ability to attack enemy ships, but they provide the largest income in metal, crysta ...very little in the way of economic gain, but have much more health and the ability to shoot at enemy ships, along with some specialized immunities like the im
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...mic Command Stations have very little defensive quality, and absolutely no ability to attack enemy ships, but they provide the largest income in metal, crysta ...very little in the way of economic gain, but have much more health and the ability to shoot at enemy ships, along with some specialized immunities like the im
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...ry you're about to choose, the other territories you could choose, and the ability to name your starting territory (this replaces the separate prompt to name ...no longer direct attack-style buildings, but rather have an international ability that is all about sticking monsters on enemies.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • **the number of ability points this entity drops when it dies **If this is set, then every time the ship fires, it loses the ability to steer for this amount of time, and will just continue on at max speed du
    50 KB (8,387 words) - 14:20, 21 May 2018
  • * Added ability to delete saves from in game load and save menus * Added ability to delete campaigns recursively (Deletes the campaign and all associated sa
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...r at one of the command posts, or the ship that is providing the reinforce ability. -The cloaking booster ability now has more of an affinity for scouts, and then higher-level ships, instea
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...of other commands to these sorts of ships, just mainly as a sort of quick ability to manage them in the case that a player has had to leave the game for a wh -Scout starships no longer have the ability to attack, but they now have 80,000 health instead of 50,000 and move at a
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...hips into a group of mobile ships, or to position something with a booster ability in the middle of a group of ships to boost. This also makes it much easier -Scouts and Scout Starships have a new "Unaffected By Negative Energy" ability, which makes them remain cloaked even when their controller's energy balanc
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...y completed nebula, thus granting metal income, energy generation, and the ability to construct the ships of those factions. ** Same basic mechanic as lightning warheads, while retaining the ability to hit aoe-immune stuff.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...Mines, Sentry Turrets and electrified floors all also work for wasting her ability uses.
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  • ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood! ** If you virus a RaptorBot to bring it to your side, its shield-stealing ability is actually improved to only do at most 10% of the friendly unit's max heal
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...n the city map instead of the usual 3. Even more importantly, she has the ability to undertake missions that are 2 away, rather than the usual 1, thereby let # The ability to strike 2 missions out is '''huge'''. Axis can avoid Blockade, Outrun, an
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  • ...rson view, the lunge always goes toward the front of the raptor, now. The ability to control it via looking around (added yesterday) was awkward, and the hig ...loration of small spaces substantially more fluid, while not wrecking your ability to maneuver during combat or in large spaces.
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  • ...:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. If only units with no Intel ability have entered an unexplored planet, only the controlling AI's color is remem
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  • * Add the ability to have weapon types that do bonus damage to stacks * Add the ability to have weapon types that have a capped number of stacks from a squad they
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Wormhole Borers : The AI now has the ability to create wormholes to allow its ships to bypass your defenses. They will s * Improve the ability of the ZA to respond to pioneer spawn time interruptions by decreasing the
    113 KB (18,449 words) - 16:11, 1 June 2021
  • Things like this are always an arms race. When you give the AI a new ability, the game gets harder. When you give the player one, the game gets easier. ...ich is fine. But for those players with a certain personality, having the ability to choose option B is the difference between a shallow strategy game and a
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  • ...dible health, and a fairly middling main attack, but they have the special ability of not only amplifying incoming firepower against themselves, but also refl ...ow them as strong against almost no other ships. But, these have a unique ability: their shots inflict short-term paralysis on the ships they attack. The mo
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Thanks to Quitch for suggesting the ability to compare the AIs' numbers with the players' numbers in a few key graphs, Thanks to Hyfrydle for suggesting the ability for trial and regular players to play together.
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  • ...tions have been added to the graphics tab of the settings screen, with the ability to disable many of the new graphical effects (and older effects that are no -Now that the low power ability has been added for ships, cloaked player ships will once again auto-attack
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...in very close range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). ...gives you the spirecraft with a vastly higher energy cost, and without the ability to repair them. Consequently, your adjusted score is also reduced by 1/3.
