AI War:Acid Sprayer
This page is up to date for game version 5.025 and should still be correct |
Fires an acid shot at close range. Excellent at dissolving unusual hull materials. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Acid | Close-Combat | Missile Ammo Sniper Shots Fusion Cutters | 6 Neutron, 6 Refractive, 6 Composite, 6 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 1,800 | 2,500 | 2 sec | 154,000 | 900 | 100 | 100 | 900 dmg/sec | 88,200 dmg/sec | Armor Piercing 450 |
II | 88 | 3,600 | 2,500 | 2 sec | 308,000 | 1,800 | 100 | 100 | 1,800 dmg/sec | 158,400 dmg/sec | Armor Piercing 900 |
III | 78 | 5,400 | 2,500 | 2 sec | 462,000 | 2,700 | 100 | 100 | 2,700 dmg/sec | 210,600 dmg/sec | Armor Piercing 1,350 |
IV | 68 | 7,200 | 2,500 | 2 sec | 616,000 | 3,600 | 100 | 100 | 3,600 dmg/sec | 244,800 dmg/sec | Armor Piercing 1,800 |
V | 49 | 9,000 | 2,500 | 2 sec | 770,000 | 4,500 | 100 | 100 | 4,500 dmg/sec | 220,500 dmg/sec | Armor Piercing 2,250 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 0 | 600 | 600 | 100 | 00:00:05 | 0 | 58,800 | 58,800 | 9,800 | 00:08:10 |
II | 2,500 | 0 | 1,200 | 1,200 | 200 | 00:00:10 | 0 | 105,600 | 105,600 | 17,600 | 00:14:40 |
III | 6,000 | 0 | 2,400 | 2,400 | 200 | 00:00:20 | 0 | 187,200 | 187,200 | 15,600 | 00:26:00 |
IV | Adv Fac | 0 | 3,600 | 3,600 | 200 | 00:00:30 | 0 | 244,800 | 244,800 | 13,600 | 00:34:00 |
V | Core Fab | 0 | 4,800 | 4,800 | 200 | 00:00:40 | 0 | 235,200 | 235,200 | 9,800 | 00:32:40 |
How to use in your fleet
Acid sprayers are approximate to faster, more expensive Fighters dedicated to attacking rare hulls. They do similar DPS against Bombers and other polycrystal creatures, making them potential complements to Fortresses in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies (EMP Guardians, Tractor Guardians, Zenith Starships and Spire Starships, etc..) or refractive-hulled enemies (in particular Eyebots) that the player are interested in eliminating as soon as possible. In this sense, Acid-sprayers are like Missile Frigates and can be utilised to focus-fire on them.
A mark-V fabricator of these will be a good unlock and arguably better than anti-starship arachnids.
How to counter when in the AI fleet
The acid-sprayer's short range and weak normal damage does not contribute much to a firefight, and there are relatively few ships in the player arsenal that are particularly weak to acid-sprayers. It is, however, possible to lose your expensive zenith and spire starships to these very quickly if you're being careless. A micro-inclined player will also do well to keep their bomber and bomber-starships away.
Taking the above into regard, acid-sprayers become mostly harmless.