Difference between revisions of "AI War:Modular Fortress"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
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__toc__ | __toc__ | ||
= Modular Fortresses = | = Modular Fortresses = | ||
{| | {| | ||
− | |[[File: | + | |[[File:AIWarModularFortress.png|100px|left|Fortress]] || valign="top" | EXTREMELY large, powerful, and expensive defensive structure. Mounts 4 Large and 8 Small modules that can be unlocked.<br/>Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount.<br/><b>Modular Fortress (Human):</b> The only Modular Fort unlocked with [[AI War:Knowledge|Knowledge]], can mount most types of modules but the more exotic modules will not fit. Also repairs nearby units.<br/><b>Neinzul Modular Fortress:</b> A possible reward for completing an [[AI War:Ancient Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships the same as the [[AI War:Cloaker Starship|Cloaker Starship]].<br/><b>Spire Modular Fortress:</b> A possible reward for completing an [[AI War:Ancient Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon.<br/><b>Zenith Modular Fortress:</b> A possible reward for completing an [[AI War:Ancient Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon.<br/>Also see [[AI War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. |
|} | |} | ||
=Fortress Modules = | =Fortress Modules = | ||
− | + | Note that the Human Modular Fortress and the six basic modules are unlocked via [[AI War:Knowledge|Knowledge]].<br/>The other 3 types of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]]. | |
− | |[[ | + | <br/>The higher marks of the six basic modules are unlocked by researching the corresponding structure.<br/> |
+ | Shield Module -> [[AI War:Force Field|Force Field]]<br/> | ||
+ | Needler Module -> [[AI War:Needler Turret|Needler Turret]]<br/> | ||
+ | Laser Cannon Module -> [[AI War:Laser Turret|Laser Turret]]<br/> | ||
+ | Missile Module -> [[AI War:Missile Turret|Missile Turret]] <br/> | ||
+ | MLRS Module -> [[AI War:MLRS Turret|MLRS Turret]]<br/> | ||
+ | Heavy Beam Module -> [[AI War:Heavy Beam Turret|Heavy Beam Turret]] (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)<br/> | ||
+ | These unlocks are for the Modular Fortresses only. To mount the Laser Cannon Module Mk. II on your [[AI War:Champion|Champion]] requires unlocking it via Champion Points. | ||
+ | == Large Modules == | ||
+ | {| {{AIWarTableHeaderSortable}} {{AlgTop}} | ||
+ | ! !!Module!!Description!!Human!!Zenith!!Spire!!Neinzul | ||
|- | |- | ||
− | |[[File: | + | |[[File:AIWarForceFieldModule.png|25px|Center|Shield Module]] || valign="middle" align="center" | <b>Shield Module</b>|| A massive modular shield generator for use on a fortress that can protect nearby units.||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}} |
|- | |- | ||
− | |[[File: | + | |[[File:AIWarBomberBayModule.png|25px|Center|Bomber Bay Module]] || valign="middle" align="center" | <b>Bomber Bay Module</b>|| An integrated production and launching facility for very-short-lived bomber drones.||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}} |
|- | |- | ||
− | |[[File: | + | |[[File:AIWarHeatBeamModule.png|25px|Center|Heat Beam Module]] || valign="middle" align="center" | <b>Heat Beam Module</b>|| A fortress-mounted variant of the Zenith Heat Beam. Hits up to 9 targets on a line, each with the full power of the beam.||{{Na}}||{{Ya}}||{{Na}}||{{Na}} |
|- | |- | ||
− | |[[File: | + | |[[File:AIWarHeavyBeamTurret.png|25px|Center|Heavy Beam Cannon Module]] || valign="middle" align="center" | <b>Heavy Beam Cannon Module</b>|| A massive fortress-mounted variant of the human Heavy Beam Cannon turret.||{{Ya}}||{{Na}}||{{Na}}||{{Na}} |
+ | |- | ||
+ | |[[File:AIWarInterceptorBayModule.png|25px|Center|Interceptor Bay Module]] || valign="middle" align="center" | <b>Interceptor Bay Module</b>|| An integrated production and launching facility for very-short-lived interceptor drones.||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarPlasmaSiegeCannonModule.png|25px|Center|Plasma Siege Cannon Module]] || valign="middle" align="center" | <b>Plasma Siege Cannon Module</b>|| A modular weapon that fires enormous bolts of condensed plasma at large and/or immobile targets. When the bolt explodes, it also damages several nearby units for reduced damage. If it hits a forcefield, it will also damage up to 25 units protected by that forcefield (or forcefields near that forcefield) with 6.25% of the damage done to the forcefield.||{{Na}}||{{Na}}||{{Ya}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarPhotonLanceModule.png|25px|Center|Photon Lance Module]] || valign="middle" align="center" | <b>Photon Lance Module</b>|| A modular version of the weapon preferred by many Spire capital ships and fortifications. Fires a coherent beam of light for two seconds that strikes all enemy units in its path. Cannot be re-aimed during firing, so moving targets often escape the full force of the beam. Targets that fail to evade suffer tremendous damage.||{{Na}}||{{Na}}||{{Ya}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarRailClusterModule.png|25px|Center|Rail Cluster Module]] || valign="middle" align="center" | <b>Rail Cluster Module</b>|| A modular array of rail-cannons. More powerful than standard human sniper railguns, but without the infinite range.||{{Na}}||{{Ya}}||{{Ya}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarSlicerBayModule.png|25px|Center|Slicer Bay Module]] || valign="middle" align="center" | <b>Slicer Bay Module</b>|| An integrated production and launching facility for very-short-lived slicer drones.||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}} | ||
+ | |} | ||
+ | ==Small Modules== | ||
+ | {| {{AIWarTableHeaderSortable}} {{AlgTop}} | ||
+ | ! !!Module!!Description!!Human!!Zenith!!Spire!!Neinzul | ||
+ | |- | ||
+ | |[[File:AIWarAcidJetModule.png|25px|Center|Acid Jet Module]] || valign="middle" align="center" | <b>Acid Jet Module</b>|| A fortress-mounted variant of the Zenith Acid Sprayer's weapon. Low base damage, but extremely effective against exotic-material hulls. ||{{Na}}||{{Ya}}||{{Na}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarDoomAcceleratorModule.png|25px|Center|Doom Accelerator Module]] || valign="middle" align="center" | <b>Doom Accelerator Module</b>|| A fortress-mounted variant of the Neinzul Youngling Vulture's weapon. Its damage increases against targets that have already taken damage. Against a target with 90% or higher health it does 10*base damage. Against more heavily damaged targets the damage keeps going up until the maximum of 90*base damage against targets with 10% or lower health.||{{Ya}}||{{Na}}||{{Na}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarFlakModule.png|25px|Center|Flak Module]] || valign="middle" align="center" | <b>Flak Module</b>|| A fortress-mounted variant of the Flak Turret. Very effective against many lighter hull-types.||{{Ya}}||{{Ya}}||{{Na}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarImpulseReactionModule.png|25px|Center|Impulse Reaction Module]] || valign="middle" align="center" | <b>Impulse Reaction Module</b>|| A fortress-mounted variant of the Impulse Reaction Emitter's weapon. Low base damage, but extremely effective against targets with high energy use.