AI War:Zenith Beam Frigate
This page is up to date for version 6.009 |
Fires powerful high-range beam weapons that strikes up to 9 enemy ships in a line. If more than that many targets are on the line then the actually-damaged ones are picked randomly. Part of the Zenith Remnant Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
48 per Mark | Beam Weapon | Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 13,000 | 9,600 | 7 sec | 314,000 | 300 | 56 | 100 | 1,857 dmg/sec | 89,143 dmg/sec | |
II | 26,000 | 9,700 | 7 sec | 628,000 | 600 | 56 | 100 | 3,714 dmg/sec | 178,286 dmg/sec | |
III | 39,200 | 9,800 | 7 sec | 940,000 | 900 | 56 | 100 | 5,600 dmg/sec | 268,800 dmg/sec | |
IV | 52,000 | 9,900 | 7 sec | 1,250,000 | 1,200 | 56 | 100 | 7,429 dmg/sec | 356,571 dmg/sec | |
V | 65,200 | 10,000 | 7 sec | 1,560,000 | 1,500 | 56 | 100 | 9,314 dmg/sec | 447,086 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 900 | 1,700 | 2,600 | 100 | 00:00:15 | 43,200 | 81,600 | 124,800 | 4,800 | 00:12:00 |
II | 2,500 | 1,800 | 3,400 | 5,200 | 200 | 00:00:29 | 86,400 | 163,200 | 249,600 | 9,600 | 00:23:12 |
III | 6,000 | 3,600 | 7,000 | 10,600 | 200 | 00:00:59 | 172,800 | 336,000 | 508,800 | 9,600 | 00:47:12 |
IV | Adv Fac | 5,600 | 10,600 | 16,200 | 200 | 00:01:29 | 268,800 | 508,800 | 777,600 | 9,600 | 01:11:12 |
V | Core Fab | 7,400 | 14,000 | 21,400 | 200 | 00:01:57 | 355,200 | 672,000 | 1,027,200 | 9,600 | 01:33:36 |
How to use in your fleet
Zenith beam frigates create an AOE-capability in the player's fleet, as a ship that is capable of instantaneously vaporizing squads of enemy opposition. They are an awesome addition in ambushes on the friendly side of the wormhole. Alternatively, running battles and exo-wave invasion will tend to string AI ships into a line well-suited for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders combined, resulting in them streaming in for a perfect beam blast.
With such power, be ready to protect these ships from enemy fire. Missile Frigates now out-range beam frigates - hinting at their weaknesses against ship-types with even longer range.
How to counter when in the AI fleet
On wave-defense, ensure that your turret clusters are placed out of the effective range of the beams. They are only dangerous if you insist on engaging with short-range fleet ships.
Keeping your casualties down in an offensive situations likewise requires out-ranging the frigate. With the 7-second attack cool-down it is also possible to sneak in repairs, as long as the AI does not have sufficient firepower to kill ships outright.