AI War:Neinzul Rocketry Corps Silo
|This page is up to date for game version 6.010|
| When the Silo's planet is on alert, it generates lightning or EMP warheads every quarter hour and sends them to nearby human planets.
These warheads do not cause any AI Progress upon detonation, otherwise they are identical to the warheads the player can build at the Missile Silo.
|Ammo Type||Armor Type||Immunities||Damage Bonuses|
|Composite||Mass Drivers, Fusion Cutters, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Abilities|
|0||0||0 sec||200,000,000||200,000,000||0||Inf||0 dmg/sec||Regen Time 16:40|
How to counter when in the AI fleet
Despite its description, a Warp Jammer Command Station actually cannot prevent warhead launches. Putting a Warp Jammer on the planet containing the silo does not work, either.
Often one would have to bite the bullet and place some turrets near each wormhole to shoot down the warheads, as losing a bunch of turrets is usually no big deal because you can rebuild them fairly quickly. It is still very annoying if a lightning warhead wipes out an entire wormhole defense right before the wave comes in, or an EMP warhead catches your fleet right in the heat of a battle.
One can also use ships that are immune to Area Damage and EMPs, such as Human Raid Starship to shoot down warheads.