Difference between revisions of "AI War:Shield Bearer"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{6.013}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships.
 
|[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| {{AlgTop}}
+
{{AIWarTableShieldBearer}}
! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| {{AlgCtr}} | 24 per Mark || {{AlgCtr}} | Laser  || {{AlgCtr}} | Heavy || {{AlgCtr}} | Tractor Beams, Paralysis Attacks, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite
 
|}<br/>
 
{| {{AlgTop}}
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
 
|-
 
| {{AlgCtr}} | I  || {{AlgCtr}} | 12,200|| {{AlgCtr}} | 5,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 1,280,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 64 || {{AlgCtr}} | 100 || {{AlgRgt}} | 2,033 dmg/sec || {{AlgRgt}} | 48,800 dmg/sec || {{AlgLeft}} |
 
|-
 
| {{AlgCtr}} | II  || {{AlgCtr}} | 24,400|| {{AlgCtr}} | 5,500|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 2,560,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 64 || {{AlgCtr}} | 100|| {{AlgRgt}} | 4,067 dmg/sec || {{AlgRgt}} | 97,600 dmg/sec || {{AlgLeft}} |
 
|-
 
| {{AlgCtr}} | III  || {{AlgCtr}} | 36,400|| {{AlgCtr}} | 6,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 3,840,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 64 || {{AlgCtr}} | 100|| {{AlgRgt}} | 6,067 dmg/sec || {{AlgRgt}} | 145,600 dmg/sec || {{AlgLeft}} |
 
|-
 
| {{AlgCtr}} | IV  || {{AlgCtr}} | 48,800|| {{AlgCtr}} | 6,500|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 5,100,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 64 || {{AlgCtr}} | 100|| {{AlgRgt}} | 8,133 dmg/sec || {{AlgRgt}} | 195,200 dmg/sec || {{AlgLeft}} |
 
|-
 
| {{AlgCtr}} | V  || {{AlgCtr}} | 61,200|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 6 sec || {{AlgCtr}} | 6,400,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 64 || {{AlgCtr}} | 100|| {{AlgRgt}} | 10,200 dmg/sec || {{AlgRgt}} | 244,800 dmg/sec || {{AlgLeft}} |
 
|} <br/>
 
{| {{AlgTop}}
 
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time
 
|-
 
| {{AlgCtr}} | I  || {{AlgCtr}} | -- || {{AlgCtr}} | 400 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 300 || {{AlgCtr}} | 00:00:10 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 00:04:00
 
|-
 
| {{AlgCtr}} | II  || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 800 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 600 || {{AlgCtr}} | 00:00:20 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 76,800 || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 00:08:00
 
|-
 
| {{AlgCtr}} | III  || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 1,600 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 6,600 || {{AlgCtr}} | 600 || {{AlgCtr}} | 00:00:42 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 158,400 || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 00:16:48
 
|-
 
| {{AlgCtr}} | IV  || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 7,400 || {{AlgCtr}} | 9,800 || {{AlgCtr}} | 600 || {{AlgCtr}} | 00:01:02 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 177,600 || {{AlgCtr}} | 235,200 || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 00:24:48
 
|-
 
| {{AlgCtr}} | V  || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 3,200 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 13,200 || {{AlgCtr}} | 600 || {{AlgCtr}} | 00:01:24 || {{AlgCtr}} | 76,800 || {{AlgCtr}} | 240,000 || {{AlgCtr}} | 316,800 || {{AlgCtr}} | 14,400 || {{AlgCtr}} | 00:33:36
 
|}
 
 
== How to use in your fleet ==
 
== How to use in your fleet ==
 
The radius of [[Shield Bearer]]s are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.
 
The radius of [[Shield Bearer]]s are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: ''e.g.'' [[Plasma Siege Starship]]s, [[Botnet Golem]]s, or ships from a cache of [[Zenith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.

Revision as of 19:20, 7 July 2013

Acid Sprayer
Does relatively low damage, but has high health and provides a mini force field to protect allied ships.
Its force field does not reduce the attack power of protected ships.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 Laser Heavy Tractor Beams Paralysis Attacks Nuclear Explosions Being Insta-Killed 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 62 5,000 6 sec 6,400 0 64 100 10 dmg/sec 496 dmg/sec 307,200
II 122 5,500 6 sec 12,800 0 64 100 20 dmg/sec 976 dmg/sec 614,400
III 182 6,000 6 sec 19,200 0 64 100 30 dmg/sec 1,456 dmg/sec 921,600
IV 244 6,500 6 sec 25,500 0 64 100 41 dmg/sec 1,952 dmg/sec 1,224,000
V 306 7,000 6 sec 32,000 0 64 100 51 dmg/sec 2,448 dmg/sec 1,536,000


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 400 1,200 1,600 300 00:00:10 9,600 28,800 38,400 7,200 00:04:00
II 2,500 800 2,400 3,200 600 00:00:20 19,200 57,600 76,800 14,400 00:08:00
III 4,000 1,600 5,000 6,600 600 00:00:42 38,400 120,000 158,400 14,400 00:16:48
IV Adv Fac 2,400 7,400 9,800 600 00:01:02 57,600 177,600 235,200 14,400 00:24:48
V Core Fab 3,200 10,000 13,200 600 00:01:24 76,800 240,000 316,800 14,400 00:33:36

How to use in your fleet

The radius of Shield Bearers are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: e.g. Plasma Siege Starships, Botnet Golems, or ships from a cache of Zenith Reserve Ships. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.

How to counter when in the AI fleet

Only mild speed-bumps unless encountered as a part of a big wave. The interspersing of AI shield bearers amongst its fleet will tend to make battles somewhat longer, which the player can mitigate by unlocking FF-bypassing units or Bomber-like units that have anti-Heavy bonuses.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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