Difference between revisions of "AI War:Force Field"
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{{5.033}}<br/> | {{5.033}}<br/> | ||
{| | {| | ||
− | |[[File: | + | |[[File:AIWarForceFieldGenerator.png|left|Force Field Generator]] || valign="top" | Creates a mostly-immobile force field that provides protection for nearby ships<br/>Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI Force Fields are better tuned and do not reduce the attack power of the units they protect.<br/>Bombers has a substantial bonus against these and other fortified targets.<br/>Some units, which have the [[Immunities|Immunity: Force Field]] and move and fire through enemy force fields as if they are not there.<br/>Ships with the [[Immunities|Immunity: Force Field]] are still protected by, and suffer the damage penalty, when covered by a friendly force field.<br/>A higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field. |
|} | |} | ||
− | == | + | == Force Field == |
− | + | The basic [[Force Field]] you begin the game with. | |
+ | <br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
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|- | |- | ||
| align="center" | III || align="center" | 4,000 || align="center" | 12,000 || align="center" | 60,000 || align="center" | 72,000 || align="center" | 9,000 || align="center" | 00:04:00 || align="center" | 72,000 || align="center" | 360,000 || align="center" | 432,000 || align="center" | 54,000 || align="center" | 00:24:00 | | align="center" | III || align="center" | 4,000 || align="center" | 12,000 || align="center" | 60,000 || align="center" | 72,000 || align="center" | 9,000 || align="center" | 00:04:00 || align="center" | 72,000 || align="center" | 360,000 || align="center" | 432,000 || align="center" | 54,000 || align="center" | 00:24:00 | ||
− | |} | + | |}<br/> |
+ | <br/> | ||
+ | == Hardened Force Field == | ||
+ | A modulated [[Force Field]] that has less absolute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire. | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | align="center" | -- || align="center" | Structural || align="center" | Antimatter Bombs Fusion Cutters Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed || align="center" | | ||
+ | |}<br/> | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]] | ||
+ | |- | ||
+ | | align="center" | I || align="center" | 10 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 5,000,000 || align="center" | 500,000 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes Requires Supply | ||
+ | |- | ||
+ | | align="center" | II || align="center" | 6 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 10,000,000 || align="center" | 500,000 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes Requires Supply | ||
+ | |- | ||
+ | | align="center" | III || align="center" | 6 || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 15,000,000 || align="center" | 500,000 || align="center" | 4 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Can't Use Wormholes Requires Supply | ||
+ | |} <br/> | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time | ||
+ | |- | ||
+ | | align="center" | I || align="center" | 1,000 || align="center" | 4,000 || align="center" | 20,000 || align="center" | 24,000 || align="center" | 3,000 || align="center" | 00:02:01 || align="center" | 40,000 || align="center" | 200,000 || align="center" | 240,000 || align="center" | 30,000 || align="center" | 00:20:10 | ||
+ | |- | ||
+ | | align="center" | II || align="center" | 2,000 || align="center" | 8,000 || align="center" | 40,000 || align="center" | 48,000 || align="center" | 6,000 || align="center" | 00:03:01 || align="center" | 48,000 || align="center" | 240,000 || align="center" | 288,000 || align="center" | 36,000 || align="center" | 00:18:06 | ||
+ | |- | ||
+ | | align="center" | III || align="center" | 4,000 || align="center" | 12,000 || align="center" | 60,000 || align="center" | 72,000 || align="center" | 9,000 || align="center" | 00:04:00 || align="center" | 72,000 || align="center" | 360,000 || align="center" | 432,000 || align="center" | 54,000 || align="center" | 00:24:00 | ||
+ | |}<br/> | ||
+ | <br/> | ||
+ | == AI Force Field == | ||
+ | Unfortunately, the AI has a better understanding of [[Force Field]] technology and is able to produce [[Force Field|Force Fields]] with higher health. | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | align="center" | -- || align="center" | Structural || align="center" | Antimatter Bombs Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed Repair || align="center" | | ||
+ | |}<br/> | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]] | ||
+ | |- | ||
+ | | align="center" | I || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 42,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Regen Time 120:00 Requires Supply | ||
+ | |- | ||
+ | | align="center" | II || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 90,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Regen Time 120:00 Requires Supply | ||
+ | |- | ||
+ | | align="center" | III || align="center" | 0 || align="center" | -- || align="center" | 0 sec || align="center" | 168,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Regen Time 120:00 Requires Supply | ||
+ | |} <br/> | ||
+ | <br/> | ||
+ | == Player Home Force Field Generator == | ||
+ | A specially modified [[Force Field]] with much larger coverage to protect your home settlement. | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | align="center" | -- || align="center" | Structural || align="center" | Antimatter Bombs Fusion Cutters Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed || align="center" | | ||
+ | |}<br/> | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]] | ||
+ | |- | ||
+ | | align="center" | 1 || align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 20,000,000 || align="center" | 0 || align="center" | 4 || align="center" | Inf || align="right" | -- dmg/sec || align="right" | -- dmg/sec || align="left" | Can't Use Wormholes Requires Supply | ||
+ | |} <br/> | ||
+ | <br/> | ||
+ | == AI Core Force Field Generator == | ||
