Difference between revisions of "AI War:Saboteur"
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− | |[[File: | + | |[[File:AIWarSaboteur.png|left|128px|128px|Saboteur]] || valign="top" | Fires hostile nanites at enemy ships. Unlike reclamation nanites, these focus on overloading the target's power systems with the goal of causing it to explode violently.<br/> This target does not go critical until its health is reduced to zero normally, but once that happens it will explode and damage up to 40 nearby friendly (to the exploding ship) units. |
The damage done to each victim of the explosion is based on how much damage the exploding ship took from overloading-nanites, and generally can not exceed one-tenth the health of the exploding ship. | The damage done to each victim of the explosion is based on how much damage the exploding ship took from overloading-nanites, and generally can not exceed one-tenth the health of the exploding ship. |
Revision as of 23:53, 6 February 2013
This page is up to date for version 6.009 |
Fires hostile nanites at enemy ships. Unlike reclamation nanites, these focus on overloading the target's power systems with the goal of causing it to explode violently. This target does not go critical until its health is reduced to zero normally, but once that happens it will explode and damage up to 40 nearby friendly (to the exploding ship) units. The damage done to each victim of the explosion is based on how much damage the exploding ship took from overloading-nanites, and generally can not exceed one-tenth the health of the exploding ship. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
40 per Mark | Shell | Light | Reclamation |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 20,000 | 5,000 | 5 sec | 300,000 | 0 | 100 | 100 | 4,000 dmg/sec | 160,000 dmg/sec | Makes Enemies Explode Violently On Death |
II | 40,000 | 5,000 | 5 sec | 600,000 | 0 | 100 | 100 | 8,000 dmg/sec | 320,000 dmg/sec | Makes Enemies Explode Violently On Death |
III | 60,000 | 5,000 | 5 sec | 900,000 | 0 | 100 | 100 | 12,000 dmg/sec | 480,000 dmg/sec | Makes Enemies Explode Violently On Death |
IV | 80,000 | 5,000 | 5 sec | 1,200,000 | 0 | 100 | 100 | 16,000 dmg/sec | 640,000 dmg/sec | Makes Enemies Explode Violently On Death |
V | 100,000 | 5,000 | 5 sec | 1,500,000 | 0 | 100 | 100 | 20,000 dmg/sec | 800,000 dmg/sec | Makes Enemies Explode Violently On Death |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 360 | 600 | 960 | 120 | 00:00:05 | 14,400 | 24,000 | 38,400 | 4,800 | 00:03:20 |
II | 2,500 | 740 | 1,200 | 1,940 | 240 | 00:00:10 | 29,600 | 48,000 | 77,600 | 9,600 | 00:06:40 |
III | 6,000 | 1,480 | 2,400 | 3,880 | 240 | 00:00:20 | 59,200 | 96,000 | 155,200 | 9,600 | 00:13:20 |
IV | Adv Fac | 2,200 | 3,600 | 5,800 | 240 | 00:00:30 | 88,000 | 144,000 | 232,000 | 9,600 | 00:20:00 |
V | Core Fab | 2,900 | 4,800 | 7,700 | 240 | 00:00:40 | 116,000 | 192,000 | 308,000 | 9,600 | 00:26:40 |
How to use in your fleet
A direct brawler that moves with your fleet that has the bonus of making enemy ships explode.
Beyond the extra damage the AoE incurs on the enemy, these ships are a straightforward combat ship to add to your fleet ball.
How to counter when in the AI fleet
Spread out (if possible) to reduce the damage taken from the AoE effect. Then DPS them down.