||{{Na}}||{{Ya}}||{{Ya}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarInsanityInducerModule.png|25px|Center|Insanity Inducer Module]] || valign="middle" align="center" | <b>Insanity Inducer Module</b>|| A fortress-mounted variant of the Botnet Golem's weapon. Low rate of fire, and totally ineffective against units immune to reclamation, but instantly overrides the target's programming so that it attacks your enemies instead||{{Na}}||{{Na}}||{{Na}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarLaserCannonModule.png|25px|Center|Laser Cannon Module]] || valign="middle" align="center" | <b>Laser Cannon Module</b>|| A massive high-power battery of laser cannons that can be mounted on a fortress.||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarMissileModule.png|25px|Center|Missile Module]] || valign="middle" align="center" | <b>Missile Module</b>|| A massive long-range missile launcher that can be mounted on a fortress.||{{Ya}}||{{Ya}}||{{Na}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarMLRSModule.png|25px|Center|MLRS Module]] || valign="middle" align="center" | <b>MLRS Module</b>|| A massive Multiple Launch Rocket System that can be mounted on a fortress.||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarNanosubverterModule.png|25px|Center|Nanosubverter Module]] || valign="middle" align="center" | <b>Nanosubverter Module</b>|| A modular weapon that does reclamation damage.||{{Ya}}||{{Ya}}||{{Na}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarNeedlerModule.png|25px|Center|Needler Module]] || valign="middle" align="center" | <b>Needler Module</b>|| A massive rapid-firing bank of Needlers that can be mounted on a fortress.||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}} | ||
+ | |- | ||
+ | |[[File:AIWarParalyzerModule.png|25px|Center|Paralyzer Module]] || valign="middle" align="center" | <b>Paralyzer Module</b>|| A fortress-mounted variant of the Zenith Paralyzer's weapon. Incapacitates targets for several seconds. ||{{Ya}}||{{Ya}}||{{Na}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarPolarizerModule.png|25px|Center|Polarizer Module]] || valign="middle" align="center" | <b>Polarizer Module</b>|| A fortress-mounted variant of the Zenith Polarizer's weapon. Low base damage, but extremely effective against targets with lots of armor. ||{{Na}}||{{Ya}}||{{Ya}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarRailCannonModule.png|25px|Center|Rail Cannon Module]] || valign="middle" align="center" | <b>Rail Cannon Module</b>|| A modular rail-cannon. More powerful than the weapons found on standard human sniper units, but without the infinite range.||{{Ya}}||{{Na}}||{{Ya}}||{{Na}} | ||
+ | |- | ||
+ | |[[File:AIWarTranslocatorModule.png|25px|Center|Translocator Module]] || valign="middle" align="center" | <b>Translocator Module</b>|| A fortress-mounted variant of the Translocator's weapon. Lacks damage bonuses against specific hulls, but warps targets to a different location. Some targets (generally large ones) are immune to translocation.||{{Na}}||{{Na}}||{{Ya}}||{{Ya}} | ||
|} | |} | ||
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= Modular Fortresses Stats= | = Modular Fortresses Stats= | ||
== Human Modular Fortress == | == Human Modular Fortress == | ||
---- | ---- | ||
+ | {{AIWarTableModFortHuman}}<br/> | ||
+ | == Neinzul Modular Fortress == | ||
+ | {{AIWarTableModFortNeinzul}}<br/> | ||
+ | ==Spire Modular Fortress== | ||
+ | {{AIWarTableModFortSpire}}<br/> | ||
+ | ==Zenith Modular Fortress== | ||
+ | {{AIWarTableModFortZenith}} | ||
+ | {{PT}} | ||
+ | |||
+ | = Module Stats= | ||
+ | == Large Modules == | ||
+ | <font size="3"><b>Shield</b></font> | ||
+ | {{AIWarTableModFortShield}}{{PT}} | ||
+ | ---- | ||
+ | <font size="3"><b>Drone Bay (Bomber/Interceptor/Slicer)</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Shell || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | | ||
+ | |} <br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:02:47 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:04:10 | ||
+ | |}{{PT}} | ||
+ | ---- | ||
+ | <font size="3"><b>Bomber Drone</b></font> Spawns automatically from Bomber Drone Bay Module | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Polycrystal || {{AlgCtr}} | Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair || {{AlgCtr}} | 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 14,400|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 11,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 94 || {{AlgCtr}} | Inf || {{AlgRgt}} | 2,880 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Can't Use Wormholes | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 28,800|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 22,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 94 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 5,760 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Can't Use Wormholes | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 43,200|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 33,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 94 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 8,640 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Can't Use Wormholes | ||
+ | |}{{PT}} | ||
+ | ---- | ||
+ | <font size="3"><b>Interceptor Drone</b></font> Spawns automatically from Interceptor Drone Bay Module | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Shell || {{AlgCtr}} | Light || {{AlgCtr}} | Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair || {{AlgCtr}} | 6 Light, 6 Medium, 6 Close-Combat, 6 Polycrystal | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 11,200|| {{AlgCtr}} | 4,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 11,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 120 || {{AlgCtr}} | Inf || {{AlgRgt}} | 2,800 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 750 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 22,400|| {{AlgCtr}} | 4,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 22,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 120 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 5,600 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 1,500 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 33,600|| {{AlgCtr}} | 4,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 33,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 120 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 8,400 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 2,250 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Slicer Drone</b></font> Spawns automatically from Slicer Drone Bay Module | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Blades || {{AlgCtr}} | Close-Combat || {{AlgCtr}} | Speed Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Mines, Repair || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 18,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 11,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 178 || {{AlgCtr}} | Inf || {{AlgRgt}} | 18,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 36,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 22,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 178 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 36,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 54,000|| {{AlgCtr}} | 0|| {{AlgCtr}} | 1 sec || {{AlgCtr}} | 33,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 178 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 54,000 dmg/sec || {{AlgLeft}} | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 | ||