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  • Note that the [[Abilities|Ability:Armor Piercing]] allows a ship to ignore a targets armor on its own shots.< ...ck Power Boost from other units with the "Attack Boost For Allied Ships" [[Ability]].<br/>If a ship is currently having it's attack boosted, it will show in t
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  • ...in very close range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). ...gives you the spirecraft with a vastly higher energy cost, and without the ability to repair them. Consequently, your adjusted score is also reduced by 1/3.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...dible health, and a fairly middling main attack, but they have the special ability of not only amplifying incoming firepower against themselves, but also refl ...ow them as strong against almost no other ships. But, these have a unique ability: their shots inflict short-term paralysis on the ships they attack. The mo
    30 KB (4,946 words) - 14:07, 8 March 2015
  • Most Astrotrains are high-health trains with their own special ability.<br/> Mark level for Astrotrains is in relation to the special ability only, none of the trains base stats change based on Mark.<br/>
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  • ...s make it down to the bottom in one piece. This mission is a test of your ability to dodge things. ...up fighting more microbosses at once, and they also gain the infinite-jump ability, and it gets pretty crazy.
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  • ...ing a system will allow you to look at the system, a ship with [[Abilities|Ability: Gathers Scout Intel]] is required to display the ship sidebar on the right ...a very few other ships, such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout Intel]].
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  • ...pansion has a guard post, a dire guardian, and a core guard post with that ability) were not actually attrit'ing the swallowed starships. ...s (or strange) enough to want to see this info too. More importantly, the ability to gather this info yourself will help in case of strange AI bugs that don'
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  • ...n_AcutianExecutor">Highly shielded, extremely fast-moving weapons, and the ability to deploy squadrons twice as quickly as normal.</ln> ...as powerful weapons, hull strength, and a faster deployment speed. Has the ability to fire rings of laser bursts, excellent at killing swarms of smaller craft
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  • * Fixed a bug with various expansion ability images not appearing properly. ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
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  • Hidebots and Stealthbots both share the unique ability to hide from sensors - which can be anything from an annoyance to outright ...range - while this can be replicated to a degree with Tuck's ability, his ability won't actually show the area around the mission objective - while the Scien
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  • * Added the actual ability to do design-download hacks on Advanced Factories, Advanced Starship Constr ** Additionally, we're retaining the ability to show certain things about the AIs by using these sorts of colors. What e
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  • ** This has the ability to have fleet-specific upgrades and upgrades that benefit ships in a variet * The ability to choose your starting bonus ship type has been removed from the lobby, as
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  • ...r less health based on the damage done to them by ships with the reclaimer ability.
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  • ...on Microfighters bonus ship. The Scout Starship includes a limited tachyon ability as well, making them useful as a combat support role as well as a pure scou
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  • ...distinct from ships that have the Mine Avoidance ability. Ships with this ability -- such as raiders, engineers, mobile builders, and the like -- are always
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  • ...o up -- your economy might suffer, but that's another matter. Whenever an ability or effect says "(AI Only)" on a ship, that means it only applies when the A ...o up -- your economy might suffer, but that's another matter. Whenever an ability or effect says "(AI Only)" on a ship, that means it only applies when the A
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  • ...ding party or planetary defense, whatever is most needed. The regeneration ability stops when the golems health drops to 10% or less.
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  • ...Since they're hostile to both the player and the AI, they tend to lack the ability to hit specific weak spots with overwhelming force. <br/> ...gives you the spirecraft with a vastly higher energy cost, and without the ability to repair them (though some like the Martyr and Shield Bearer cannot be rep
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  • ...nnel, in addition to the existing LAN game detection and direct IP connect ability. ...e game keeps processing turns and animations while paused, making for full ability to issue and reissue any commands. However, the timer, resources, ship mov
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  • -Mark I through III scouts now have a "cloaking booster" ability, which lets them work better in groups. When scouts are traveling in group -EyeBots now have cloaking and the cloaking booster ability.
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  • -All starships now have some level of munitions boost ability. Thanks to Admiral for suggesting the ability to click into any planet at any time, for suggesting that the ship level li
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  • -Scout starships no longer have the munitions boosting ability. ...r other ships. That way incoming long-range sniper shots won't impede the ability of closer-range turrets to kill the ships more quickly.
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  • ...are no longer cloaked while under construction (if they have the cloaking ability, previously that would be engaged while they were still under construction, -Infiltrators no longer absorb dark matter (and that ability has now been entirely removed as redundant with the counter-dark-matter fla
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  • -Cluster attack bonus ability description in ship info now shows the third decimal place since it was mis -Thanks to intently for inspiring the ability to let cleanup drones remove mines on allied planets.
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  • ...ion-tuned window sizes in non-fullscreen mode, that has arrived—as has the ability to set a preferred refresh rate in fullscreen mode. Both of those windowin
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  • * They want the AI to be more active and dangerous, with the ability to take the tempo away from them if they don't handle it right. Typically ...e able to smash up the AI's economic/industrial infrastructure to hurt its ability to wage war.
