Difference between revisions of "AI War:Flak Guardian"
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{{5.029}}<br/> | {{5.029}}<br/> | ||
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− | |[[File:AIWarFlakGuardian.png|100px|left|Flak Guardian]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between | + | |[[File:AIWarFlakGuardian.png|100px|left|Flak Guardian]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between 4 and 8 (3 + MkLevel) targets.<br/>Note that this ship is AI only. |
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! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ||
|- | |- | ||
− | | align="center" | I || align="center" | 3,000 | + | | align="center" | I || align="center" | 3,000 x30 || align="center" | 4,000 || align="center" | 8 sec || align="center" | 1,119,921 || align="center" | 100 || align="center" | 56 || align="center" | 100,000 || align="right" | 11,250 dmg/sec || align="left" | Regen Time 90:00 |
|- | |- | ||
− | | align="center" | II || align="center" | 6,000 | + | | align="center" | II || align="center" | 6,000 x30 || align="center" | 5,000 || align="center" | 8 sec || align="center" | 2,239,843 || align="center" | 200 || align="center" | 56 || align="center" | 100,000 || align="right" | 22,500 dmg/sec || align="left" | Regen Time 70:00 |
|- | |- | ||
− | | align="center" | III || align="center" | 9,000 | + | | align="center" | III || align="center" | 9,000 x30 || align="center" | 6,000 || align="center" | 8 sec || align="center" | 3,359,765 || align="center" | 300 || align="center" | 56 || align="center" | 100,000 || align="right" | 33,750 dmg/sec || align="left" | Regen Time 50:00 |
|- | |- | ||
− | | align="center" | IV || align="center" | 12,000 | + | | align="center" | IV || align="center" | 12,000 x30 || align="center" | 7,000 || align="center" | 8 sec || align="center" | 4,479,687 || align="center" | 400 || align="center" | 56 || align="center" | 100,000 || align="right" | 45,000 dmg/sec || align="left" | Regen Time 30:00 |
|- | |- | ||
− | | align="center" | V || align="center" | 15,000 | + | | align="center" | V || align="center" | 15,000 x30 || align="center" | 8,000 || align="center" | 8 sec || align="center" | 5,599,609 || align="center" | 500 || align="center" | 56 || align="center" | 100,000 || align="right" | 56,250 dmg/sec || align="left" | Regen Time 10:00 |
− | |} DPS shown assumes a single target hit per shot ( | + | |} DPS shown assumes a single target hit per shot (30 hit per salvo).<br/> |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 14:27, 10 March 2012
This page is up to date for game version 5.029 and should still be correct |
Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships. When each shot in the salvo explodes it can hit between 4 and 8 (3 + MkLevel) targets. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Medium | Fusion Cutters Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed | 0.3 Heavy, 8 Close-Combat, 0.1 Command-Grade, 8 Refractive, 3 Composite, 0.1 Turret, 0.2 Ultra-Heavy |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 3,000 x30 | 4,000 | 8 sec | 1,119,921 | 100 | 56 | 100,000 | 11,250 dmg/sec | Regen Time 90:00 |
II | 6,000 x30 | 5,000 | 8 sec | 2,239,843 | 200 | 56 | 100,000 | 22,500 dmg/sec | Regen Time 70:00 |
III | 9,000 x30 | 6,000 | 8 sec | 3,359,765 | 300 | 56 | 100,000 | 33,750 dmg/sec | Regen Time 50:00 |
IV | 12,000 x30 | 7,000 | 8 sec | 4,479,687 | 400 | 56 | 100,000 | 45,000 dmg/sec | Regen Time 30:00 |
V | 15,000 x30 | 8,000 | 8 sec | 5,599,609 | 500 | 56 | 100,000 | 56,250 dmg/sec | Regen Time 10:00 |
DPS shown assumes a single target hit per shot (30 hit per salvo).
How to counter when in the AI fleet
Coming soon