+ | |} {{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Heat Beam Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 100,000|| {{AlgCtr}} | 20,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 50,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 200,000|| {{AlgCtr}} | 20,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 100,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 300,000|| {{AlgCtr}} | 20,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 150,000 dmg/sec || {{AlgLeft}} | | ||
+ | |} | ||
+ | DPS shown is for a single target hit. The Heat Beam Module can hit up to 9 targets in a line.<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:02:47 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:04:10 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Heavy Beam Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 7x260,000|| {{AlgCtr}} | 14,000|| {{AlgCtr}} | 8 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 227,500 dmg/sec || {{AlgLeft}} | Armor Piercing 8,000 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 14x260,000|| {{AlgCtr}} | 14,000|| {{AlgCtr}} | 8 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 455,000 dmg/sec || {{AlgLeft}} | Armor Piercing 8,000 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 21x260,000|| {{AlgCtr}} | 14,000|| {{AlgCtr}} | 8 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 682,500 dmg/sec || {{AlgLeft}} | Armor Piercing 8,000 | ||
+ | |} <br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[Heavy Beam Turret|HBC Mk I]] || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 6,400 || {{AlgCtr}} | 35,200 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 00:04:01 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[Heavy Beam Turret|HBC Mk II]] || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 12,800 || {{AlgCtr}} | 70,400 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 00:08:01 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[Heavy Beam Turret|HBC Mk III]] || {{AlgCtr}} | 86,400 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 105,600 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 00:12:01 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Photon Lance Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 2,400,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 2(4) sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 600,000 dmg/sec || {{AlgLeft}} | Armor Piercing 750 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 4,800,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 2(4) sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 1,200 dmg/sec || {{AlgLeft}} | Armor Piercing 1,500 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 7,200,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 2(4) sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 1,800,000 dmg/sec || {{AlgLeft}} | Armor Piercing 2,250 | ||
+ | |} Fire cycle is 4 seconds, 2 seconds of sustained beam firing following by 2 seconds to reload. | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Knowledge| | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:01:24 | ||
|- | |- | ||
− | | {{AlgCtr}} | | + | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:02:48 |
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:04:10 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Plasma Siege Cannon Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | !{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 10 Heavy, 10 Turret, 10 Ultra-Heavy, 10 Structural | ||
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 140,000|| {{AlgCtr}} | 13,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 70,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 280,000|| {{AlgCtr}} | 13,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 140,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 420,000|| {{AlgCtr}} | 13,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 210,000 dmg/sec || {{AlgLeft}} | | ||
+ | |} DPS shown is for only a single target hit. | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Rail Cluster Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Railgun || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 5 Light, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 20x10,000|| {{AlgCtr}} | 20,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 100,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 20x20,000|| {{AlgCtr}} | 20,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 200,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 20x30,000|| {{AlgCtr}} | 20,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 300,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 |
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] |
|- | |- | ||
− | | {{AlgCtr}} | | + | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:01:24 |
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:02:47 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 00:04:10 | ||
+ | |}{{PT}} | ||
+ | |||
+ | == Small Modules == | ||
+ | <font size="3"><b>Acid Jet Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Acid || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal | ||
|}<br/> | |}<br/> | ||
− | |||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Knowledge|Ship | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 10x8,000|| {{AlgCtr}} | 10,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 40,000 dmg/sec || {{AlgLeft}} | Armor Piercing 450 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 10x16,000|| {{AlgCtr}} | 10,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 80,000 dmg/sec || {{AlgLeft}} | Armor Piercing 900 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 10x24,000|| {{AlgCtr}} | 10,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 120,000 dmg/sec || {{AlgLeft}} | Armor Piercing 1,350 | ||
+ | |} <br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Doom Accelerator Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Shell || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 14,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 70,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 28,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 140,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 42,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 210,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 | ||
