AI War:Armor Ship
This page is up to date for game version 5.025 and should still be correct |
Weak firepower but heavily armored; excellent against most small craft. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Ultra-Heavy | 4 Light, 4 Swarmer, 4 Ultra-Light, 4 Turret, 4 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 88 | 3,200 | 3,400 | 3 sec | 350,000 | 1,500 | 60 | 150 | 1,067 dmg/sec | 93,867 dmg/sec | Engine Damage 2 |
II | 79 | 6,400 | 3,500 | 3 sec | 700,000 | 3,000 | 60 | 150 | 2,133 dmg/sec | 168,533 dmg/sec | Engine Damage 4 |
III | 70 | 9,600 | 3,600 | 3 sec | 1,050,000 | 4,500 | 60 | 150 | 3,200 dmg/sec | 224,000 dmg/sec | Engine Damage 6 |
IV | 61 | 12,800 | 3,700 | 3 sec | 1,400,000 | 6,000 | 60 | 150 | 4,267 dmg/sec | 260,267 dmg/sec | Engine Damage 8 |
V | 44 | 16,000 | 3,800 | 3 sec | 1,750,000 | 7,500 | 60 | 150 | 5,333 dmg/sec | 234,667 dmg/sec | Engine Damage 10 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 0 | 600 | 600 | 200 | 00:00:05 | 0 | 52,800 | 52,800 | 17,600 | 00:07:20 |
II | 2,500 | 0 | 1,200 | 1,200 | 400 | 00:00:10 | 0 | 94,800 | 94,800 | 31,600 | 00:13:10 |
III | 6,000 | 0 | 2,400 | 2,400 | 400 | 00:00:20 | 0 | 168,000 | 168,000 | 28,000 | 00:23:20 |
IV | Adv Fac | 0 | 3,600 | 3,600 | 400 | 00:00:30 | 0 | 219,600 | 219,600 | 24,400 | 00:30:30 |
V | Core Fab | 0 | 4,800 | 4,800 | 400 | 00:00:40 | 0 | 211,200 | 211,200 | 17,600 | 00:29:20 |
How to use in your fleet
If you imagine that an Armor Ship is like an IFV to the Space Tank's Tank Destroyer, you wouldn't be far off the mark. It sits in the Bomber bracket in terms of defences but is geared towards attacking Fighters, reversing the standard triangle. This makes them useful as escorts, and they won't mind popping a Force Field on your behalf. Will still lose to Bulletproof Fighters, of course.
A more advanced way of using these ships with minimal micro is to use them to absorb the alpha strike you will receive when cross a wormhole, particularly one that's camped. They have a very high lifespan due to their nature and can absorb the punishment your other weaker ships wouldn't if everything on the other side fired on their best targets. Using these to absorb the alpha strikes can make or break an engagement against camped wormholes or other heavily reinforced targets.
How to counter when in the AI fleet
Inside all that armour, these are just ordinary ships. Bringing extra Bombers, Basic Turrets and Laser Turrets will speed the battle up nicely.