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  • ...ated immunity results in Ion Cannons and other ships with the "Insta Kill" ability being unable to attack this particular ship. **The Siege Starship also has a special ability to damage ships under a forcefield while also hitting the forcefield itself
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  • *Ability Icons *Ability Bar Numbers Background
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  • ...are so cheap to replace, against a target with the [[Abilities|Instal-Kill Ability]], such as an [[Ion Cannon]], you can simply swarm it to death and take a r ...e ships fire Dark-Matter so units with the [[Abilities|Counter Dark Matter Ability]], such as the [[Counter Dark Matter Turret]] or the [[Cloaker Starship]] w
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  • Parasites are utility ships that give the player the powerful ability to convert AI fleet-ships to their cause. They are not strong in general fl ...or [[AI War:Mobile Space Dock|Mobile Space Dock]] (which has a good repair ability) with you on offense. Also check your Command Station for strays after a de
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  • * They want the AI to be more active and dangerous, with the ability to take the tempo away from them if they don't handle it right. Typically ...e able to smash up the AI's economic/industrial infrastructure to hurt its ability to wage war.
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  • ...|| valign="top" | AI guard post with practically no guns, but the powerful ability to warp in a low-warning counterattack [[AI War:Wave|Wave]] to most human p This post is very dangerous because of its ability to bypass your defensive line.<br/>
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  • ...ch means they'll learn various exploits they can use against it. Players' ability to execute these exploits manifests as hacking points (HaP), which are accu ...sensor net. This grants all human ships on the planet the normal cloaking ability and suppresses all AI tachyon sources. All normal "must recharge cloak aft
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  • <b>Immunities</b> allow a ship to outright ignore an enemy ability. ...ips. Note that if the ship does not have the [[AI War:Ship Abilities|Regen Ability]], this means that the ship can never regain its lost health. The [[AI War:
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  • ** Among them many uses of this function is the ability to now have scripts trigger off of switches. * Fixed a bug where your ability to carry items out of a level was inconsistently handled with the detecting
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  • * The ability to submit leaderboard scores to steam has been completely removed. This wa ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
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  • ...nt of shots left, it can be fired at the ground to restore its double-shot ability if so desired.
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  • The number of slots for each type of ability varies based on the flagship of the starting race (Acutians by default). *For each ability that you have in your posession, you get a multiplier to either your hull s
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  • * The ability to submit leaderboard scores to steam has been completely removed. This wa ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
    27 KB (4,501 words) - 17:36, 25 October 2018
  • * The ability to submit leaderboard scores to steam has been completely removed. This wa ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
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  • *when rey's ability is triggered, show some msg box or some hint. atm it is so descrete that I *Ability to remove previously placed turrets (of course without getting them back) s
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  • ...n: a mobile military ship with very high health and firepower or a special ability. See their individual pages for detailed information of their specific stre The [[AI War:Botnet Golem|Botnet Golem]] is has an ability so powerful that it is part of a separated minor faction with its own diffi
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  • * Give the AI a reason and ability to bring back extra-galactic forces from their mysterious "main war" to fig ...m the city if at all possible. The city also won't contribute towards your ability to upgrade other cities until it is reclaimed and repaired.
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  • * Removed ability to destroy bombables from AllInTheWrist, which was too OP. ...rooms. Also buffed the passive bonuses a bit. Edit: changed this to innate ability to find higher tier loot earlier than the other mechs.
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  • * Maximize your ability to build ships ('''Metal''', Crystal in pre-8.0 versions)<br>
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  • Armor does not affect the ability of one ship to hit another ship. Rather, it linearly reduces the amount of
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  • Ships that have the ability "Immune To Being Insta-Killed" cannot be hit by ion cannons at all. These
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  • ...uld be via Parasites, Leech Starships, or other ships with the Reclamation ability.
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  • ...or b) completely on the other side of the map from your home planet, your ability to bring your mobile forces home to aid in your defense is at an all-time l
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  • Parasites let you capture ships that you otherwise could never have, but that ability doesn't transfer to giving captured ships to allies. A ship captured by par
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  • ...of other commands to these sorts of ships, just mainly as a sort of quick ability to manage them in the case that a disabled player has had to leave the game
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  • ...but they will not produce resources or provide other benefits such as the ability to build other ships thanks to the ambient radiation. The only reason to b
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  • ...e both created and operated using highly computerized technology. With the ability to command these mechanical fleets from a distance came the idea to use Art
    3 KB (587 words) - 14:07, 1 February 2015
  • ...ions or Engineers:''' The simplest form of force multiplier is simply the ability to repair your ships on the fly. Mobile Repair Stations (MRSes) are typica
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  • ...ing on with your empire, as well as your local fleet, at a glance with the ability to drill down to get more information in most cases. This prevents another
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  • ...ge simultaneously. Later releases will likely see extensions to this base ability.