+ | |} Note that the Doom Accelerator does (Base Damage)*(100-(Current Health Percentage)). <br/>DPS column shows minimum damage when target has 90% or higher health.<br/>Damage will scale as the target takes damage until 10% health at which time the effective DPS is 9 times what is listed. | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Flak Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 5 Light, 5 Swarmer, 5 Close-Combat, 5 Refractive, 5 Composite | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 3x12,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 18,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 3x24,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 36,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 3x36,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 54,000 dmg/sec || {{AlgLeft}} | | ||
+ | |} Each round explodes when its target is reached. The explosion can hit 5/6/7 (Mk. I/II/III) targets, including the target the round was fired at. | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Impulse Reactor Cannon Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Impulse Reactive || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 18,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 9,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 36,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 18,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 54,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 27,000 dmg/sec || {{AlgLeft}} | | ||
+ | |} Minimum DPS against low energy targets shown. DPS scales significantly against high energy targets. | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Insanity Inducer Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Energy Burst || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 2x20,000,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 20,000,000 dmg/sec || {{AlgLeft}} | Reclaims Enemy Ships, Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 4x20,000,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 40,000,000 dmg/sec || {{AlgLeft}} | Reclaims Enemy Ships, Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 6x20,000,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 ||{{AlgRgt}} | 60,000,000 dmg/sec || {{AlgLeft}} | Reclaims Enemy Ships, Armor Piercing 999,999 | ||
+ | |} Ignore the DPS numbers, this module reclaims any target it hits into a ship that will fight on your side. | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Laser Cannon Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Laser || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 5 Heavy, 5 Refractive, 5 Ultra-Heavy, 5 Polycrystal | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 3x36000|| {{AlgCtr}} | 13,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 27,000 dmg/sec || {{AlgLeft}} | Armor Piercing 375 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 3x72000|| {{AlgCtr}} | 13,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 54,000 dmg/sec || {{AlgLeft}} | Armor Piercing 750 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 3x108000|| {{AlgCtr}} | 13,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 81,000 dmg/sec || {{AlgLeft}} | Armor Piercing 1,125 | ||
+ | |} <br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 8,800 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 00:01:01 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[Laser Turret|Las Tur Mk II]] || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 17,600 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 00:02:01 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[Laser Turret|Las Tur Mk III]] || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 21,600 || {{AlgCtr}} | 26,400 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 00:03:01 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Missile Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Missile || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 5 Medium, 5 Neutron, 5 Ultra-Light, 5 Composite, 5 Polycrystal | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 2x25,000|| {{AlgCtr}} | 30,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 25,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 2x50,000|| {{AlgCtr}} | 30,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 50,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 2x75,000|| {{AlgCtr}} | 30,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 75,000 dmg/sec || {{AlgLeft}} | | ||
+ | |} <br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 6,400 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 8,800 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:54 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[Missile Turret|Mis Tur Mk II]] || {{AlgCtr}} | 12,800 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 17,600 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:47 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[Missile Turret|Mis Tur Mk III]] || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 26,400 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:40 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>MLRS Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Missile || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 5 Light, 5 Neutron, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 12x9,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 27,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 12x18,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 54,000 dmg/sec || {{AlgLeft}} | | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 12x27,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 4 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 81,000 dmg/sec || {{AlgLeft}} | | ||
+ | |} <br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 8,800 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:01 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[MLRS Turret|MLRS Tur Mk II]] || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 17,600 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:01 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[MLRS Turret|MLRS Tur Mk III]] || {{AlgCtr}} | 21,600 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 26,400 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:03:01 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Nanosubverter Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | | + | | {{AlgCtr}} | Shell || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
|- | |- | ||
− | | {{AlgCtr}} | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 5x6,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 15,000 dmg/sec || {{AlgLeft}} | Reclaims Enemy Ships, Armor Piercing 750 |
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 5x12,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 30,000 dmg/sec || {{AlgLeft}} | Reclaims Enemy Ships, Armor Piercing 1,500 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 5x18,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 45,000 dmg/sec || {{AlgLeft}} | Reclaims Enemy Ships, Armor Piercing 2,250 | ||
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] |
|- | |- | ||
− | | {{AlgCtr}} | [[ | + | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 |
