Difference between revisions of "AI War:Zenith Beam Frigate"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarZR]] | [[Category:AIWarZR]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarBeamFrigate.png|left|Beam Frigate]] || valign="top" | Fires powerful high-range beam weapons that strikes up to 9 enemy ships in a line. If more than that many targets are on the line then the actually-damaged ones are picked randomly.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Remnant]]<br/>Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. | |[[File:AIWarBeamFrigate.png|left|Beam Frigate]] || valign="top" | Fires powerful high-range beam weapons that strikes up to 9 enemy ships in a line. If more than that many targets are on the line then the actually-damaged ones are picked randomly.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Remnant]]<br/>Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 48 || {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Composite || {{AlgCtr}} | || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 13,000|| {{AlgCtr}} | 9,600|| {{AlgCtr}} | 7 sec || {{AlgCtr}} | 314,000 || {{AlgCtr}} | 300 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100 || {{AlgRgt}} | 1,857 dmg/sec || {{AlgRgt}} | 89,143 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 26,000|| {{AlgCtr}} | 9,700|| {{AlgCtr}} | 7 sec || {{AlgCtr}} | 628,000 || {{AlgCtr}} | 600 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100|| {{AlgRgt}} | 3,714 dmg/sec || {{AlgRgt}} | 178,286 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 39,200|| {{AlgCtr}} | 9,800|| {{AlgCtr}} | 7 sec || {{AlgCtr}} | 940,000 || {{AlgCtr}} | 900 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100|| {{AlgRgt}} | 5,600 dmg/sec || {{AlgRgt}} | 268,800 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 52,000|| {{AlgCtr}} | 9,900|| {{AlgCtr}} | 7 sec || {{AlgCtr}} | 1,250,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100|| {{AlgRgt}} | 7,429 dmg/sec || {{AlgRgt}} | 356,571 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 65,200|| {{AlgCtr}} | 10,000|| {{AlgCtr}} | 7 sec || {{AlgCtr}} | 1,560,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100|| {{AlgRgt}} | 9,314 dmg/sec || {{AlgRgt}} | 447,086 dmg/sec || {{AlgLeft}} | |
− | |} | + | |} <br/> |
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 900 || {{AlgCtr}} | 1,700 || {{AlgCtr}} | 2,600 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:15 || {{AlgCtr}} | 43,200 || {{AlgCtr}} | 81,600 || {{AlgCtr}} | 124,800 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 00:12:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 1,800 || {{AlgCtr}} | 3,400 || {{AlgCtr}} | 5,200 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:00:29 || {{AlgCtr}} | 86,400 || {{AlgCtr}} | 163,200 || {{AlgCtr}} | 249,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:23:12 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 7,000 || {{AlgCtr}} | 10,600 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:00:59 || {{AlgCtr}} | 172,800 || {{AlgCtr}} | 336,000 || {{AlgCtr}} | 508,800 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:47:12 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 5,600 || {{AlgCtr}} | 10,600 || {{AlgCtr}} | 16,200 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:01:29 || {{AlgCtr}} | 268,800 || {{AlgCtr}} | 508,800 || {{AlgCtr}} | 777,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 01:11:12 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 7,400 || {{AlgCtr}} | 14,000 || {{AlgCtr}} | 21,400 || {{AlgCtr}} | 200 || {{AlgCtr}} | 00:01:57 || {{AlgCtr}} | 268,800 || {{AlgCtr}} | 672,000 || {{AlgCtr}} | 1,027,200 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 01:33:36 |
|} | |} | ||
Revision as of 11:35, 27 January 2013
This page is up to date for version 6.009 |
Fires powerful high-range beam weapons that strikes up to 9 enemy ships in a line. If more than that many targets are on the line then the actually-damaged ones are picked randomly. Part of the Zenith Remnant Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
48 | Beam Weapon | Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 13,000 | 9,600 | 7 sec | 314,000 | 300 | 56 | 100 | 1,857 dmg/sec | 89,143 dmg/sec | |
II | 26,000 | 9,700 | 7 sec | 628,000 | 600 | 56 | 100 | 3,714 dmg/sec | 178,286 dmg/sec | |
III | 39,200 | 9,800 | 7 sec | 940,000 | 900 | 56 | 100 | 5,600 dmg/sec | 268,800 dmg/sec | |
IV | 52,000 | 9,900 | 7 sec | 1,250,000 | 1,200 | 56 | 100 | 7,429 dmg/sec | 356,571 dmg/sec | |
V | 65,200 | 10,000 | 7 sec | 1,560,000 | 1,500 | 56 | 100 | 9,314 dmg/sec | 447,086 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 900 | 1,700 | 2,600 | 100 | 00:00:15 | 43,200 | 81,600 | 124,800 | 4,800 | 00:12:00 |
II | 2,500 | 1,800 | 3,400 | 5,200 | 200 | 00:00:29 | 86,400 | 163,200 | 249,600 | 9,600 | 00:23:12 |
III | 6,000 | 3,600 | 7,000 | 10,600 | 200 | 00:00:59 | 172,800 | 336,000 | 508,800 | 9,600 | 00:47:12 |
IV | Adv Fac | 5,600 | 10,600 | 16,200 | 200 | 00:01:29 | 268,800 | 508,800 | 777,600 | 9,600 | 01:11:12 |
V | Core Fab | 7,400 | 14,000 | 21,400 | 200 | 00:01:57 | 268,800 | 672,000 | 1,027,200 | 9,600 | 01:33:36 |
How to use in your fleet
Zenith beam frigates create an AOE-capability in the player's fleet, as a ship that is capable of instantaneously vaporizing squads of enemy opposition. They are an awesome addition in ambushes on the friendly side of the wormhole. Alternatively, running battles and exo-wave invasion will tend to string AI ships into a line well-suited for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders combined, resulting in them streaming in for a perfect beam blast.
With such power, be ready to protect these ships from enemy fire. Missile Frigates now out-range beam frigates - hinting at their weaknesses against ship-types with even longer range.
How to counter when in the AI fleet
On wave-defense, ensure that your turret clusters are placed out of the effective range of the beams. They are only dangerous if you insist on engaging with short-range fleet ships.
Keeping your casualties down in an offensive situations likewise requires out-ranging the frigate. With the 7-second attack cool-down it is also possible to sneak in repairs, as long as the AI does not have sufficient firepower to kill ships outright.