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  • -Changed "AI Progress If Killed" ability text to "AI Progress If Killed Or Scrapped"
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  • ...ence can upgrade modules. More importantly, the champions have the unique ability to travel through "nebula" wormholes, and interact with the splinter factio
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  • ** This will be an exceedingly fast ship (speed 120, perhaps) with the Scout ability, but no cloaking, and pretty solid guns (on par with a laser gatling). The
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  • ...se. It's a very complex puzzle that changes slowly over time and has some ability to throw monkey wrenches at you every so often, but overall it is an engine
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  • * Added the ability to put _Inverse as a suffix on the name of a special block type, and to thu
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  • ...the same awesome melody from before). And we've got three new items, the ability to see old cutscenes via a history index in the adventure mode, and a numbe
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  • ...at which you are hovering over, and so that they don't interfere with your ability to click on the thing that you're hovering over.
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  • ...this release, but it's so isolated that it doesn't affect the game or our ability to do updates. That's a nice change of pace from the multi-well play, well
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  • ...features, to give us a fully-rounded co-op experience here—basically, the ability to have players of moderately or even wildly differing skill levels playing
    12 KB (2,068 words) - 12:25, 31 January 2015
  • ...e from 2.61 to 3.1. This is a lot more convenient and functional, and the ability to use the external Unity 3D resolution-configuration tool has been removed
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  • ...sts are likely to support one another, and so your success depends on your ability to make and execute plans here. The goal is to make the endgame as strategi
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  • * AI Command Stations have this ability
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  • ...sts are likely to support one another, and so your success depends on your ability to make and execute plans here. The goal is to make the endgame as strategi
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  • Important note: Radar Dampening is a per-ship ability that affects all shots incoming against that ship. Various scouts, guard p
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  • ...the Spire modular armament in terms of overall power, though they lack the ability to focus strongly on distant targets unless those targets are fairly large.
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  • ..., which not to, can often be a daunting task in AI War: Fleet Command. The ability to make sound choices in this area can ultimately mean the difference betwe
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  • Once we start working on the admin tools for multiplayer, we'll have an ability for server admins to set what their desired player cap is for their server.
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  • ** This will be an exceedingly fast ship (speed 120, perhaps) with the Scout ability, but no cloaking, and pretty solid guns (on par with a laser gatling). The
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  • ...ive players. Unlocking etherjets give players a new tactical option in the ability to maneuver enemy fleetships. Effective tactics include deliberately draggi
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  • ...|left|Mirror]] || valign="top" | Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers. With its armor, can o
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  • ...ed, [[AI War:Cloaking|cloaked]] ship with [[AI War:Intel|Intel]] gathering ability.
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  • ...to upgrade your characters stats. Simply right click on the stones in your ability bar to bring up the upgrade screen.
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  • A little-used ability is the advanced warp detection, meaning that one can replace Advanced Warp
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  • ...in very close range to hit it at all (radar dampening does not affect the ability of enemy ships to hit other ships, just this one).
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  • An AI unlock will be merely annoying for the player, more out of their ability to teleport past defenses than any innate combat strength. Building Logisti
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  • Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armored ships such as [[Bomber]]s,
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  • ...|left|Tachyon Beam Emitter]] || valign="top" | Immobile structure with the ability to reveal any nearby [[AI War:Cloaking|cloaked]] enemy ships.
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  • NB: Regeneration ability with spirecraft is not unknown.
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  • The Cloaking Superbooster ability of this starship will cloak nearby ships with the normal rules for cloaking
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  • While this unit shares its Attack Boost ability with the [[Flagship]], there are some differences between the this ship and
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  • ...ecloaker]] || valign="top" | Fast mobile ship with moderate attack and the ability to reveal any [[AI War:Cloaking|cloaked]] enemy ships in a wide arc.
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  • Note the Attack Boost ability. These ships are intended to be mixed in with your fleet ball. Flagships of
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  • To maintain their raiding ability into the late game, the Raid Starship gains additional abilities as its Mar
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  • ...ral. Some kind of clerical and "good" effects could also go here, like the ability to peacefully send vengeful ghosts to rest without "killing them again," et
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  • BoostRange: Boost Range as listed in the ship's ability description.<br/>
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  • ...ing you from using any other enchants there (such as damage reduction, the ability to breathe underwater, etc). The good news is that, with enchants being so
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  • ...s, rarely anything in between). Then there was the matter of getting your ability bars back the way you wanted it, which would involve a lot of interface fid
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  • ...gs to hybrid hive ships. <br/>Destruction of this facility will impair the ability of hybrids to reinforce their subfleets.<br/>Drone Spawners produce fleet s
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  • ...on facilities of the AIs are somewhere outside the galaxy -- cut off their ability to warp in raids against adjacent planets by destroying these gates.<br/>De
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  • ...s much more resource efficient. A Mark II science lab can use its cloaking ability to gather from neutral or dangerous planets. It also can be used to scout [
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  • Ships with the [[Abilities|Ability: Engine Damage]] damage a target's engines with each shot.