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Needler Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Shell || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 5 Heavy, 5 Artillery, 5 Ultra-Heavy, 5 Structural | ||
|}<br/> | |}<br/> | ||
− | |||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Knowledge|Ship | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 6x10,000|| {{AlgCtr}} | 11,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 30,000 dmg/sec || {{AlgLeft}} | Armor Piercing 750 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 6x20,000|| {{AlgCtr}} | 11,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 60,000 dmg/sec || {{AlgLeft}} | Armor Piercing 1,500 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 6x30,000|| {{AlgCtr}} | 11,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 90,000 dmg/sec || {{AlgLeft}} | Armor Piercing 2,250 | ||
+ | |} <br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:40 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[Needler Turret|Needler Tur Mk II]] || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:20 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[Needler Turret|Needler Tur Mk III]] || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 21,600 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:00 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Paralyzer Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | | + | | {{AlgCtr}} | Flare || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
|- | |- | ||
− | | {{AlgCtr}} | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 3x34,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 51,000 dmg/sec || {{AlgLeft}} | Attack Paralyzes x24 |
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 3x68,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 102,000 dmg/sec || {{AlgLeft}} | Attack Paralyzes x30 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 3x102,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 153,000 dmg/sec || {{AlgLeft}} | Attack Paralyzes x36 | ||
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
|- | |- | ||
− | | {{AlgCtr}} | [[ | + | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 |
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Polarizer Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Dark Matter || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | | ||
|}<br/> | |}<br/> | ||
− | |||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Knowledge|Ship | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 9,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 4,500 dmg/sec || {{AlgLeft}} | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 18,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 9,000 dmg/sec || {{AlgLeft}} | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | 27,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 13,500 dmg/sec || {{AlgLeft}} | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999 | ||
+ | |} Minimum DPS shown. Damage scales significantly the more armor the target has. | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
+ | ----- | ||
+ | <font size="3"><b>Rail Cannon Module</b></font> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | | + | | {{AlgCtr}} | Railgun || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | 5 Light, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | 100,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 50,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | 200,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 100,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 300,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 150,000 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 |
|} <br/> | |} <br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] |
+ | |- | ||
+ | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | ||
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
|- | |- | ||
− | | {{AlgCtr}} | [[ | + | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 |
− | + | |}{{PT}} | |
− | + | ----- | |
− | + | <font size="3"><b>Translocator Module</b></font> | |
− | |||
− | ---- | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | | + | | {{AlgCtr}} | Minor Electric || {{AlgCtr}} | Turret || {{AlgCtr}} | || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
− | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[AI War:Armor|Armor]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[AI War:Abilities|Abilities]] |
|- | |- | ||
− | | {{AlgCtr}} | I || {{AlgCtr}} | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 10x21,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 3 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 70,000 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | {{AlgCtr}} | II || {{AlgCtr}} | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 20x21,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 3 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 140,000 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | {{AlgCtr}} | III || {{AlgCtr}} | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 30x21,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 3 sec || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgRgt}} | 210,000 dmg/sec || {{AlgLeft}} | |
|} <br/> | |} <br/> | ||
− | + | {| {{AlgTop}} | |
− | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[AI War:Knowledge|Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] | |
− | + | |- | |
− | + | | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:00:42 | |
+ | |- | ||
+ | | {{AlgCtr}} | II || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:01:24 | ||
+ | |- | ||
+ | | {{AlgCtr}} | III || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 00:02:05 | ||
+ | |}{{PT}} | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 13:37, 30 September 2017
Contents
Modular Fortresses
EXTREMELY large, powerful, and expensive defensive structure. Mounts 4 Large and 8 Small modules that can be unlocked. Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount. Modular Fortress (Human): The only Modular Fort unlocked with Knowledge, can mount most types of modules but the more exotic modules will not fit. Also repairs nearby units. Neinzul Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships the same as the Cloaker Starship. Spire Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon. Zenith Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon. Also see Fortress, Mini-Fortress, and SuperFortress. |
Fortress Modules
Note that the Human Modular Fortress and the six basic modules are unlocked via Knowledge.
The other 3 types of forts, and the advanced modules, are unlocked by progressing the Ancient Shadows Campaign.
The higher marks of the six basic modules are unlocked by researching the corresponding structure.
Shield Module -> Force Field
Needler Module -> Needler Turret
Laser Cannon Module -> Laser Turret
Missile Module -> Missile Turret
MLRS Module -> MLRS Turret
Heavy Beam Module -> Heavy Beam Turret (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)
These unlocks are for the Modular Fortresses only. To mount the Laser Cannon Module Mk. II on your Champion requires unlocking it via Champion Points.