+ | A super-heavy duty [[Force Field]] deployed by the AI to protect its [[Command Station|Home Command Station]] and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy. | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | align="center" | -- || align="center" | Structural || align="center" | Antimatter Bombs Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair || align="center" | | ||
+ | |}<br/> | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]] | ||
+ | |- | ||
+ | | align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 264,000,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | -- dmg/sec || align="right" | -- dmg/sec || align="left" | Regen Time 120:00 | ||
+ | |}<br/> | ||
+ | <br/> | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | A purely defensive structure, these excel at keeping other units alive.<br/> | |
+ | A useful trick is to build a [[Force Field]] on top of a wormhole to prevent ships from entering that wormhole, though a Force Field over a wormhole will not prevent ships from exiting that wormhole. | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | Bring [[Bomber|Bombers]], the more the better.<br/> | |
+ | Other units can bring down a [[Force Field]] but it will take significantly longer.<br/> | ||
+ | Units with [[Immunities|Immunity: Force Field]] can be used to destroy units underneath a Force Field without destroying the force field first. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 11:40, 5 May 2012
This page is up to date for game version 5.033 and should still be correct. |
Creates a mostly-immobile force field that provides protection for nearby ships Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field. Lightning Turrets and Flak Turrets are not as affected by this penalty and only do 25% less damage. AI Force Fields are better tuned and do not reduce the attack power of the units they protect. Bombers has a substantial bonus against these and other fortified targets. Some units, which have the Immunity: Force Field and move and fire through enemy force fields as if they are not there. Ships with the Immunity: Force Field are still protected by, and suffer the damage penalty, when covered by a friendly force field. A higher Mark Force Field givers a larger area of protection for nearby ships. As a Force Field is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field. |
Contents
Force Field
The basic Force Field you begin the game with.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Structural | Antimatter Bombs Fusion Cutters Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 10 | 0 | -- | 0 sec | 20,000,000 | 0 | 4 | Inf | 0 dmg/sec | 0 dmg/sec | Can't Use Wormholes Requires Supply |
II | 6 | 0 | -- | 0 sec | 40,000,000 | 0 | 4 | Inf | 0 dmg/sec | 0 dmg/sec | Can't Use Wormholes Requires Supply |
III | 6 | 0 | -- | 0 sec | 60,000,000 | 0 | 4 | Inf | 0 dmg/sec | 0 dmg/sec | Can't Use Wormholes Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 4,000 | 20,000 | 24,000 | 3,000 | 00:02:01 | 40,000 | 200,000 | 240,000 | 30,000 | 00:20:10 |
II | 2,000 | 8,000 | 40,000 | 48,000 | 6,000 | 00:03:01 | 48,000 | 240,000 | 288,000 | 36,000 | 00:18:06 |
III | 4,000 | 12,000 | 60,000 | 72,000 | 9,000 | 00:04:00 | 72,000 | 360,000 | 432,000 | 54,000 | 00:24:00 |
Hardened Force Field
A modulated Force Field that has less absolute health but effectively gains a very high Armor rating to resist damage form incoming enemy fire.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Structural | Antimatter Bombs Fusion Cutters Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 10 | 0 | -- | 0 sec | 5,000,000 | 500,000 | 4 | Inf | 0 dmg/sec | 0 dmg/sec | Can't Use Wormholes Requires Supply |
II | 6 | 0 | -- | 0 sec | 10,000,000 | 500,000 | 4 | Inf | 0 dmg/sec | 0 dmg/sec | Can't Use Wormholes Requires Supply |
III | 6 | 0 | -- | 0 sec | 15,000,000 | 500,000 | 4 | Inf | 0 dmg/sec | 0 dmg/sec | Can't Use Wormholes Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 1,000 | 4,000 | 20,000 | 24,000 | 3,000 | 00:02:01 | 40,000 | 200,000 | 240,000 | 30,000 | 00:20:10 |
II | 2,000 | 8,000 | 40,000 | 48,000 | 6,000 | 00:03:01 | 48,000 | 240,000 | 288,000 | 36,000 | 00:18:06 |
III | 4,000 | 12,000 | 60,000 | 72,000 | 9,000 | 00:04:00 | 72,000 | 360,000 | 432,000 | 54,000 | 00:24:00 |
AI Force Field
Unfortunately, the AI has a better understanding of Force Field technology and is able to produce Force Fields with higher health.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Structural | Antimatter Bombs Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | -- | 0 sec | 42,000,000 | 0 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 120:00 Requires Supply |
II | 0 | -- | 0 sec | 90,000,000 | 0 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 120:00 Requires Supply |
III | 0 | -- | 0 sec | 168,000,000 | 0 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 120:00 Requires Supply |
Player Home Force Field Generator
A specially modified Force Field with much larger coverage to protect your home settlement.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Structural | Antimatter Bombs Fusion Cutters Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
1 | -- | -- | -- sec | 20,000,000 | 0 | 4 | Inf | -- dmg/sec | -- dmg/sec | Can't Use Wormholes Requires Supply |
AI Core Force Field Generator
A super-heavy duty Force Field deployed by the AI to protect its Home Command Station and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Structural | Antimatter Bombs Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
-- | -- | -- sec | 264,000,000 | 0 | 0 | Inf | -- dmg/sec | -- dmg/sec | Regen Time 120:00 |
How to use in your fleet
A purely defensive structure, these excel at keeping other units alive.
A useful trick is to build a Force Field on top of a wormhole to prevent ships from entering that wormhole, though a Force Field over a wormhole will not prevent ships from exiting that wormhole.
How to counter when in the AI fleet
Bring Bombers, the more the better.
Other units can bring down a Force Field but it will take significantly longer.
Units with Immunity: Force Field can be used to destroy units underneath a Force Field without destroying the force field first.