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  • ...nst them. Structures that can be captured from the AI have the [[Abilities|Ability: Captured on Planet Ownership Change]].<br/>Ownership-change is triggered b
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  • ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
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  • One of the very few units in the game that have the ability to move (most) enemy ships around.<br/>
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  • ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
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  • ...ld_ provide more fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
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  • **Not as individually dangerous as some other guardians, but its ability to protect nearby allies from incoming fire is actually often far more dang
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  • ...ign="top" | Not as individually dangerous as some other guardians, but its ability to protect nearby allies from incoming fire is actually often far more dang
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  • ...nfiltration Guardian]] || valign="top" | Extremely deadly machine with the ability both to stay hidden until it strikes, and to both pass through and shoot th
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  • Ultra-long-ranged weapons and the ability to see much farther than usual.
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  • ...a-Ray Laser is also deadly in close-quarters combat due to its double-shot ability. However, its low ammo capacity means it has to be used sparingly; weaker e
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  • ...lsion system barely makes up for its powerful shotgun. Has an unfortunate ability to inspire bots around him, giving them a permanent bonus to their attack s
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  • ...ses the rate at which your ship can move, as well as improving its turning ability via extra thrusters (thematically speaking).
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  • They have a wide range of deal options, and have the special ability of convincing another race that gets along with them (+90 mutual attitude)
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  • ...tions, potentially including the planetcracker. This is their chief unique ability, allowing the player to completely destroy a particularly recalcitrant enem
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  • }}Wielder of the legendary Pistol of Uselessness. Has an unfortunate ability to inspire bots around him, giving them a permanent bonus to their attack s
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  • ...ave found that our galaxy's background radiation is interfering with their ability to construct larger shards. They can build what they need for facilities a
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  • ...he entire Murdoch Quadrant. We would survive, barely, but with hardly any ability to fight.
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  • ...brother and fled. By their folly and ignorance did he finally regain the ability to walk among the stars, and so he left them.
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  • ...he MkII Lab isn't better because of its gathering rate but by its cloaking ability which allows it to survive on neutral or contested planet with high odds of
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  • *terminal kills exo, but this kill doesn't trigger rey's ability for some reason
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  • ...tever. They're how a ship actually does something like shoot or trigger an ability, generally.
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  • ...ardian|Dire Infiltration Guardian]]<br/> Extremely deadly machine with the ability both to stay hidden until it strikes, and to both pass through and shoot th
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  • ...rdian]]<br/>Not as individually dangerous as some other guardians, but its ability to protect nearby allies from incoming fire is actually often far more dang
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  • ...Guard Post]]<br/>AI guard post with practically no guns, but the powerful ability to warp in a low-warning counterattack wave to most human planets without a
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  • Capturing the colony will provides players with the ability to build [[AI War:Resistance Fighter/Bomber|Resistance Fighter/Bombers]] an
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  • ...faction. See its dedicated page for detailed information about its special ability.
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  • ...achyon Beam Emitter|Tachyon Beam Emitter]]<br/>Immobile structure with the ability to reveal any nearby cloaked enemy ships. MkII version is cloaked.
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  • * Some of your units have sensor ability. This includes your Ark, and also static sensor arrays you can build (thoug
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  • Vault of advanced AI technology. Capture to gain the ability to construct a new fleet-ship.
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  • Journal entries have a VERY limited ability to do some text replacement, as defined below. If there are multiple event
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  • ...is out of the main simulation thread was a big win for performance and the ability to scale things. It's definitely possible to notice a delay before things
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  • ** When enabled, you lose the ability to manually save the game. Instead, the game autosaves very frequently, whi
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  • ...rm; by hacking and then killing an Elderling the necromancer will gain the ability to turn its Flagships into more powerful flagships similar to the slain Eld
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  • ...on gives you the spirecraft at a vastly higher energy cost and without the ability to repair them (though the Martyr and Shield Bearer cannot be repaired on e
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  • ** Damage has been rescaled to account for such a loss in ability.
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