Large Modules
Small Modules
Modular Fortresses Stats
Human Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
30x 160,000 | 53,000 | 6 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes
Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
3,000 | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 |
Neinzul Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs | 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
30x 160,000 | 53,000 | 6 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | Cloaking, Cloaking SuperBooster x20 (5000 Range), Radar Dampening Range 30,000, Regen Time 120:00
Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 |
Spire Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Beam Weapon | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
3,000,000 | 28,000 | 1 sec | 100,000,000 | 2,500 | 44 | Inf | 3,000,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes
Armor Piercing 750, Gathers Scout Intel, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 |
Zenith Modular Fortress
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Energy Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
1,600,000 | 43,000 | 2 sec | 100,000,000 | 2,500 | 44 | Inf | 800,000 dmg/sec | Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes
Armor Piercing 999,999, Gathers Scout Intel, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
Nebula | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 | 1,000,000 | 800,000 | 1,800,000 | 100,000 | 00:20:01 |
Module Stats
Large Modules
Shield
Armor Type | Immunities |
---|---|
Structural | Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Health | Armor | Abilities |
---|---|---|---|
I | 3,750,000 | 0 | Regen Time 00:25, Unaffected By Negative Energy |
II | 7,500,000 | 0 | Regen Time 00:30, Unaffected By Negative Energy |
III | 11,250,000 | 0 | Regen Time 00:35, Unaffected By Negative Energy |
Drone Bay (Bomber/Interceptor/Slicer)
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 200 | 3,100 | 2 sec | 1,000 | 0 | 100 dmg/sec | |
II | 200 | 3,100 | 2 sec | 1,000 | 0 | 100 dmg/sec | |
III | 200 | 3,100 | 2 sec | 1,000 | 0 | 100 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 10,000 | 10,000 | 20,000 | 1,600 | 00:01:24 |
II | Champion | 20,000 | 20,000 | 40,000 | 1,600 | 00:02:47 |
III | Champion | 30,000 | 30,000 | 60,000 | 1,600 | 00:04:10 |
Bomber Drone Spawns automatically from Bomber Drone Bay Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Polycrystal | Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair | 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 14,400 | 8,000 | 5 sec | 11,000 | 0 | 94 | Inf | 2,880 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes |
II | 28,800 | 8,000 | 5 sec | 22,000 | 0 | 94 | Inf | 5,760 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes |
III | 43,200 | 8,000 | 5 sec | 33,000 | 0 | 94 | Inf | 8,640 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes |
Interceptor Drone Spawns automatically from Interceptor Drone Bay Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Light | Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair | 6 Light, 6 Medium, 6 Close-Combat, 6 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 11,200 | 4,000 | 4 sec | 11,000 | 0 | 120 | Inf | 2,800 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 750 |
II | 22,400 | 4,000 | 4 sec | 22,000 | 0 | 120 | Inf | 5,600 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 1,500 |
III | 33,600 | 4,000 | 4 sec | 33,000 | 0 | 120 | Inf | 8,400 dmg/sec | Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 2,250 |
Slicer Drone Spawns automatically from Slicer Drone Bay Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Blades | Close-Combat | Speed Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 18,000 | 0 | 1 sec | 11,000 | 0 | 178 | Inf | 18,000 dmg/sec | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 |
II | 36,000 | 0 | 1 sec | 22,000 | 0 | 178 | Inf | 36,000 dmg/sec | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 |
III | 54,000 | 0 | 1 sec | 33,000 | 0 | 178 | Inf | 54,000 dmg/sec | Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000 |
Heat Beam Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Beam Weapon | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 100,000 | 20,000 | 2 sec | 1,000 | 0 | 50,000 dmg/sec | |
II | 200,000 | 20,000 | 2 sec | 1,000 | 0 | 100,000 dmg/sec | |
III | 300,000 | 20,000 | 2 sec | 1,000 | 0 | 150,000 dmg/sec |
DPS shown is for a single target hit. The Heat Beam Module can hit up to 9 targets in a line.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 10,000 | 10,000 | 20,000 | 1,600 | 00:01:24 |
II | Champion | 20,000 | 20,000 | 40,000 | 1,600 | 00:02:47 |
III | Champion | 30,000 | 30,000 | 60,000 | 1,600 | 00:04:10 |
Heavy Beam Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Beam Weapon | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 7x260,000 | 14,000 | 8 sec | 1,000 | 0 | 227,500 dmg/sec | Armor Piercing 8,000 |
