Difference between revisions of "AI War:Eye Bot"
m (Sk 2013 moved page Eye Bot to AI War:Eye Bot: Moving all AI war ships to new category.) |
Latest revision as of 11:40, 16 February 2015
Acts as a scout, passes through force fields, and is missile-proof. Has cloaking and cloaking booster abilities like regular scouts. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Missile | Refractive | Missile Ammo Sniper Shots Speed Boosts Force Fields Being Insta-Killed | 3.2 Heavy, 3.2 Turret, 3.2 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Ship Cap HP | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 40 | 4,000 | 3 sec | 510 | 0 | 68 | 100 | 13 dmg/sec | 1,280 dmg/sec | 48,960 | Cloaking Cloaking Booster x1 (300 Range) Gathers Scout Intel |
II | 82 | 4,000 | 3 sec | 1,020 | 0 | 68 | 100 | 27 dmg/sec | 2,624 dmg/sec | 97,920 | Cloaking Cloaking Booster x1 (500 Range) Gathers Scout Intel |
III | 122 | 4,000 | 3 sec | 1,540 | 0 | 68 | 100 | 41 dmg/sec | 3,904 dmg/sec | 147,840 | Cloaking Cloaking Booster x2 (700 Range) Gathers Scout Intel |
IV | 162 | 4,000 | 3 sec | 2,050 | 0 | 68 | 100 | 54 dmg/sec | 5,184 dmg/sec | 196,800 | Cloaking Cloaking Booster x2 (900 Range) Gathers Scout Intel |
V | 204 | 4,000 | 3 sec | 2,550 | 0 | 68 | 100 | 68 dmg/sec | 6,528 dmg/sec | 244,800 | Cloaking Cloaking Booster x2 (1100 Range) Gathers Scout Intel |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 200 | 400 | 100 | 00:00:02 | 9,600 | 9,600 | 19,200 | 4,800 | 00:01:36 |
II | 2,500 | 400 | 400 | 800 | 200 | 00:00:04 | 19,200 | 19,200 | 38,400 | 9,600 | 00:03:12 |
III | 4,000 | 800 | 800 | 1,600 | 200 | 00:00:07 | 38,400 | 38,400 | 76,800 | 9,600 | 00:05:36 |
IV | Adv Fac | 1,200 | 1,200 | 2,400 | 200 | 00:00:10 | 57,600 | 57,600 | 115,200 | 9,600 | 00:08:00 |
V | Core Fab | 1,600 | 1,600 | 3,200 | 200 | 00:00:14 | 76,800 | 76,800 | 153,600 | 9,600 | 00:11:12 |
How to use in your fleet
Eye Bots are unique crafts that do not rely on standard combat tactics. When powered-down, these ships can move undeteected throughout any AI system in which tachyon detection has been removed (mostly Tachyon Guardians). In contrast it is usually more micro-intensive for a conventional fleet coupled with Cloaker Starships. In term of roles, one might associate these critters with cloaked Bombers: capable of a surprise hit against strategic targets even under Force Fields. However, since they are not polycrystal hulls they can't face off against fortresses.
Immunity to Insta-kill is always a stat to look out for in fleet ships. Being immune from both Ion Cannons and Counter-Spies, eye bots are ideal for eliminating such structures ahead of a main invasion.
How to counter when in the AI fleet
One of the more headache-inducing ship types to defend against, as they are immune to your long-range turrets. Placement of a Tachyon Beam Emitter (Stealth) and Gravitational Turrets near all hostile wormholes are highly advised in turret defenses, and focus on Laser Turrets and Flak Turrets for their refractive hull bonus. As for fleet actions, one would also benefit from Decloakers or a Military Command Station to expose these ships after they break through. Don't forget that eye bots themselves use missile munition - unlock Counter Missile Turrets if you find that it is not possible to stop them from taking out valuable targets.