AI War:Protector Starship

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Revision as of 16:42, 15 February 2015 by Zogheen (talk | contribs) (Dominus Arbitrationis moved page Protector Starship to AI War:Protector Starship: Move to namespace)
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Protector Starship
Small starship-class modular vessel designed to defend other ships via passive and active defensive systems.

Built from the PROT tab of the starship constructor.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
2 Laser Heavy Armor Boosts Tractor Beams Reclamation Paralysis Attacks Swallow Nuclear Explosions

Being Insta-Killed EMPs ||align="center" style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000" |


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 1,600 10,000 2 sec 135,000 0 84 300,000 800 dmg/sec 1,600 dmg/sec 270,000
II 3,200 10,000 2 sec 270,000 0 84 300,000 1,600 dmg/sec 3,200 dmg/sec 540,000
III 4,800 10,000 2 sec 405,000 0 84 300,000 2,400 dmg/sec 4,800 dmg/sec 810,000
IV 6,400 10,000 2 sec 540,000 0 84 300,000 3,200 dmg/sec 6,400 dmg/sec 1,080,000
V 8,000 10,000 2 sec 675,000 0 84 300,000 4,000 dmg/sec 8,000 dmg/sec 1,350,000


Mark Knowledge Metal Cost Energy Cost Build Time Cap Metal Cost Cap Energy Cost Cap Build Time
I -- 100,000 5,000 00:13:54 200,000 10,000 00:27:48
II 2,500 200,000 10,000 00:27:47 400,000 20,000 00:55:34
III 4,000 400,000 10,000 00:55:34 800,000 20,000 01:51:08
IV Adv Cons 590,000 10,000 01:21:57 1,180,000 20,000 02:43:54
V Core Fab 800,000 10,000 01:51:07 1,600,000 20,000 03:42:14

How to use in your fleet

Protector starships work extremely well to counter difficult enemy compositions. The counter-laser modules are arguably the most useful early on, and allow Protectors to cancel out laser guardposts hiding under forcefields long enough for your bombers to take them down. These are excellent at buying time for your fleet, and can allow very small forces to defeat substantially larger ones, but beware ships that deal undefended damage types. Also note that Protectors will only counter rounds against ships in their area of protection at the moment of launch. As a result, they should be amongst the first units through a wormhole so that they may mitigate as much damage as possible.

Note the limitation of 100 shots, or 10 per second, per module. This makes Protector starships less-than-ideal against high volume weapons, such as the energy wave from Fortresses, against Armored Golems and Cursed Golems, and various guardposts.

Each mark gains an additional hardpoint, so a Mk II has two hardpoints, a Mk III has three, etc.


How to counter when in the AI fleet

The AI doesn't get these. Be thankful. Be very, very thankful.




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