II | 14x260,000 | 14,000 | 8 sec | 1,000 | 0 | 455,000 dmg/sec | Armor Piercing 8,000 |
III | 21x260,000 | 14,000 | 8 sec | 1,000 | 0 | 682,500 dmg/sec | Armor Piercing 8,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | HBC Mk I | 28,800 | 6,400 | 35,200 | 4,800 | 00:04:01 |
II | HBC Mk II | 57,600 | 12,800 | 70,400 | 4,800 | 00:08:01 |
III | HBC Mk III | 86,400 | 19,200 | 105,600 | 4,800 | 00:12:01 |
Photon Lance Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Beam Weapon | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 2,400,000 | 25,000 | 2(4) sec | 1,000 | 0 | 600,000 dmg/sec | Armor Piercing 750 |
II | 4,800,000 | 25,000 | 2(4) sec | 1,000 | 0 | 1,200 dmg/sec | Armor Piercing 1,500 |
III | 7,200,000 | 25,000 | 2(4) sec | 1,000 | 0 | 1,800,000 dmg/sec | Armor Piercing 2,250 |
Fire cycle is 4 seconds, 2 seconds of sustained beam firing following by 2 seconds to reload.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 10,000 | 10,000 | 20,000 | 1,600 | 00:01:24 |
II | Champion | 20,000 | 20,000 | 40,000 | 1,600 | 00:02:48 |
III | Champion | 30,000 | 30,000 | 60,000 | 1,600 | 00:04:10 |
Plasma Siege Cannon Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Turret | 10 Heavy, 10 Turret, 10 Ultra-Heavy, 10 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 140,000 | 13,000 | 2 sec | 1,000 | 0 | 70,000 dmg/sec | |
II | 280,000 | 13,000 | 2 sec | 1,000 | 0 | 140,000 dmg/sec | |
III | 420,000 | 13,000 | 2 sec | 1,000 | 0 | 210,000 dmg/sec |
DPS shown is for only a single target hit.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Rail Cluster Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Railgun | Turret | 5 Light, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 20x10,000 | 20,000 | 2 sec | 1,000 | 0 | 100,000 dmg/sec | Armor Piercing 999,999 |
II | 20x20,000 | 20,000 | 2 sec | 1,000 | 0 | 200,000 dmg/sec | Armor Piercing 999,999 |
III | 20x30,000 | 20,000 | 2 sec | 1,000 | 0 | 300,000 dmg/sec | Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 10,000 | 10,000 | 20,000 | 1,600 | 00:01:24 |
II | Champion | 20,000 | 20,000 | 40,000 | 1,600 | 00:02:47 |
III | Champion | 30,000 | 30,000 | 60,000 | 1,600 | 00:04:10 |
Small Modules
Acid Jet Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Acid | Turret | 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 10x8,000 | 10,000 | 2 sec | 1,000 | 0 | 40,000 dmg/sec | Armor Piercing 450 |
II | 10x16,000 | 10,000 | 2 sec | 1,000 | 0 | 80,000 dmg/sec | Armor Piercing 900 |
III | 10x24,000 | 10,000 | 2 sec | 1,000 | 0 | 120,000 dmg/sec | Armor Piercing 1,350 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Doom Accelerator Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 14,000 | 15,000 | 2 sec | 1,000 | 0 | 70,000 dmg/sec | Armor Piercing 999,999 |
II | 28,000 | 15,000 | 2 sec | 1,000 | 0 | 140,000 dmg/sec | Armor Piercing 999,999 |
III | 42,000 | 15,000 | 2 sec | 1,000 | 0 | 210,000 dmg/sec | Armor Piercing 999,999 |
Note that the Doom Accelerator does (Base Damage)*(100-(Current Health Percentage)).
DPS column shows minimum damage when target has 90% or higher health.
Damage will scale as the target takes damage until 10% health at which time the effective DPS is 9 times what is listed.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Flak Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Turret | 5 Light, 5 Swarmer, 5 Close-Combat, 5 Refractive, 5 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 3x12,000 | 15,000 | 2 sec | 1,000 | 0 | 18,000 dmg/sec | |
II | 3x24,000 | 15,000 | 2 sec | 1,000 | 0 | 36,000 dmg/sec | |
III | 3x36,000 | 15,000 | 2 sec | 1,000 | 0 | 54,000 dmg/sec |
Each round explodes when its target is reached. The explosion can hit 5/6/7 (Mk. I/II/III) targets, including the target the round was fired at.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Impulse Reactor Cannon Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Impulse Reactive | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 18,000 | 15,000 | 2 sec | 1,000 | 0 | 9,000 dmg/sec | |
II | 36,000 | 15,000 | 2 sec | 1,000 | 0 | 18,000 dmg/sec | |
III | 54,000 | 15,000 | 2 sec | 1,000 | 0 | 27,000 dmg/sec |
Minimum DPS against low energy targets shown. DPS scales significantly against high energy targets.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Insanity Inducer Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 2x20,000,000 | 15,000 | 2 sec | 1,000 | 0 | 20,000,000 dmg/sec | Reclaims Enemy Ships, Armor Piercing 999,999 |
II | 4x20,000,000 | 15,000 | 2 sec | 1,000 | 0 | 40,000,000 dmg/sec | Reclaims Enemy Ships, Armor Piercing 999,999 |
III | 6x20,000,000 | 15,000 | 2 sec | 1,000 | 0 | 60,000,000 dmg/sec | Reclaims Enemy Ships, Armor Piercing 999,999 |
Ignore the DPS numbers, this module reclaims any target it hits into a ship that will fight on your side.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Laser Cannon Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Turret | 5 Heavy, 5 Refractive, 5 Ultra-Heavy, 5 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 3x36000 | 13,000 | 4 sec | 1,000 | 0 | 27,000 dmg/sec | Armor Piercing 375 |
II | 3x72000 | 13,000 | 4 sec | 1,000 | 0 | 54,000 dmg/sec | Armor Piercing 750 |
III | 3x108000 | 13,000 | 4 sec | 1,000 | 0 | 81,000 dmg/sec | Armor Piercing 1,125 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 1,600 | 7,200 | 8,800 | 1,200 | 00:01:01 |
II | Las Tur Mk II | 3,200 | 14,400 | 17,600 | 1,200 | 00:02:01 |
III | Las Tur Mk III | 4,800 | 21,600 | 26,400 | 1,200 | 00:03:01 |
Missile Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Missile | Turret | 5 Medium, 5 Neutron, 5 Ultra-Light, 5 Composite, 5 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 2x25,000 | 30,000 | 2 sec | 1,000 | 0 | 25,000 dmg/sec | |
II | 2x50,000 | 30,000 | 2 sec | 1,000 | 0 | 50,000 dmg/sec | |
III | 2x75,000 | 30,000 | 2 sec | 1,000 | 0 | 75,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 6,400 | 2,400 | 8,800 | 800 | 00:00:54 |
II | Mis Tur Mk II | 12,800 | 4,800 | 17,600 | 800 | 00:01:47 |
III | Mis Tur Mk III | 19,200 | 7,200 | 26,400 | 800 | 00:02:40 |
MLRS Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Missile | Turret | 5 Light, 5 Neutron, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 12x9,000 | 15,000 | 4 sec | 1,000 | 0 | 27,000 dmg/sec | |
II | 12x18,000 | 15,000 | 4 sec | 1,000 | 0 | 54,000 dmg/sec | |
III | 12x27,000 | 15,000 | 4 sec | 1,000 | 0 | 81,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 7,200 | 1,600 | 8,800 | 800 | 00:01:01 |
II | MLRS Tur Mk II | 14,400 | 3,200 | 17,600 | 800 | 00:02:01 |
III | MLRS Tur Mk III | 21,600 | 4,800 | 26,400 | 800 | 00:03:01 |
Nanosubverter Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 5x6,000 | 15,000 | 2 sec | 1,000 | 0 | 15,000 dmg/sec | Reclaims Enemy Ships, Armor Piercing 750 |
II | 5x12,000 | 15,000 | 2 sec | 1,000 | 0 | 30,000 dmg/sec | Reclaims Enemy Ships, Armor Piercing 1,500 |
III | 5x18,000 | 15,000 | 2 sec | 1,000 | 0 | 45,000 dmg/sec | Reclaims Enemy Ships, Armor Piercing 2,250 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Needler Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Turret | 5 Heavy, 5 Artillery, 5 Ultra-Heavy, 5 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 6x10,000 | 11,000 | 2 sec | 1,000 | 0 | 30,000 dmg/sec | Armor Piercing 750 |
II | 6x20,000 | 11,000 | 2 sec | 1,000 | 0 | 60,000 dmg/sec | Armor Piercing 1,500 |
III | 6x30,000 | 11,000 | 2 sec | 1,000 | 0 | 90,000 dmg/sec | Armor Piercing 2,250 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 4,800 | 2,400 | 7,200 | 800 | 00:00:40 |
II | Needler Tur Mk II | 9,600 | 4,800 | 14,400 | 800 | 00:01:20 |
III | Needler Tur Mk III | 14,400 | 7,200 | 21,600 | 800 | 00:02:00 |
Paralyzer Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flare | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 3x34,000 | 15,000 | 2 sec | 1,000 | 0 | 51,000 dmg/sec | Attack Paralyzes x24 |
II | 3x68,000 | 15,000 | 2 sec | 1,000 | 0 | 102,000 dmg/sec | Attack Paralyzes x30 |
III | 3x102,000 | 15,000 | 2 sec | 1,000 | 0 | 153,000 dmg/sec | Attack Paralyzes x36 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Polarizer Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 9,000 | 15,000 | 2 sec | 1,000 | 0 | 4,500 dmg/sec | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999 |
II | 18,000 | 15,000 | 2 sec | 1,000 | 0 | 9,000 dmg/sec | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999 |
III | 27,000 | 15,000 | 2 sec | 1,000 | 0 | 13,500 dmg/sec | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999 |
Minimum DPS shown. Damage scales significantly the more armor the target has.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Rail Cannon Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Railgun | Turret | 5 Light, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 100,000 | 25,000 | 2 sec | 1,000 | 0 | 50,000 dmg/sec | Armor Piercing 999,999 |
II | 200,000 | 25,000 | 2 sec | 1,000 | 0 | 100,000 dmg/sec | Armor Piercing 999,999 |
III | 300,000 | 25,000 | 2 sec | 1,000 | 0 | 150,000 dmg/sec | Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |
Translocator Module
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Minor Electric | Turret |
Mark | Damage | Attack Range | Reload | Health | Armor | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|
I | 10x21,000 | 15,000 | 3 sec | 1,000 | 0 | 70,000 dmg/sec | |
II | 20x21,000 | 15,000 | 3 sec | 1,000 | 0 | 140,000 dmg/sec | |
III | 30x21,000 | 15,000 | 3 sec | 1,000 | 0 | 210,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | Champion | 5,000 | 5,000 | 10,000 | 800 | 00:00:42 |
II | Champion | 10,000 | 10,000 | 20,000 | 800 | 00:01:24 |
III | Champion | 15,000 | 15,000 | 30,000 | 800 | 00:02:05 |